See a Ghost without a Silph Scope

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Miscellaneous glitches of Pokémon Red and Blue and Pokémon Yellow

Amazing Man (Red and Blue only) | Cable Club escape glitch | Celadon looping map trick | Champion Blue music muting glitch | Coastal Flooding | Confusion and Substitute glitch | Cooltrainer move | Cycling based glitch maps | Escape sprite handling glitch | Evolve without an evolutionary stone (Red and Blue only) | Evolving Raichu (Red and Blue only) | Expanded item pack | Expanded Pokédex | Focus Energy glitch | Get stuck in a wall | Ghost Bicycle glitch | Glitch encounter system | Glitch City RAM Manipulation | Infinite Blaine Door | Introduction Nidorino glitch (Red and Blue only) | Invisible PCs (Red and Blue only) | Invisible tree glitch | Item stack duplication glitch | Mute the music in the Pokémon League | Partial trapping move link battle glitch | Pokémon Tower Pokédex glitch | PP underflow glitches | Recovery move glitch | Rival's effect | See a Ghost without a Silph Scope | Selfdestruct and Substitute glitch | Silph Co. PC Glitch | Slot machine glitch | Stand on a tree | Statue behavior glitch (Red and Blue only) | Super effective move AI flaw (Red and Blue only) | Super Glitch | Surf down glitch | Swift miss glitch | Transform assumption glitch | Transform Empty Move Glitch | Trick Zone | Vending machine purchase glitch | Walk around with only fainted Pokémon (Red and Blue only) | Walking lag glitch | Walk on water through Surf | Walking Pikachu happiness glitch (Yellow only) | Wild appeared! | ZZAZZ Glitch

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PRAMA Initiative a également une page sur See a Ghost without a Silph Scope.

The See a Ghost without a Silph Scope glitch allows the player to see the true form of a ghost in the Pokémon Tower. Although through the use of this glitch, the player can see the Pokémon the ghost actually is, he or she cannot catch or battle this Pokémon without a Silph Scope.


1. Go to the Pokemon Tower in Lavender Town.

2. Have a Ghost battle the player.

3. Go to "PKMN", select one of them and choose "STATS"

4. Go back to the Battle screen, and the player will be able to see the Ghost's real form.


On the stats screen, the selected Pokémon's sprite is displayed using the same area of the VRAM, vFrontPic (49 tiles, from tile $00 to tile $30), as the enemy Pokémon's sprite in battle. Therefore, when closing the stats screen, the enemy Pokémon's sprite needs to be reloaded. Although the special cases of minimized enemy and enemy with substitute are handled, the special case of a ghost battle has apparently been forgotten.