List of exploits to obtain Mew: Difference between revisions

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| '''Game''' || '''Exploit''' || '''Detail''' || '''Video'''
| '''Game''' || '''Exploit''' || '''Detail''' || '''Video'''
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| Gold/Silver/Crystal || [[Bad clone glitch|Bad clone glitch (Mew trick)]] || Acid Armor as a move. ||
| Gold/Silver/Crystal || [[Bad clone glitch|Bad clone glitch (Mew trick)]] || Acid Armor as a move. ||
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| Gold/Silver/Crystal || [[Bad clone glitch|Bad clone glitch (Shiny Mew Egg trick)]] || Growlithe holding a Polkadot Bow. Pokémon with 151 happiness. Pokémon with maxed happiness. ||
| Gold/Silver/Crystal || [[Bad clone glitch|Bad clone glitch (Shiny Mew trick)]] || Growlithe holding a Polkadot Bow. Pokémon with 151 happiness. Pokémon with maxed happiness. ||
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| Crystal || [[Arbitrary code execution|Bad clone summary ACE]] || Unknown. Theoretically possible with Pokémon Storage box names for obtaining Mew. ||
| Crystal || [[Arbitrary code execution|Bad clone summary ACE]] || Unknown. Theoretically possible with Pokémon Storage box names for obtaining Mew. ||
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| Red/Green/Blue || [[Fossil conversion glitch]] || Current experience=21 modulo 256. ||
| Red/Green/Blue || [[Fossil conversion glitch]] || Current experience=21 modulo 256. ||
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| Red/Blue/Yellow || [[Fossil conversion glitch (international)]] || Attack stat=21 modulo 256. ||
| Red/Blue/Yellow || [[International fossil conversion glitch]] || Attack stat=21 modulo 256. ||
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| Emerald || [[Arbitrary code execution|Glitch move animation ACE]] || Unconfirmed. Specific items in the save data in an item storage box. ||
| Emerald || [[Arbitrary code execution|Glitch move animation ACE]] || Unconfirmed. Specific items in the save data in an item storage box. ||
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| Gold/Silver/Crystal || [[Arbitrary code execution|Glitch Pokédex category ACE]] || Expanded Balls pocket. Pokémon Storage box nicknames, possibly also requires specific items in the expanded Balls pocket. ||
| Gold/Silver/Crystal || [[Arbitrary code execution|Glitch Pokédex category ACE]] || Expanded Balls pocket. Pokémon Storage box nicknames, possibly also requires specific items in the expanded Balls pocket. ||
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| Red/Green || [[Glitch Pokémon]] evolution || Evolve {{gdex|RG:220|ゃパ (hex:DC)}} at level 33. ||
| Red/Green || [[Glitch Pokémon]] evolution || Evolve [[GlitchDexJP/RG:220|ゃパ (hex:DC)]] at level 33. ||
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| Red/Blue/Yellow || [[Mew in the expanded party glitch|Expanded party]] || Have Pokémon 1's least significant HP byte be decimal:21, to alter the species of Pokémon 10
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| Red/Blue/Yellow || [[Glitch Pokémon]] evolution || Evolve {{gdex|RB:249|94h (hex:F9)}} or {{gdex|Y:249|₽ (hex:F9)}} at level 1 when the VRAM at $9A20 dictates an evolution into Mew (ignoring moments when VRAM is locked). Possible at [[:File:010115.png|this spot]] in Pokémon Mansion. ||
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| Yellow || [[Glitch Rocket HQ maps|Glitch Rocket HQ maps encounter (Link Cable)]] || Other Trainer has third Pokémon with "]" as nickname character 3. ||
| Yellow || [[Glitch Rocket HQ maps|Glitch Rocket HQ maps encounter (Link Cable)]] || Other Trainer has third Pokémon with "]" as nickname character 3. ||
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| Yellow || [[Glitch Rocket HQ maps|Glitch Rocket HQ maps encounter (no Link Cable)]] || Hex:9F tile block (containing hex:15 sub-tile) at a specific position. ||
| Yellow || [[Glitch Rocket HQ maps|Glitch Rocket HQ maps encounter (no Link Cable)]] || Hex:9F tile block (containing hex:15 sub-tile) at a specific position. ||
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| Generation IV, Generation V || [[GTS spoofing]] || Configure settings to connect to an unofficial GTS server. No longer possible without a cheating device due to the closure of Nintendo Wi-Fi Connection (which was succeeded by Nintendo Network). ||
| Generation IV, Generation V || [[GTS spoofing]] || Configure settings to connect to an unofficial GTS server. It was no longer possible without a cheating device due to the closure of Nintendo Wi-Fi Connection (which was succeeded by Nintendo Network), but it is now an option again without a cheating device due to a vulnerability. ||
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| Red/Blue/Yellow || [[Arbitrary code execution|Item arbitrary code execution ACE]] || Specific items is a good destination for the execution, and for "8F" specific Pokémon, for "ws m"/"-g m" specific stored Pokémon are required. See the [http://forums.glitchcity.info/index.php?topic=6638.0 "8F" forums thread]. ||
