Sticky Hold glitch: Difference between revisions
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>Pawny m ({{Misc Gen 3}} and {{Minor Gen 3}} are separated? .w. and added a vid, btw) |
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{{Misc Gen 3}} |
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[[Image:Stickyholdglitch.jpg|270px|thumb|right|A Grimer under the effects of the Sticky Hold glitch.]] |
[[Image:Stickyholdglitch.jpg|270px|thumb|right|A Grimer under the effects of the Sticky Hold glitch.]] |
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{{Bulbapedia2|List of minor glitches#Sticky Hold glitch}} |
{{Bulbapedia2|List of minor glitches#Sticky Hold glitch}} |
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#Defeat the opponent Pokémon in one hit by using either Thief or Covet, note that the player's Pokémon needs to have no item. |
#Defeat the opponent Pokémon in one hit by using either Thief or Covet, note that the player's Pokémon needs to have no item. |
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#When the opponent Pokémon faints, its sprite will remain on the screen until the battle ends but with a different palette. |
#When the opponent Pokémon faints, its sprite will remain on the screen until the battle ends but with a different palette. |
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==External links== |
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*[http://www.youtube.com/watch?v=CR-MZ8QOBps Youtube Video] by [[user:Tsukuu|NaiJPC]] |
Revision as of 01:54, 16 August 2011
Exclusive to Ruby and Sapphire:
256x item selling price glitch | Amazing Trainers | Berry glitch | Draining hitpoints animation glitch | Evolution animation glitch | Sticky Hold glitch | Mossdeep City Skitty glitch | Truck glitch | Nightmare glitch | Mossdeep City Skitty glitch
Acro Bike instability glitches (Japanese only) | Dark red selector glitch (International only) | Excessive doll arrangement glitch (Japanese only) | Mail and Trick glitches (Japanese only) | Surf on land (Japanese only)
Exclusive to FireRed and LeafGreen:
Celadon City origin glitch | Pokédex species glitch | Roaming Pokémon Roar glitch
Exclusive to Emerald:
Battle Pike poison knockout glitch | Black curtains glitch | Mart worker glitch | Mover Vigoroth cry glitch (Japanese only)
In various or all entries:
Azurill gender glitch | Boss HP recruit glitch (Mystery Dungeon) | Decamark-specific glitches | Dewford Gym footprint glitch | Evolution move-learning glitch | Focus Punch glitch | Roaming Pokémon IV glitch | Sky Pillar glitch | Thunderbolt glitch | VBlank RNG interrupt glitch
Bulbapedia also has an article about Sticky Hold glitch. |
The Sticky Hold glitch is one which only exists within the handheld versions of the Third Generation Pokémon games. When performed correctly, the sprite of the enemy Pokémon will remain on the screen with a slightly different palette, even when the next Pokémon is sent out.
Requirements
- A Pokémon with no item and one of the moves Thief or Covet.
- An enemy Pokémon with an item and the Sticky Hold ability.
- A Pokémon which is strong enough to take down the enemy Pokémon in one hit.
- Access to a trainer battle.
Method
- The player must enter a trainer battle, preferably with the Pokémon with Thief or Covet first in his or her party.
- Defeat any previous Pokémon if any until the opponent Pokémon with Sticky Hold and an item is sent out.
- Defeat the opponent Pokémon in one hit by using either Thief or Covet, note that the player's Pokémon needs to have no item.
- When the opponent Pokémon faints, its sprite will remain on the screen until the battle ends but with a different palette.