Selfdestruct and Substitute glitch: Difference between revisions
>ISSOtm (Created a page for this glitch as I just submitted the disambiguation page.) |
>Bbbbbbbbba m (→See also: Didn't realize there's still a red link here!) |
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{{Misc R/B}} |
{{Misc R/B}} |
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{{PRAMA|glitches-mineurs-rbj#Clone}} |
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[[File:Selfdestruct and Substitute glitch.gif|frame|right|An Electrode using Explosion against a Mr. Mime under a Substitute and not fainting.]] |
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= Performing the glitch = |
== Performing the glitch == |
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== Requirements == |
=== Requirements === |
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* A fast Pokémon knowing Substitute |
* A fast Pokémon knowing Substitute. |
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* Another Pokémon knowing Explosion or Selfdestruct |
* Another Pokémon knowing Explosion or Selfdestruct. |
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Both Pokémon must face |
* Both Pokémon must face each other in a battle. |
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# The game will state that "(Pokémon)'s SUBSTITUTE broke !" but the Explosion user won't faint. Its sprite will vanish and won't be revealed again until a new Pokémon is switched in. |
# The game will state that "(Pokémon)'s SUBSTITUTE broke !" but the Explosion user won't faint. Its sprite will vanish and won't be revealed again until a new Pokémon is switched in. |
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There are two functions used to deal damage : one for the enemy, one for the player's Pokémon. |
There are two functions used to deal damage : one for the enemy, one for the player's Pokémon. |
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However, only one function handles damage to a Substitute. The "forced fainting" is the applied to the Substitute instead of the Explosion user, although the sprite vanishes as this is handled by the attack sprite animation. |
However, only one function handles damage to a Substitute. The "forced fainting" is the applied to the Substitute instead of the Explosion user, although the sprite vanishes as this is handled by the attack sprite animation. |
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{{Youtube|lr05doU5oAQ|ChickasaurusGL}} |
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[[Category:Generation I glitches]] |
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[http://youtu.be/lr05doU5oAQ Video demonstration by ChickasaurusGL] |
Latest revision as of 16:51, 14 November 2019
Amazing Man (Red and Blue only) |
Cable Club escape glitch |
Celadon looping map trick |
Champion Blue music muting glitch |
Coastal Flooding |
Confusion and Substitute glitch |
Cooltrainer move |
Cycling based glitch maps |
Escape sprite handling glitch |
Evolve without an evolutionary stone (Red and Blue only) |
Evolving Raichu (Red and Blue only) |
Expanded item pack |
Expanded Pokédex |
Focus Energy glitch |
Get stuck in a wall |
Ghost Bicycle glitch |
Glitch encounter system |
Glitch City RAM Manipulation |
Infinite Blaine Door |
Introduction Nidorino glitch (Red and Blue only) |
Invisible PCs (Red and Blue only) |
Invisible tree glitch |
Item stack duplication glitch |
Mute the music in the Pokémon League |
Partial trapping move link battle glitch |
Pokémon Tower Pokédex glitch |
PP underflow glitches |
Recovery move glitch |
Rival's effect |
See a Ghost without a Silph Scope |
Selfdestruct and Substitute glitch |
Silph Co. PC Glitch |
Slot machine glitch |
Stand on a tree |
Statue behavior glitch (Red and Blue only) |
Super effective move AI flaw (Red and Blue only) |
Super Glitch |
Surf down glitch |
Swift miss glitch |
Transform assumption glitch |
Transform Empty Move Glitch |
Trick Zone |
Vending machine purchase glitch |
Walk around with only fainted Pokémon (Red and Blue only) |
Walking lag glitch |
Walk on water through Surf |
Walking Pikachu happiness glitch (Yellow only) |
Wild appeared! |
ZZAZZ Glitch
PRAMA Initiative a également une page sur Selfdestruct and Substitute glitch. |
The Selfdestruct and Substitute glitch in Pokémon Red, Blue, and Yellow allows a Pokémon to use Selfdestruct or Explosion against a Pokémon under a Substitute and not faint.
Performing the glitch
Requirements
- A fast Pokémon knowing Substitute.
- Another Pokémon knowing Explosion or Selfdestruct.
- Both Pokémon must face each other in a battle.
Self-destruction without fainting
- One of the Pokémon must use Substitute.
- The other must then (not necessarily the same turn) use Selfdestruct or Explosion.
- The game will state that "(Pokémon)'s SUBSTITUTE broke !" but the Explosion user won't faint. Its sprite will vanish and won't be revealed again until a new Pokémon is switched in.
Explanation
There are two functions used to deal damage : one for the enemy, one for the player's Pokémon.
However, only one function handles damage to a Substitute. The "forced fainting" is the applied to the Substitute instead of the Explosion user, although the sprite vanishes as this is handled by the attack sprite animation.
See also
- Confusion and Substitute glitch - a glitch in which damage is dealt to the opponent Pokémon's Substitute instead of the user's when a Pokémon under a Substitute is hurt from its confusion.
Video demonstration
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