| Red/Blue/Yellow || [[Arbitrary code execution|Item ACE]] || Specific items is a good destination for the execution, and for "8F" specific Pokémon, for "ws m"/"-g m" specific stored Pokémon are required. See the [https://forums.glitchcity.info/index.php?topic=6638.0 "8F" forums thread]. ||
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| Red/Green/Blue/Yellow (Japanese) || [[Japanese unterminated name glitch item instant encounter glitch]] || [http://www.geocities.jp/kattempla/pokebug/image/fishing1.png This sub-tile indicated in purple=hex:15 and a hex:50 follows]. ||
| Red/Green/Blue/Yellow (Japanese) || [[Japanese unterminated name glitch item instant encounter glitch]] || [http://www.geocities.jp/kattempla/pokebug/image/fishing1.png This sub-tile indicated in purple=hex:15 and a hex:50 follows]. ||
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| Red/Blue/Yellow || [[Arbitrary code execution|Map script pointer arbitrary code execution ACE]] || The script may point to a number of locations, and for RAM code there may be many different structures to store the code. It is probably easiest to use an items pack like for item arbitrary code execution. ||
| Red/Blue/Yellow || [[Arbitrary code execution|Map script pointer arbitrary code execution ACE]] || The script may point to a number of locations, and for RAM code there may be many different structures to store the code. It is probably easiest to use an items pack like for item arbitrary code execution. ||
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| Red/Blue/Yellow || [[Maximum stat glitch]] || Remaining HP of 21. Pokémon with 63 PP on move 1. ||
| Red/Blue/Yellow || [[Storage box remaining HP glitch]] || Remaining HP of 21. Pokémon with 63 PP, three PP Ups used on move 1. ||
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| Red/Blue/Yellow || [[Trainer escape glitch|Mew trick]] || Last Special stat in memory is 21 (via enemy Trainer). ||
| Red/Blue/Yellow || [[Trainer escape glitch|Mew trick]] || Last Special stat in memory is 21 (via enemy Trainer). ||
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| Red/Blue/Yellow || [[oobLG]] || Hex:15 sub-tile manipulated through tile printing glitch item. ||
| Red/Blue/Yellow || [[oobLG]] || Hex:15 sub-tile manipulated through tile printing glitch item. ||
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| Yellow || [[Arbitrary code execution|Pikachu glitch emote ACE]] || Another form of arbitrary code execution must be used to write 1A to D49B, 05 58 D0 at D14F and code for Mew at D49B (e.g. 3E 15 EA 58 D0 C9). || [1]
| Yellow || [[Arbitrary code execution|Pikachu glitch emote ACE]] || Another form of arbitrary code execution must be used to write 1A to D49B, 05 58 D0 at D14F and code for Mew at D513 (e.g. 3E 15 EA 58 D0 C9). ||
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| Yellow || [[Pikachu off-screen glitch]] || Walking at least 171 steps to cause trainer data corruption with a girl in Route 15. Allows for an encounter with a level 223 Mew. ||
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| Yellow || [[Arbitrary code execution|Pikachu off-screen glitch ACE]] || Specific Pokémon and items. ||
| Yellow || [[Arbitrary code execution|Pikachu off-screen glitch ACE]] || Specific Pokémon and items. ||
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| Emerald/FireRed/LeafGreen || [[Pomeg corruption glitch]] (double corruption) || Depends on the Pokémon corrupted, but an EV into Growth corruption (from SEASOR the in-game Horsea or DOTS the in-game Seedot) is ideal. For this, 0 Attack Evs and 151 HP Evs are required. If a move is being converted into species, the move Acid Armor is needed. ||
| Emerald/FireRed/LeafGreen || [[Pomeg corruption glitch]] (double corruption) || Depends on the Pokémon corrupted, but an EV into Growth corruption (from SEASOR the in-game Horsea or DOTS the in-game Seedot) is ideal. For this, 0 Attack EVs and 151 HP EVs are required. If a move is being converted into species, the move Acid Armor is needed. ||
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| Emerald/FireRed/LeafGreen || [[Pomeg corruption glitch]] (single corruption) || Depends on the Pokémon corrupted, but an EV into Growth corruption (from SEASOR the in-game Horsea or DOTS the in-game Seedot) is ideal. For this, 0 Attack Evs and 151 HP Evs are required. If a move is being converted into species, the move Acid Armor is needed. ||
| Emerald/FireRed/LeafGreen || [[Pomeg corruption glitch]] (single corruption) || Depends on the Pokémon corrupted, but an EV into Growth corruption (from SEASOR the in-game Horsea or DOTS the in-game Seedot) is ideal. For this, 0 Attack EVs and 151 HP EVs are required. If a move is being converted into species, the move Acid Armor is needed. ||
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| Red/Blue/Yellow || [[Remaining HP glitch]] || Remaining HP of 21. ||
| Red/Blue/Yellow || [[Remaining HP glitch]] || Remaining HP of 21. ||
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==See also==
==See also==
*[[List of exploits to obtain Celebi]].
