Floating walking Pokémon glitch (poison variation): Difference between revisions
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[[Image:Floatingdunsparce.png|270px|thumb|right|A [[bp:Dunsparce (Pokémon)|Dunsparce]] floating above the ground after the walking Pokémon glitch]] |
[[Image:Floatingdunsparce.png|270px|thumb|right|A [[bp:Dunsparce (Pokémon)|Dunsparce]] floating above the ground after the floating walking Pokémon glitch]] |
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The '''poison variation of the floating walking Pokémon glitch''' is a glitch in {{HGSS}}, where a [[bp:walking Pokémon|walking Pokémon]] will temporarily 'float' above the ground. |
The '''poison variation of the floating walking Pokémon glitch''' is a glitch in {{HGSS}}, where a [[bp:walking Pokémon|walking Pokémon]] will temporarily 'float' above the ground. |
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Unlike the [[Floating walking Pokémon glitch (menu variation)|menu variation]]; the player is actually able to walk around with it, though only one shift can occur, so the player cannot |
Unlike the [[Floating walking Pokémon glitch (menu variation)|menu variation]]; the player is actually able to walk around with it, though only one shift can occur, so the player cannot change how high the walking Pokémon floats. |
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It can be fixed by: |
It can be fixed by: |
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*Using the field move [[bp:Surf (move)|Surf]], [[bp:Fly (move)|Fly]], or [[bp:Teleport (move)|Teleport]] |
*Using the field move [[bp:Surf (move)|Surf]], [[bp:Fly (move)|Fly]], or [[bp:Teleport (move)|Teleport]]. |
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*Having the Pokémon jump over a ledge without repeating the glitch. |
*Having the Pokémon jump over a ledge without repeating the glitch. |
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*Going on the Bicycle and back off of it. |
*Going on the Bicycle and back off of it. |
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==Requirements== |
==Requirements== |
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1. A poisoned Pokémon that has to be out of its Pokéball as a walking Pokémon |
1. A poisoned Pokémon that has to be out of its Pokéball as a walking Pokémon.<br> |
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- The player must not be on a Bicycle, but they can be on it before step 2 (see below) and go off it afterwards. |
- The player must not be on a Bicycle, but they can be on it before step 2 (see below) and go off it afterwards.<br> |
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- If there are no wild Pokémon that can poison the player, they can make the walking Pokémon hold a Toxic Orb and have the battle last at least one turn without the enemy fainting. Poison type and Steel type Pokémon are not affected by the Toxic Orb though. |
- If there are no wild Pokémon that can poison the player, they can make the walking Pokémon hold a Toxic Orb and have the battle last at least one turn without the enemy fainting. Poison type and Steel type Pokémon are not affected by the Toxic Orb though.<br> |
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- A low max HP for the poisoned Pokémon is recommended if a ledge is nearby. |
- A low max HP for the poisoned Pokémon is recommended if a ledge is nearby.<br> |
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2. Access to a ledge, preferably one that is nearby. |
2. Access to a ledge, preferably one that is nearby. |
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==Notes== |
==Notes== |
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When the Pokémon is floating, the player can pull off the [[Floating walking Pokémon glitch (menu variation)|menu variation]] by opening the Pokédex, Trainer Card, Pokémon screen, Bag, Options or Pokégear. |
When the Pokémon is floating, the player can pull off the [[Floating walking Pokémon glitch (menu variation)|menu variation of the floating walking Pokémon glitch]] by opening the Pokédex, Trainer Card, Pokémon screen, Bag, Options or Pokégear. |
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==Video demonstration== |
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==External links== |
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==See also== |
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[[Category:Miscellaneous glitches (HeartGold/SoulSilver)]] |
[[Category:Miscellaneous glitches (HeartGold/SoulSilver)]] |
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[[Category:Generation IV glitches]] |
Latest revision as of 15:34, 23 November 2019
PRAMA Initiative a également une page sur Floating walking Pokémon glitch (poison variation). |
The poison variation of the floating walking Pokémon glitch is a glitch in Pokémon HeartGold and SoulSilver, where a walking Pokémon will temporarily 'float' above the ground.
Unlike the menu variation; the player is actually able to walk around with it, though only one shift can occur, so the player cannot change how high the walking Pokémon floats.
It can be fixed by:
Requirements
1. A poisoned Pokémon that has to be out of its Pokéball as a walking Pokémon.
- The player must not be on a Bicycle, but they can be on it before step 2 (see below) and go off it afterwards.
- If there are no wild Pokémon that can poison the player, they can make the walking Pokémon hold a Toxic Orb and have the battle last at least one turn without the enemy fainting. Poison type and Steel type Pokémon are not affected by the Toxic Orb though.
- A low max HP for the poisoned Pokémon is recommended if a ledge is nearby.
2. Access to a ledge, preferably one that is nearby.
Steps
- Walk around until the poisoned Pokémon has 2 HP, and be within two steps walking distance to the ledge.
- On the step that the poisoned Pokémon gets 2 HP, do not heal the poison, walk two extra steps, then jump off the ledge for the third step.
- Take any step so that the Pokémon jumps off the ledge. Do not go on the Bicycle, as this will put the walking Pokémon back in its Pokéball and it will be behind you after you take another step, without jumping off the ledge.
- Switching Pokémon and then closing the menu.
While the walking Pokémon is in the process of jumping off of the ledge, the "(Pokémon) survived the poisoning." message will appear, but the walking Pokémon will not return to the ground as it normally would.
Notes
When the Pokémon is floating, the player can pull off the menu variation of the floating walking Pokémon glitch by opening the Pokédex, Trainer Card, Pokémon screen, Bag, Options or Pokégear.
Video demonstration
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See also
Exclusive to Diamond and Pearl:
Battle Barry every day |
Broken escalator glitch (Japanese only) |
Choice Banded Pursuit glitch (Japanese only) |
Choice Banded U-Turn glitch (Japanese only) |
Dress up Hiker glitch |
Egg determination glitch |
Fake Tower Tycoon glitch |
Honey/Sweet Scent shop glitch |
Mute Route 214 glitch | Mute Sendoff Spring glitch |
Protect oversight
Exclusive to Platinum:
Ace Trainer battle loop (Japanese only) |
Giratina Origin Forme glitch |
Trapping Ability flee glitch
Exclusive to HeartGold and SoulSilver:
Boulder push glitch |
Water stream glitch |
Floating walking Pokémon glitch (poison variation, menu variation) |
Sequence breaking
In various or all entries:
Acid Rain glitch (Platinum/HeartGold/SoulSilver) |
Grass glitch (Diamond/Pearl/Platinum) |
Global Trade System glitches |
Incorrect sprite for the Defog HM (Diamond/Pearl/Platinum) |
Pal Park daily limit oversight |
Pal Park nickname glitch |
Route 224 tile oversight (Diamond/Pearl/Platinum) |
VS Recorder audio glitch