TrainerDex/RB:057: Difference between revisions

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>Jctitan48
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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[TrainerDex/RB:056|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:058|Next glitch Trainer→]]
![[TrainerDex/RB:056|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:058|Next glitch Trainer→]]
|-
|-
| [[TrainerDex/RB:056|(blank) (38)]] || '''(blank) (39)''' || [[TrainerDex/RB:058| 5 (3A)]]
|[[TrainerDex/RB:056|(blank) (38)]]||'''(blank) (39)'''||[[TrainerDex/RB:058| 5 (3A)]]
|}
|}


[[File:RB Trainer a 39.png|thumb|right|160px|Battling with (blank) (39).]]
[[File:RB Trainer a 39.png|thumb|right|160px|Battling with (blank) (39).]]
__NOTOC__
__NOTOC__

'''(blank)''' (hex:39) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.
'''(blank)''' (hex:39) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.


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===Move modification AI routines===
===Move modification AI routines===

*$FECF (move choice modification #$30)
*$FECF (move choice modification #$30)




===Structure 2 routine===
===Structure 2 routine===

*$CFCD
*$CFCD


===Observations===
===Observations===

*Game may [[game freeze|freeze]] after choosing a move
*Game may [[game freeze|freeze]] after choosing a move




{{incomplete|Payout data}}
{{incomplete|Payout data}}

{{clr}}
==Trainer payout data==
{{stub}}
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 9648{{stub}}
[[Category:Glitch Trainers]]
[[Category:Glitch Trainers]]
[[Category:Artificial Trainer classes]]
[[Category:Artificial Trainer classes]]

Latest revision as of 15:59, 16 March 2020

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
(blank) (38) (blank) (39) 5 (3A)
Battling with (blank) (39).


(blank) (hex:39) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 39F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.

Trainer AI functions

Move modification AI routines

  • $FECF (move choice modification #$30)


Structure 2 routine

  • $CFCD

Observations

  • Game may freeze after choosing a move


This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.

Trainer payout data

Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 9648

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