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Super effective move AI flaw: Difference between revisions

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{{Outdated|1=Since this subject, there have been various more in-depth studies of AI for Generations I through III (possibly later Generations as well). The article describes a very brief simplification of one type of AI flaw. The subject is a lot more complex and the article might better be reworked into something different, such as a page about AI flaws in general. [https://www.youtube.com/watch?v=xNqiqFZmUjs This is a good summary video by Abyssoft].}}
 
[[File:Move AI flaw.png|270px|frame|right|One of Lance's Dragonair 'locked into' Agility; a Psychic type move, against Zubat, a Poison/Flying type Pokémon.]]
In Pokémon Red, Blue and Yellow, enemy Pokémon from computer controlled Trainers (but not wild Pokémon) prioritize super effective moves over regularly effective or not very effective/non effective moves even if the move does not deal damage.
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