List of exploits to obtain Mew: Difference between revisions
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| '''Game''' || '''Exploit''' || '''Detail''' || '''Video''' |
| '''Game''' || '''Exploit''' || '''Detail''' || '''Video''' |
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| Red/Green/Blue || [[Fossil conversion glitch]] || Current experience=21 modulo 256. || |
| Red/Green/Blue || [[Fossil conversion glitch]] || Current experience=21 modulo 256. || |
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| Red/Blue/Yellow || [[ |
| Red/Blue/Yellow || [[International fossil conversion glitch]] || Attack stat=21 modulo 256. || |
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| Emerald || [[Arbitrary code execution|Glitch move animation ACE]] || Unconfirmed. Specific items in the save data in an item storage box. || |
| Emerald || [[Arbitrary code execution|Glitch move animation ACE]] || Unconfirmed. Specific items in the save data in an item storage box. || |
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| Gold/Silver/Crystal || [[Arbitrary code execution|Glitch Pokédex category ACE]] || Expanded Balls pocket. Pokémon Storage box nicknames, possibly also requires specific items in the expanded Balls pocket. || |
| Gold/Silver/Crystal || [[Arbitrary code execution|Glitch Pokédex category ACE]] || Expanded Balls pocket. Pokémon Storage box nicknames, possibly also requires specific items in the expanded Balls pocket. || |
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| Red/Green || [[Glitch Pokémon]] evolution || Evolve |
| Red/Green || [[Glitch Pokémon]] evolution || Evolve [[GlitchDexJP/RG:220|ゃパ (hex:DC)]] at level 33. || |
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| Red/Blue/Yellow || [[Mew in the expanded party glitch|Expanded party]] || Have Pokémon 1's least significant HP byte be decimal:21, to alter the species of Pokémon 10 |
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| Red/Blue/Yellow || [[Glitch Pokémon]] evolution || Evolve {{gdex|RB:249|94h (hex:F9)}} or {{gdex|Y:249|₽ (hex:F9)}} at level 1 when the VRAM at $9A20 dictates an evolution into Mew (ignoring moments when VRAM is locked). Possible at [[:File:010115.png|this spot]] in Pokémon Mansion. || |
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| Yellow || [[Glitch Rocket HQ maps|Glitch Rocket HQ maps encounter (Link Cable)]] || Other Trainer has third Pokémon with "]" as nickname character 3. || |
| Yellow || [[Glitch Rocket HQ maps|Glitch Rocket HQ maps encounter (Link Cable)]] || Other Trainer has third Pokémon with "]" as nickname character 3. || |
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| Yellow || [[Glitch Rocket HQ maps|Glitch Rocket HQ maps encounter (no Link Cable)]] || Hex:9F tile block (containing hex:15 sub-tile) at a specific position. || |
| Yellow || [[Glitch Rocket HQ maps|Glitch Rocket HQ maps encounter (no Link Cable)]] || Hex:9F tile block (containing hex:15 sub-tile) at a specific position. || |
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| Generation IV, Generation V || [[GTS spoofing]] || Configure settings to connect to an unofficial GTS server. |
| Generation IV, Generation V || [[GTS spoofing]] || Configure settings to connect to an unofficial GTS server. It was no longer possible without a cheating device due to the closure of Nintendo Wi-Fi Connection (which was succeeded by Nintendo Network), but it is now an option again without a cheating device due to a vulnerability. || |
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| Red/Blue/Yellow || [[Arbitrary code execution|Item ACE]] || Specific items is a good destination for the execution, and for "8F" specific Pokémon, for "ws m"/"-g m" specific stored Pokémon are required. See the [ |
| Red/Blue/Yellow || [[Arbitrary code execution|Item ACE]] || Specific items is a good destination for the execution, and for "8F" specific Pokémon, for "ws m"/"-g m" specific stored Pokémon are required. See the [https://forums.glitchcity.info/index.php?topic=6638.0 "8F" forums thread]. || |
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| Red/Green/Blue/Yellow (Japanese) || [[Japanese unterminated name glitch item instant encounter glitch]] || [http://www.geocities.jp/kattempla/pokebug/image/fishing1.png This sub-tile indicated in purple=hex:15 and a hex:50 follows]. || |
| Red/Green/Blue/Yellow (Japanese) || [[Japanese unterminated name glitch item instant encounter glitch]] || [http://www.geocities.jp/kattempla/pokebug/image/fishing1.png This sub-tile indicated in purple=hex:15 and a hex:50 follows]. || |
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| Red/Blue/Yellow || [[Arbitrary code execution|Map script pointer arbitrary code execution ACE]] || The script may point to a number of locations, and for RAM code there may be many different structures to store the code. It is probably easiest to use an items pack like for item arbitrary code execution. || |
