AreaDex/RBY:011

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Revision as of 13:09, 25 July 2010 by >Torchickens

In the first generation of the handheld Pokémon game series - Pokémon Red, Pokémon Blue and Pokémon Yellow; map data for the hexadecimal value 0B (11) suggests an additional area as a 'second Pallet Town' north of the Pokémon League when it is read by the Town Map. The player's sprite is not surrounded by a black square, which may suggest that this is not a route but rather a main key area. The actual location when entered, freezes the game. However, the fact the identifiers 00 to 0A (0 to 10) correspond to real towns and cities, and the fact that the value 0C (12) corresponds to Route 1 can suggest this area as an additional location which never made it to the final game.

File:Unused town.png
The game interpreting an '12th town' as a second Pallet Town north of the Pokémon League.

Method (Red/Blue/Yellow)

  1. The player can view this location on the Town Map through the use of a game-altering device through the use of the GameShark code 010B5ED3 (010B5DD3 for Pokémon Yellow).
  2. The player should leave the code off, until activating it just before using the Town Map.
  3. The game will suggest that the player is in a 'second Pallet Town' north of the Pokémon League.

See also

  1. Cycling based glitch maps
  2. Doko kashira door glitch