Escape sprite handling glitch: Difference between revisions

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(Created page with "{{Misc R/B}} The '''escape sprite handling glitch''' (coined by Pigdevil2010 as the '''Escape Rope sprite handling glitch''') is a glitch in {{RGBY}}. When the player use...")
 
>Torchickens
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{{Misc R/B}}
{{Misc R/B}}
The '''escape sprite handling glitch''' (coined by Pigdevil2010 as the '''Escape Rope sprite handling glitch''') is a [[glitch]] in {{RGBY}}.
The '''escape sprite handling glitch''' (coined by Pigdevil2010 as the '''Escape Rope sprite handling glitch''') is a [[natural glitch]] in {{RGBY}}.


When the player uses Teleport, Escape Rope or Dig to escape from an area outside of Super Game Boy or Game Boy Color mode (however, a Game Boy Color or Game Boy Advance playing {{RB}} is apparently fine), the player's sprite may temporarily be replaced with a flipped "ABCD" square in English versions, or a flipped "アイウエ" square in Japanese versions during the escape animation.
When the player uses Teleport, Escape Rope or Dig to escape from an area outside of Super Game Boy or Game Boy Color mode (however, a Game Boy Color or Game Boy Advance playing {{RB}} is apparently fine), the player's sprite may temporarily be replaced with a flipped "ABCD" square in English versions, or a flipped "アイウエ" square in Japanese versions during the escape animation.
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{{Youtube|2gD3c954DRg|Pigdevil2010}}
{{Youtube|2gD3c954DRg|Pigdevil2010}}
[[Category:Generation I glitches]]
[[Category:Generation I glitches]]
[[Category:Generation I natural glitches]]
[[Category:Natural glitches]]

Revision as of 23:05, 9 September 2016

Miscellaneous glitches of Pokémon Red and Blue and Pokémon Yellow

Amazing Man (Red and Blue only) | Cable Club escape glitch | Celadon looping map trick | Champion Blue music muting glitch | Coastal Flooding | Confusion and Substitute glitch | Cooltrainer move | Cycling based glitch maps | Escape sprite handling glitch | Evolve without an evolutionary stone (Red and Blue only) | Evolving Raichu (Red and Blue only) | Expanded item pack | Expanded Pokédex | Focus Energy glitch | Get stuck in a wall | Ghost Bicycle glitch | Glitch encounter system | Glitch City RAM Manipulation | Infinite Blaine Door | Introduction Nidorino glitch (Red and Blue only) | Invisible PCs (Red and Blue only) | Invisible tree glitch | Item stack duplication glitch | Mute the music in the Pokémon League | Partial trapping move link battle glitch | Pokémon Tower Pokédex glitch | PP underflow glitches | Recovery move glitch | Rival's effect | See a Ghost without a Silph Scope | Selfdestruct and Substitute glitch | Silph Co. PC Glitch | Slot machine glitch | Stand on a tree | Statue behavior glitch (Red and Blue only) | Super effective move AI flaw (Red and Blue only) | Super Glitch | Surf down glitch | Swift miss glitch | Transform assumption glitch | Transform Empty Move Glitch | Trick Zone | Vending machine purchase glitch | Walk around with only fainted Pokémon (Red and Blue only) | Walking lag glitch | Walk on water through Surf | Walking Pikachu happiness glitch (Yellow only) | Wild appeared! | ZZAZZ Glitch

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The escape sprite handling glitch (coined by Pigdevil2010 as the Escape Rope sprite handling glitch) is a natural glitch in Pokémon Red, Green, Blue, and Yellow.

When the player uses Teleport, Escape Rope or Dig to escape from an area outside of Super Game Boy or Game Boy Color mode (however, a Game Boy Color or Game Boy Advance playing Pokémon Red and Blue is apparently fine), the player's sprite may temporarily be replaced with a flipped "ABCD" square in English versions, or a flipped "アイウエ" square in Japanese versions during the escape animation.

Youtube video

YouTube video by Pigdevil2010