Time Capsule exploit: Difference between revisions
>Torchickens (This took ages! Glad it's done. ◕‿◕ It just needs a read through and links to all the glitch Pokémon as well as clarification on a Kabtuops Fossil detail but will publish this as it is so far.) |
>Torchickens |
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It was posted on the TRSRockin forums that a ????? (FF) allows the player to circumvent the game from restricting post-151 Pokémon into the Time Capsule if it was placed into the party above other Pokémon. |
It was posted on the TRSRockin forums that a ????? (FF) allows the player to circumvent the game from restricting post-151 Pokémon into the Time Capsule if it was placed into the party above other Pokémon. |
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After Paco81's discovery of the Celebi trick and its submission to Glitch City Laboratories]], a legitimate method was found of obtaining ????? (FF), so the glitch was further investigated on Glitch City Laboratories forums. |
After Paco81's discovery of the Celebi trick and its submission to [[Glitch City Laboratories]], a legitimate method was found of obtaining ????? (FF), so the glitch was further investigated on Glitch City Laboratories forums. |
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It was found on Glitch City Laboratories that Pokémon below ????? would become an 'M/3TRAINERPOKé ₽. when traded back to Pokémon Red and Blue (a side effect of leaving it as the first Pokémon in the party), which complicated verification of the exploit as a valid glitch. |
It was found on Glitch City Laboratories that Pokémon below ????? would become an 'M/3TRAINERPOKé ₽. when traded back to Pokémon Red and Blue (a side effect of leaving it as the first Pokémon in the party), which complicated verification of the exploit as a valid glitch. |
Revision as of 20:34, 16 November 2016
Bulbapedia also has an article about Time Capsule exploit. |
The Time Capsule exploit (historically the Johto guard glitch) is a glitch in Pokémon Gold, Silver and Crystal connected with Pokémon Red, Blue, and Yellow. It is enabled after obtaining a ????? (FF) in any of those versions.
For this glitch the player needs to have access to the Time Capsule, by meeting Bill in Ecruteak City and waiting at least one day. Access to the Cable Club (the Pokédex must have been obtained) is needed on the Generation I game.
Additionally, all moves exclusive to Pokémon Gold, Silver and Crystal must be deleted because although ????? cloaks the Pokémon species below it, it does not hide their moves.
Summary
When the player has a ????? (FF) at the top of the party and connects to the Time Capsule, it will 'mask' the Pokémon underneath it so that Johto Pokémon are undetected (unless they have Generation II-introduced moves), which allows the player to bring Johto Pokémon into the Time Capsule to be traded into Red, Blue and Yellow where they may become an equivalent glitch Pokémon that is usually taken from a conversion table in the ROM of the Generation II game, at $FBA26 in English Gold/Silver and $FB91C in English Crystal.
In order to obtain the equivalent glitch Pokémon, the player should either switch ????? (FF) to the bottom of the party after entering the Time Capsule and before trading, or stabilize the glitch Pokémon (which would be an 'M (00) (Red/Blue)/3TRAINERPOKé ₽ (Yellow) and equivalent glitch Pokémon hybrid) after the trade by using the Pokémon Day Care on Route 5 in the Generation I game.
Obtaining a ????? (FF)
Obtaining a ????? (FF) is possible using the bad clone glitch in Gold, Silver, Crystal and Coin Case arbitrary code execution in English Gold, Silver.
Via the bad clone glitch
1) Obtain a bad clone.
2) Stabilize the bad clone in the Pokémon Day Care on Route 34 and it will become a ????? (00).
3) Put the ????? (00) at the top of the party and use "Move PkMn w/o Mail" to obtain a seventh Pokémon at the top of the party.
4) Stabilize the bad clone again (which should now be in the second position of the party) and it will become a ????? (FF).
5) Tidy up the party.
Via Coin Case arbitrary code execution
The player should perform Coin Case arbitrary code execution with:
- A 'fresh' wild Pokémon in slot 3.
