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Dokokashira door glitch: Difference between revisions
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Adjust the article to acknowledge D335 is the Echo RAM F335.
m (Text replacement - "Category:Speed runner glitches" to "Category:Speedrunner glitches") |
(Adjust the article to acknowledge D335 is the Echo RAM F335.) |
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#Activate the glitch in [[bp:Kanto Route 1|Route 1]] and enter Pallet Town (the music and palette will change).
#F335 (Echo RAM for D335) will change to FF. Walk 548-551 steps (137×4) and land the last step through the right exit mat warp. Ignore any '(x)は ちからつきた' (fainted Pokémon) messages on the way.
The player will warp directly to the Hall of Fame. If they want to pass through Blue's Pokémon League room, they can walk eight steps less.
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Some of these Pokémon may be poisoned, so whenever the player walks four steps, the game will likely decrease a certain value following the sixth Pokémon data by 1, thinking it was a Pokémon's hitpoints data, but it is the hitpoints of no valid Pokémon. The HP reduction cannot occur where there is an FF, and the process only affects values before the first FF from D124 (the second Pokémon).
When performing the glitch just after obtaining Oak's Parcel from a newly made save file, there will be many non FF values past the address D124, and the first FF value will be located much further on from that address. One of these addresses is
On a later save file that has made certain progress, it may be impossible to pull off the warping around part of the glitch. This is because there may be addresses in the memory preceding D1EA which are FF.
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Based on the mechanics above, the following equation can be used to calculate the map ID that you will end up:
MapID = [value in memory address F335 (D335)]-(Steps/4)
"MapID" is the index number of the map you want. For a list of index numbers, see Bulbapedia's [http://bulbapedia.bulbagarden.net/wiki/List_of_locations_by_index_number_(GB) list of Generation I locations by index number].
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"Steps" is the number of steps you need to take.
There will be one (or possibly more) 'dokokashira' warp(s) that set the player's current location to the value stored in
Please refer to the following table for a list of map constants and 'dokokashira' warps:
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{| border="1"
!Location
!Map constant (
!The warp location
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