AreaDexFR/Y:011

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Revision as of 14:10, 29 March 2018 by >Torchickens (Torchickens moved page Map 0x0B (French Yellow) to AreaDexFR/Y:011)
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Unused maps and placeholder map names within the Pokémon games

Alternative map locations (Generation I) | Alternative Route 104 map | Battle Park (Platinum) | Generation II Safari Zone | Haunted House | Jubilife Condominiums floors 3 and 4 | Map 0x0B (Generation I) | Map 0x6F (Generation I) | Mystery Zone | Record Corner (FireRed/LeafGreen) | R/S Flower Shop (Festa 2002 demo) | Special (location) | Special Area | Sevii Islands 8 and 9 | Unused Olivine City house | Unused Sunyshore City house | Unused Celadon City house

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Please note that this glitch only exists in the French version of the game.
Town Map name: {{{town map}}}
[[File:{{{file}}}|200px]]
(Raw data: {{{town map raw}}})
Identifier (HEX): {{{hex}}}
Identifier (DEC): {{{dec}}}
Map header pointer: {{{headerpointer}}}
Map bank: {{{mapbank}}}
Palette: {{{palette}}}
Default track (music): {{{music}}}
Default sound bank: {{{soundbank}}}
Tileset/Permissions: {{{tileset}}}
Fish data (Super Rod only): None (without bypassing
"Looks like there's nothing here.")
Text pointer table (W_MAPTEXTPTR): {{{textpointertable}}}
Script (W_MAPSCRIPTPTR): {{{script}}}
Size (width×height): {{{size}}}
Wild Pokémon pointer: {{{wildpokemon}}}
Map connections: {{{connections}}}
NPC data: {{{npcs}}}
Sign data: {{{signs}}}
Hidden object data: {{{hiddenobjects}}}
Fly flag: {{{flyflag}}}
Meta-script: {{{metascript}}}
Classification (unofficial): {{{nomenclature}}}

Map 0x0B in French Yellow is a descent glitch map with an index number of 0x0B (dec:11). Its name on the Town Map is "BOURG PALETTE"; the same name of Pallet Town in this version, and is located at Town Map coordinates 0,0; which is at the top-left corner of the screen, above Indigo Plateau.

Upon entering map 0x0B by changing D369 (indoor exit destination) to 0B, Red may continuously walk down in a glitch world with a glitchy tileset and resemblance to Route 1 with the Viridian City music playing.

The map script for this map is taken from pointer $CA50 in WRAM. Later, the game may lock-up after Red walks down for a while, or a different effect may occur if the data here is unsafe.

The appearance of map 0x0B in French Yellow.


See also