- A Quagsire holding a HP Up with Sleep Talk as its first move in slot 4.
- Any other Pokémon (it will become ????? (FF))
- The following stored PC items in the PC beginning from item 1 in the exact order shown in the table. The three stacks of Great Ball x4 can be obtained by buying multiple stacks of 99 of them, depositing them into the PC and tossing from the stacks.
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Afterwards, they should deposit a Pokémon into the Day Care and withdraw it. It should become a ????? (FF) with the nickname of the original Pokémon.
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Conversions
The equivalent Pokémon for species 1-250 are hard-coded into the ROM of Pokémon Pokémon Gold, Silver and Crystal, as was found by Torchickens after Koolboyman shared the location of the Generation I ID>Generation II ID table for the first 151 Pokémon.
The table is as such:
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One-way conversions
Háčky, a member of the Glitch City Laboratories forums made research into more complex Time Capsule exploit conversions which are not accounted for in the table above. Specifically, this section describes conversions for Pokémon index numbers 0, 251, 252, 253, 254 and 255.
From Generation I to Generation II
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From Generation II to Generation I
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Reverse Time Capsule exploit
Due to any stable glitch Pokémon in Generation I under level 101 with a matching type as the equivalent Generation II Pokémon not being deemed as "abnormal", any glitch Pokémon that had its stored types changed with arbitrary code execution to match the equivalent Generation II Pokémon (however, note that this is unconfirmed for Pokémon with Generation II-introduced types) will be able to transferred to Gold, Silver, Crystal.
Additionally, there are a few glitch Pokémon in Generation I that usually have matching stored types with their equivalent Generation II Pokémon and do not require arbitrary code execution. These are as such:
1. P ($CB) shares the Pokédex number/types of Pidgeotto in Red/Blue and becomes Noctowl in Generation II.
2. O PkMn4 X ($CF) shares the Pokédex number/types of Beedrill in Red/Blue and becomes Ariados in Generation II.
3. ’N g ゥ¥ ($F8) shares the Pokédex number/types of Rattata in Red/Blue and becomes Snubbull in Generation II.
4. 4. . ($C5) shares the Pokédex number/types of Golduck in Yellow and becomes Totodile in Generation II.
5. ゥ ($D4) shares the Pokédex number/types of Snorlax in Yellow and becomes Cleffa in Generation II.
6. B ($D7) shares the Pokédex number/types of Pidgey in Yellow and becomes Togetic in Generation II.
7. Z ゥ ($E5) shares the Pokédex number of Persian in Yellow and becomes Aipom in Generation II.
8. ▼ pゥ ($F5) shares the Pokédex number of Snorlax in Yellow and becomes Dunsparce in Generation II.
9. Kabutops Fossil MissingNo. (hex:B6) takes its stored type based on a Pokémon that was loaded into memory. Due to this, the Trainer escape glitch may be used to obtain a Rock/Ground-type Kabutops Fossil MissingNo. when the player has an Onix, Geodude, Graveller or Golem[clarification needed], which will be able to transferred over as Tyranitar in Generation II.
History
The Time Capsule exploit (then known as Johto guard glitch) was proposed on TRsRockin as a theoretical method of obtaining any glitch Pokémon in the English Pokémon Red, Blue, and Yellow, before a method was found of obtaining ????? (hex 0xFF).
It was posted on the TRSRockin forums that a ????? (FF) allows the player to circumvent the game from restricting post-151 Pokémon into the Time Capsule if it was placed into the party above other Pokémon.
After Paco81's discovery of the Celebi trick and its submission to Glitch City Laboratories, a legitimate method was found of obtaining ????? (FF), so the glitch was further investigated on Glitch City Laboratories forums.
It was found on Glitch City Laboratories that Pokémon below ????? would become an 'M/3TRAINERPOKé ₽. when traded back to Pokémon Red and Blue (a side effect of leaving it as the first Pokémon in the party), which complicated verification of the exploit as a valid glitch.