Super effective move AI flaw: Difference between revisions

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{{Misc R/B}}
{{Misc R/B}}


[[File:Move AI flaw.png|270px|frame|right|One of Lance's Dragonair has to use Agility against Zubat as it is a Psychic type move (which is strong against poison types) and its only super effective move. Even a low level Zubat can easily defeat the Dragonair with a poison inducing move such as Toxic.]]
[[File:Move AI flaw.png|270px|frame|right|One of Lance's Dragonair 'locked into' Agility; a Psychic type move, against Zubat, a Poison/Flying type Pokémon.]]
{{Researchneeded|Check if this happens in Generation II or other generations.}}
{{Researchneeded|Check if this happens in Generation II or other generations.}}
In Pokémon Red, Blue and Yellow, enemy Pokémon from computer controlled Trainers (but not wild Pokémon) prioritize super effective moves over regularly effective or not very effective/non effective moves even if the move does not deal damage.
In Pokémon Red, Blue and Yellow, enemy Pokémon from computer controlled Trainers (but not wild Pokémon) prioritize super effective moves over regularly effective or not very effective/non effective moves even if the move does not deal damage.

Revision as of 00:50, 7 June 2014

Miscellaneous glitches of Pokémon Red and Blue and Pokémon Yellow

Amazing Man (Red and Blue only) | Cable Club escape glitch | Celadon looping map trick | Champion Blue music muting glitch | Coastal Flooding | Confusion and Substitute glitch | Cooltrainer move | Cycling based glitch maps | Escape sprite handling glitch | Evolve without an evolutionary stone (Red and Blue only) | Evolving Raichu (Red and Blue only) | Expanded item pack | Expanded Pokédex | Focus Energy glitch | Get stuck in a wall | Ghost Bicycle glitch | Glitch encounter system | Glitch City RAM Manipulation | Infinite Blaine Door | Introduction Nidorino glitch (Red and Blue only) | Invisible PCs (Red and Blue only) | Invisible tree glitch | Item stack duplication glitch | Mute the music in the Pokémon League | Partial trapping move link battle glitch | Pokémon Tower Pokédex glitch | PP underflow glitches | Recovery move glitch | Rival's effect | See a Ghost without a Silph Scope | Selfdestruct and Substitute glitch | Silph Co. PC Glitch | Slot machine glitch | Stand on a tree | Statue behavior glitch (Red and Blue only) | Super effective move AI flaw (Red and Blue only) | Super Glitch | Surf down glitch | Swift miss glitch | Transform assumption glitch | Transform Empty Move Glitch | Trick Zone | Vending machine purchase glitch | Walk around with only fainted Pokémon (Red and Blue only) | Walking lag glitch | Walk on water through Surf | Walking Pikachu happiness glitch (Yellow only) | Wild appeared! | ZZAZZ Glitch

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One of Lance's Dragonair 'locked into' Agility; a Psychic type move, against Zubat, a Poison/Flying type Pokémon.
More research is needed for this article.

Reason given: Check if this happens in Generation II or other generations.


In Pokémon Red, Blue and Yellow, enemy Pokémon from computer controlled Trainers (but not wild Pokémon) prioritize super effective moves over regularly effective or not very effective/non effective moves even if the move does not deal damage.

Example

In Pokémon Red and Blue, all three of Lance's Dragonair know Agility as their only Psychic-type move. Agility is a status move rather than a damage dealing move, however, these Dragonair will be 'locked on' to Agility against a Poison type Pokémon such as Zubat, because the Psychic type is super effective against the Poison type.

A low level Poison type Pokémon could eventually beat one of Lance's Dragonair, and the process could be made quicker with a poison inducing move such as Toxic.

As enemy Trainers don't use PP in Generation I, Dragonair running out of PP on Agility is not a problem.

External links

  1. A thread on the forums about the flaw.