| Red/Blue/Yellow || [[Arbitrary code execution|Map script pointer arbitrary code execution ACE]] || The script may point to a number of locations, and for RAM code there may be many different structures to store the code. It is probably easiest to use an items pack like for item arbitrary code execution. || |
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| Red/Blue/Yellow || [[ |
| Red/Blue/Yellow || [[Storage box remaining HP glitch]] || Remaining HP of 21. Pokémon with 63 PP, three PP Ups used on move 1. || |
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| Red/Blue/Yellow || [[Trainer escape glitch|Mew trick]] || Last Special stat in memory is 21 (via enemy Trainer). || |
| Red/Blue/Yellow || [[Trainer escape glitch|Mew trick]] || Last Special stat in memory is 21 (via enemy Trainer). || |
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| Red/Blue/Yellow || [[oobLG]] || Hex:15 sub-tile manipulated through tile printing glitch item. || |
| Red/Blue/Yellow || [[oobLG]] || Hex:15 sub-tile manipulated through tile printing glitch item. || |
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| Yellow || [[Arbitrary code execution|Pikachu glitch emote ACE]] || Another form of arbitrary code execution must be used to write 1A to D49B, 05 58 D0 at D14F and code for Mew at |
| Yellow || [[Arbitrary code execution|Pikachu glitch emote ACE]] || Another form of arbitrary code execution must be used to write 1A to D49B, 05 58 D0 at D14F and code for Mew at D513 (e.g. 3E 15 EA 58 D0 C9). || |
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| Yellow || [[Pikachu off-screen glitch]] || Walking at least 171 steps to cause trainer data corruption with a girl in Route 15. Allows for an encounter with a level 223 Mew. || |
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| Yellow || [[Arbitrary code execution|Pikachu off-screen glitch ACE]] || Specific Pokémon and items. || |
| Yellow || [[Arbitrary code execution|Pikachu off-screen glitch ACE]] || Specific Pokémon and items. || |
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| Emerald/FireRed/LeafGreen || [[Pomeg corruption glitch]] (double corruption) || Depends on the Pokémon corrupted, but an EV into Growth corruption (from SEASOR the in-game Horsea or DOTS the in-game Seedot) is ideal. For this, 0 Attack |
| Emerald/FireRed/LeafGreen || [[Pomeg corruption glitch]] (double corruption) || Depends on the Pokémon corrupted, but an EV into Growth corruption (from SEASOR the in-game Horsea or DOTS the in-game Seedot) is ideal. For this, 0 Attack EVs and 151 HP EVs are required. If a move is being converted into species, the move Acid Armor is needed. || |
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| Emerald/FireRed/LeafGreen || [[Pomeg corruption glitch]] (single corruption) || Depends on the Pokémon corrupted, but an EV into Growth corruption (from SEASOR the in-game Horsea or DOTS the in-game Seedot) is ideal. For this, 0 Attack |
| Emerald/FireRed/LeafGreen || [[Pomeg corruption glitch]] (single corruption) || Depends on the Pokémon corrupted, but an EV into Growth corruption (from SEASOR the in-game Horsea or DOTS the in-game Seedot) is ideal. For this, 0 Attack EVs and 151 HP EVs are required. If a move is being converted into species, the move Acid Armor is needed. || |
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| Red/Blue/Yellow || [[Remaining HP glitch]] || Remaining HP of 21. || |
| Red/Blue/Yellow || [[Remaining HP glitch]] || Remaining HP of 21. || |
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==See also== |
==See also== |
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*[[List of exploits to obtain Celebi]] |
* [[List of exploits to obtain Celebi]] |
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[[Category:Generation I glitches|*]] |
[[Category:Generation I glitches|*]] |
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[[Category:Generation II glitches|*]] |
[[Category:Generation II glitches|*]] |
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[[Category:Generation IV glitches|*]] |
[[Category:Generation IV glitches|*]] |
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[[Category:Generation V glitches|*]] |
[[Category:Generation V glitches|*]] |
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[[Category:Pages with an accompanying Youtube video]] |
Latest revision as of 01:47, 29 May 2022
This article is a list of glitches or exploits which allow for the player to obtain Mew; a Mythical Pokémon that is usually only given out at distribution events.
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