Sticky Hold glitch: Difference between revisions

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>Pawny
m ({{Misc Gen 3}} and {{Minor Gen 3}} are separated? .w. and added a vid, btw)
>Pawny
m (nvm i'm just dumb enough to not realize the edits need to be a approved in order to show up .w.)
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{{Misc Gen 3}}
{{Minor Gen 3}}
[[Image:Stickyholdglitch.jpg|270px|thumb|right|A Grimer under the effects of the Sticky Hold glitch.]]
[[Image:Stickyholdglitch.jpg|270px|thumb|right|A Grimer under the effects of the Sticky Hold glitch.]]
{{Bulbapedia2|List of minor glitches#Sticky Hold glitch}}
{{Bulbapedia2|List of minor glitches#Sticky Hold glitch}}

Revision as of 02:03, 16 August 2011

Miscellaneous glitches of Pokémon Ruby and Sapphire, Pokémon FireRed and LeafGreen and Pokémon Emerald


A Grimer under the effects of the Sticky Hold glitch.
Bulbapedia also has an article about Sticky Hold glitch.


The Sticky Hold glitch is one which only exists within the handheld versions of the Third Generation Pokémon games. When performed correctly, the sprite of the enemy Pokémon will remain on the screen with a slightly different palette, even when the next Pokémon is sent out.

Requirements

  1. A Pokémon with no item and one of the moves Thief or Covet.
  2. An enemy Pokémon with an item and the Sticky Hold ability.
  3. A Pokémon which is strong enough to take down the enemy Pokémon in one hit.
  4. Access to a trainer battle.

Method

  1. The player must enter a trainer battle, preferably with the Pokémon with Thief or Covet first in his or her party.
  2. Defeat any previous Pokémon if any until the opponent Pokémon with Sticky Hold and an item is sent out.
  3. Defeat the opponent Pokémon in one hit by using either Thief or Covet, note that the player's Pokémon needs to have no item.
  4. When the opponent Pokémon faints, its sprite will remain on the screen until the battle ends but with a different palette.

External links