Partial trapping move Mirror Move link battle glitch
Amazing Man (Red and Blue only) |
Cable Club escape glitch |
Celadon looping map trick |
Champion Blue music muting glitch |
Coastal Flooding |
Confusion and Substitute glitch |
Cooltrainer move |
Cycling based glitch maps |
Escape sprite handling glitch |
Evolve without an evolutionary stone (Red and Blue only) |
Evolving Raichu (Red and Blue only) |
Expanded item pack |
Expanded Pokédex |
Focus Energy glitch |
Get stuck in a wall |
Ghost Bicycle glitch |
Glitch encounter system |
Glitch City RAM Manipulation |
Infinite Blaine Door |
Introduction Nidorino glitch (Red and Blue only) |
Invisible PCs (Red and Blue only) |
Invisible tree glitch |
Item stack duplication glitch |
Mute the music in the Pokémon League |
Partial trapping move link battle glitch |
Pokémon Tower Pokédex glitch |
PP underflow glitches |
Recovery move glitch |
Rival's effect |
See a Ghost without a Silph Scope |
Selfdestruct and Substitute glitch |
Silph Co. PC Glitch |
Slot machine glitch |
Stand on a tree |
Statue behavior glitch (Red and Blue only) |
Super effective move AI flaw (Red and Blue only) |
Super Glitch |
Surf down glitch |
Swift miss glitch |
Transform assumption glitch |
Transform Empty Move Glitch |
Trick Zone |
Vending machine purchase glitch |
Walk around with only fainted Pokémon (Red and Blue only) |
Walking lag glitch |
Walk on water through Surf |
Walking Pikachu happiness glitch (Yellow only) |
Wild appeared! |
ZZAZZ Glitch
Reported by SloshedMail Verified by Torchickens |
The Partial trapping move Mirror Move link battle glitch, also known as the Fire Spin glitch as it was the original version documented, is a glitch in Pokémon Red, Blue and Yellow that allows the player to 'de-sync' a link battle.
It is a glitch which activates an oversight in the two-player capabilities of the game's battling system, where player two switching when a Mirror Moved Bind, Clamp, Fire Spin or Wrap is in effect causes player two's game to state that Mirror Move failed, but the partial trapping move to continue on player one's side.
If player two's Pokémon faints from Bind, Clamp, Fire Spin or Wrap communication errors will persist until the battle ends.
Requirements
- Two players.
- Access to the Cable Club.
- A working link cable.
- Player one requires a Pokémon knowing Mirror Move.
- Player two requires a Pokémon knowing one of the above partial trapping moves..
- On player one's side; a Pokémon which could be defeated in one move by the partial trapping move, preferably a much lower level one.
- Ideally player one should have the Pokémon knowing Mirror Move as the first party member.
- Ideally player two should have the Pokémon knowing the partial trapping move as the first party member.
Method
- Both players should enter the Colosseum via the Pokémon Cable Club and battle.
- In battle, player one should send out the Pokémon knowing Mirror Move and player two should send out the Pokémon knowing the partial trapping move.
- If the Pokémon knowing Mirror Move is faster, have the opponent use the partial trapping move and wait until the Pokémon escapes it. If the Pokémon knowing Mirror Move is slower, have the opponent use the partial trapping move and hope it misses, then on the same turn Mirror Move it.
- Player two should switch his/her Pokémon to one that can be defeated in one hit by the partial trapping move, and have it hit. If it doesn't hit, you'll have to try the glitch again to see its other effects.
- If performed correctly, on player two's screen Mirror Move will fail and his/her Pokémon would not faint. On player one's screen however, the game considers that player two's Pokémon has fainted if the partial trapping move hit.
- Communication errors will persist, including the opposing players sending out a Q, the fainted Pokémon or another glitchy Pokémon.
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