Trainer mutation glitch

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Revision as of 21:32, 21 January 2017 by >Torchickens (Created page with "{{Select glitches}} {{Japan only}} <!--Much of the information from https://www.youtube.com/watch?v=CH8ciwq39XA word for word with permission--> '''Trainer mutation glitch'''...")
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Trainer mutation glitch is a closed menu Select glitch in Pokémon Red, Green, and Pokémon Blue (Japanese).

Please note that this glitch only exists in the Japanese versions of the game, or is otherwise a glitch
from a Pokémon game which was only released in Japan.

It allows the player to change what groups of Trainers in a map say, how they turn, and what class they are. If the new 'class' is less than 200 (C8), then they will turn into Pokémon. The player can also change the Pokémon's levels.

Unfortunately the player can't manipulate the species/class of the first Trainer IDs 1-4 in a map unless they have a Pokémon with specific stat experiences (so no 'fresh' Pokémon) but they should be able to manipulate others.

Basic steps

1) Press Select on the 20th item.

2) Exit and go into battle, then swap the 20th Pokémon with a Pokémon of your choice.

3) Without using a warp, go to a Trainer and they should have 'mutated'. Do note that a Trainer's text may freeze the game, and beware of Missingno. in Red/Green.

The game may freeze after the switch with no documented fix.

Technical details

Every Trainer on a map has an ID. This glitch lets you change the Pokémon (or Trainer) and level that a certain Trainer ID is. The ID can be tracked with memory viewer by talking to a Trainer and viewing address CC55, CD4F, or CF0E. As maps have multiple Trainers (and IDs), you can mutate more than one Trainer.

When you switch the Pokémon, you're actually switching the 20th Pokémon with the first. This puts various Pokémon data into unrelated data, and one group causes the Trainer mutation effects.

The changes are as such (for Pokémon 1):

Does not change: Trainer 01 turning data D463

Does not change: Trainer 01 text D464

Does not change: Trainer 02 turning data D465

Does not change: Trainer 02 text D466

Does not change: Trainer 03 turning data D467

Does not change: Trainer 03 text D468

Does not change: Trainer 04 turning data D469

Does not change: Trainer 04 text D46A

Does not change: Trainer 05 turning data D46B

Does not change: Trainer 05 text D46C

Does not change: Trainer 06 turning data D46D

Does not change: Trainer 06 text D46E

D12B Species byte 2 to Trainer 07 turning data D46F

D12C Current HP byte 1 to Trainer 07 text D470

D12D Current HP byte 2 to Trainer 08 turning data D471

D12E Level (possibly) to Trainer 08 text D472

D12F Status ailment to Trainer 09 turning data D473

D130 Type 1 to Trainer 09 text D474

D131 Type 2 to Trainer 10 turning data D475

D132 Catch rate to Trainer 10 text D476

D13F Attack experience byte 2 to Pokémon 1 species D483

D140 Defense experience byte 1 to Pokémon 1 level D484

D141 Defense experience byte 2 to Pokémon 2 species D485

D142 Speed experience byte 1 to Pokémon 2 level D486

D143 Speed experience byte 2 to Pokémon 3 species D487

D144 Special experience byte 1 to Pokémon 3 level D488

D145 Special experience byte 2 to Pokemon 4 species D489

D146 Attack & Defense DV to Pokémon 4 level D48A

D147 Speed & Special DV to Pokémon 5 species D48B

D148 PP of move 1 to Pokémon 5 level D48C

D149 PP of move 2 to Pokémon 6 species D48D

D14A PP of move 3 to Pokémon 6 level D48E

D14B PP of move 4 to Pokémon 7 species D48F

D14C Pokémon level to Pokemon 7 level D490

D14D Max HP byte 1 to Pokémon 8 species D491

D14E Max HP byte 2 to Pokémon 8 level D492

D14F Attack byte 1 to Pokémon 9 species D493 (not verified)

D150 Attack byte 2 to Pokémon 9 level D494 (not verified)

D151 Defense byte 1 to Pokémon 10 species D495

D152 Defense byte 2 to Pokémon 10 level D496

Example

Let's say you want specific Pokémon for Trainer IDs 02 through to 07 as such.

ID 02: Level 1 Mew ID 03: Level 254 Mewtwo ID 04: Level 5 Articuno ID 05: Level 5 Zapdos ID 06: Level 5 Moltres ID 07: Level 100 Porygon

This would require the following data from address D141:

15 01 83 FE 4A 05 4B 05 49 05 AA 64

And that is:

  • Defense experience is 21 modulo 256.
  • Speed experience is exactly 387.
  • Special experience is 65098.
  • Defense DV is 5, Attack DV is 0.
  • Speed DV is 11, Attack DV is 4.
  • Move 1 PP is 5.
  • Move 2 PP is 73.
  • Move 3 PP is 5.
  • Move 4 PP is 42 w/2(?) PP Ups used.
  • Pokémon is level 100.

Those requirements are totally unviable for non-cheat play, so it's a proof of concept, but you can get cool results with random Pokémon.

Youtube video

YouTube video by ChickasaurusGL
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