* [[List of exploits to obtain Celebi]]

[[Category:Generation I glitches]]
[[Category:Generation II glitches]]
[[Category:Generation I glitches|*]]
[[Category:Generation III glitches]]
[[Category:Generation II glitches|*]]
[[Category:Generation IV glitches]]
[[Category:Generation III glitches|*]]
[[Category:Pages with an accompanying Youtube video]]
[[Category:Generation IV glitches|*]]
[[Category:Generation V glitches|*]]

Latest revision as of 01:47, 29 May 2022

This article is a list of glitches or exploits which allow for the player to obtain Mew; a Mythical Pokémon that is usually only given out at distribution events.

Game Exploit Detail Video
Gold/Silver/Crystal Bad clone glitch (Mew Egg trick) An Egg with Acid Armor as move 3 upon hatching.
Gold/Silver/Crystal Bad clone glitch (Mew trick) Acid Armor as a move.
Gold/Silver/Crystal Bad clone glitch (Shiny Mew trick) Growlithe holding a Polkadot Bow. Pokémon with 151 happiness. Pokémon with maxed happiness.
Crystal Bad clone summary ACE Unknown. Theoretically possible with Pokémon Storage box names for obtaining Mew.
Gold/Silver/Crystal Coin Case ACE Slide Pokémon, Quagsire with a HP Up or Protein and Sleep Talk as move 1, specific PC items.
Red/Blue/Yellow CoolTrainer♀ corruption Orange tile in this image=hex:15, and a hex:50 sub-tile follows.
Red/Blue/Yellow Ditto trick Last Special stat in memory is 21 (via an enemy Ditto that used Transform on a Pokémon with 21 Special).
Red/Green/Blue Fossil conversion glitch Current experience=21 modulo 256.
Red/Blue/Yellow International fossil conversion glitch Attack stat=21 modulo 256.
Emerald Glitch move animation ACE Unconfirmed. Specific items in the save data in an item storage box.
Gold/Silver/Crystal Glitch Pokédex category ACE Expanded Balls pocket. Pokémon Storage box nicknames, possibly also requires specific items in the expanded Balls pocket.
Red/Green Glitch Pokémon evolution Evolve ゃパ (hex:DC) at level 33.
Red/Blue/Yellow Expanded party Have Pokémon 1's least significant HP byte be decimal:21, to alter the species of Pokémon 10
Red/Blue/Yellow Glitch Pokémon evolution Evolve 94h (hex:F9) or ₽ (hex:F9) at level 1 when the VRAM at $9A20 dictates an evolution into Mew (ignoring moments when VRAM is locked). Possible at this spot in Pokémon Mansion.
Yellow Glitch Rocket HQ maps encounter (Link Cable) Other Trainer has third Pokémon with "]" as nickname character 3.
Yellow Glitch Rocket HQ maps encounter (no Link Cable) Hex:9F tile block (containing hex:15 sub-tile) at a specific position.
Generation IV, Generation V GTS spoofing Configure settings to connect to an unofficial GTS server. It was no longer possible without a cheating device due to the closure of Nintendo Wi-Fi Connection (which was succeeded by Nintendo Network), but it is now an option again without a cheating device due to a vulnerability.
