Unused music

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Revision as of 15:07, 14 February 2010 by >Torchickens


Most soundtrack present within the Pokémon games have been applied to at least one map, or other in-game interfaces such as the title and the battling system. However various songs and sound effects exist in the Pokémon games which are never actually used at all without an external device.

A trade via the mobile adaptor which was only released in Japanese versions of Pokémon Crystal, when you first connect the mobile adaptor it will play music never heard in the English versions of the game.

Several of these tracks have arguably, been composed to account for music from older games. For example; a remixed version of the title screen music from Pokémon Ruby and Sapphire exists in Pokémon Diamond and Pearl, however it is never used in normal gameplay. Other tracks serve a completely unknown purpose such as an unused theme from Pokémon Battle Revolution. It is also notable that an off-key version of the original music from routes 206, 207, 208, and 211 accounts for several hundred inaccessible areas entitled Mystery Zone in Pokémon Diamond and Pearl.


Unused soundtrack in Generation II

In Pokémon Crystal: Three unused tracks exist in non-Japanese versions of Pokémon Crystal, but only one unused track remains in the game when considering all languages.

  1. A completely unused track exists in Crystal for unknown reasons occuping slot 91 (5B) it seems to be similar to the music played in the Battle Tower or that of a town. [1]

In Pokémon Stadium II:

  1. A remixed track of the same unused song mentioned above exists in Pokémon Stadium II for unknown purposes.


Japan exclusive tracks (Generation II)

As a method to obtain the GS ball to capture Celebi in Pokémon Gold, Silver and Crystal the Poké-Communications Centre (PCC) was built into the final release of the Japanese versions of the games. A mobile-adapter was sold seperately which allowed the player to initialise the event by downloading it on their mobile and transferring it to their Pokémon game. However, since these features were never included in other versions of Pokémon Gold, Silver and Crystal two extra unused tracks exist in non-Japanese games.

  1. The music which plays when the player connects the mobile adapter. [2]
  2. The music played in the Poké-Communications Centre. [3]

Unused soundtrack in Generation III

Several unused tracks exist in Generation III which seem to be remixes of old songs from Generation II such as Team Rocket's Theme. However other tracks such as an unused track similar to Littleroot Town may have been used as test music.

In Pokémon Ruby/Sapphire: The following unused tracks exist in Pokémon Ruby and Sapphire.

  1. An unused track which is a slightly different arrangement of Littleroot Town's theme exists in the game. [4]
  2. A remade version of the music played in the Poké-Communications Centre exists in the game but is never used. [5]
  3. A remade version of Team Rocket's Theme is another example of a track which exists in the game but is never used. [6]
  4. A remade version of the theme played when encountering Raikou, Entei or Suicune on Pokémon Crystal exists within the game but is never used because Nintendo decided not to include the legendary dogs in a Generation III game until Pokémon Colosseum and later Pokémon Firered/Leafgreen even though both of these games decided to use the normal Cipher Admin music and the normal wild Pokémon music respectively. [7]
  5. An remade version of the music from routes 38 and 39 exists in the game but is never used

[8]

  1. A remade version of Pokémon Gold/Silver's original Pewter City/Saffron City remix exists within the game but is also never used. [9]


An unused sound effect also exists in Pokémon Ruby/Sapphire resembling a robotic feminine based voice. This may have been used to test the byte to play audio independently from the actual music itself. It has been found in the cry of a varient of ??????????. [10]

Unused soundtrack in Generation IV

In Pokémon Diamond/Pearl:

  1. A remix of the title screen music from Pokémon Ruby, Sapphire and Emerald exists in the game entitled "SEQ_TEST_TITLE". As its name suggests it is most likely a placeholder to test that music on the title screen will play correctly before the actual title screen music was composed. [11]
  2. A slightly off-key version of routes 206, 207, 208 and 221 is played in the several placeholder areas entitled Mystery Zone within the game which exist in between real locations. It is named "SEQ_DUMMY", which suggests that it is to compensate for music in these locations which would otherwise be undefined. [12]
  3. Exclusive music for a battle against the Tower Tycoon in the Battle Tower exists within the game but is never used because for unknown reasons Nintendo decided to use the Champion Battle Theme instead. This music is a slightly different version of both the music played against a Gym Leader and a member of the Elite Four. [13]


In Pokémon Battle Revolution:

  1. Unused music exists for possibly an extra colosseum or waiting screen. It is a rather smooth and steady theme which could have once been planned for Neon Colosseum [14]