Red/Blue/Yellow Item ACE Specific items is a good destination for the execution, and for "8F" specific Pokémon, for "ws m"/"-g m" specific stored Pokémon are required. See the "8F" forums thread.
Red/Green/Blue/Yellow (Japanese) Japanese unterminated name glitch item instant encounter glitch This sub-tile indicated in purple=hex:15 and a hex:50 follows.
Red/Blue/Yellow LGFly Hex:15 sub-tile.
Red/Blue/Yellow LOL glitch Orange tile in this image=hex:15, and a hex:50 sub-tile follows.
Red/Blue/Yellow Map script pointer arbitrary code execution ACE The script may point to a number of locations, and for RAM code there may be many different structures to store the code. It is probably easiest to use an items pack like for item arbitrary code execution.
Red/Blue/Yellow Storage box remaining HP glitch Remaining HP of 21. Pokémon with 63 PP, three PP Ups used on move 1.
Red/Blue/Yellow Mew trick Last Special stat in memory is 21 (via enemy Trainer).
Red/Blue/Yellow Move arbitrary code execution ACE Unknown. Theoretically possible.
Red/Blue Old man trick Third, fifth, seventh, ninth or eleventh name character is hex:15 (theoretically possible with Super Glitch).
Red/Blue/Yellow oobLG Hex:15 sub-tile manipulated through tile printing glitch item.
Yellow Pikachu glitch emote ACE Another form of arbitrary code execution must be used to write 1A to D49B, 05 58 D0 at D14F and code for Mew at D513 (e.g. 3E 15 EA 58 D0 C9).
Yellow Pikachu off-screen glitch Walking at least 171 steps to cause trainer data corruption with a girl in Route 15. Allows for an encounter with a level 223 Mew.
Yellow Pikachu off-screen glitch ACE Specific Pokémon and items.
Emerald/FireRed/LeafGreen Pomeg corruption glitch (double corruption) Depends on the Pokémon corrupted, but an EV into Growth corruption (from SEASOR the in-game Horsea or DOTS the in-game Seedot) is ideal. For this, 0 Attack EVs and 151 HP EVs are required. If a move is being converted into species, the move Acid Armor is needed.
Emerald/FireRed/LeafGreen Pomeg corruption glitch (single corruption) Depends on the Pokémon corrupted, but an EV into Growth corruption (from SEASOR the in-game Horsea or DOTS the in-game Seedot) is ideal. For this, 0 Attack EVs and 151 HP EVs are required. If a move is being converted into species, the move Acid Armor is needed.
Red/Blue/Yellow Remaining HP glitch Remaining HP of 21.
Red/Green/Blue Second type glitch Second type=Water (hex:15).
Red/Blue/Yellow Specific map map script ACE Redirect to the items pack and use an item code to obtain Mew.
Red/Blue/Yellow Text pointer manipulation mart buffer overflow glitch "Catch 'Em All" Pokémon with specific moves, move PPs, a level 0 Pokémon, specific items.
Red/Blue/Yellow Text pointer manipulation mart buffer overflow glitch encounter system manipulation Pokémon with type 1 as Water-type (hex:15). Pokémon with current HP of 254. Specific items.
Yellow/Gold Time Capsule exploit with glitch Pokédex category ACE Celebi with 803A in VRAM forced to FB; randomly causes conversion into Mew.
Gold/Silver/Crystal TM/HM incorrect pocket ACE Getting an expanded Balls pocket and having the TM/HM in the PC can be done for accessing the TM/HM. Pokémon Storage box nicknames, possibly also requires specific items in the expanded Balls pocket.
Red/Blue/Yellow Trainer escape glitch text boxes ACE Sea Route 21's hex:44 text box initially executes D2C3 in WRAM (the fifth character of the second Pokémon's nickname). A bootstrap code to another destination such as items can be spelled out with Pokémon nicknames. (possible without ACE using Super Glitch)
Red/Green/Blue Trainer mutation glitch One of the swapped Pokémon's attributes as hex:15; which one depends on what Trainer the player talks to.
Red/Blue/Yellow Trainerless instant encounter glitch Last Special stat in memory is 21.
Pokémon Red/Blue ZZAZZ Trainer FC AI ACE Specific stored Pokémon (if the Day Care was never used), which may preferably be redirected to items.

See also