Floating walking Pokémon glitch (poison variation): Difference between revisions

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{{Misc D/P}}
{{Misc D/P}}
[[Image:Floatingdunsparce.png|270px|thumb|right|A [[bp:Dunsparce (Pokémon)|Dunsparce]] floating above the ground after the walking Pokémon glitch]]
[[Image:Floatingdunsparce.png|270px|thumb|right|A [[bp:Dunsparce (Pokémon)|Dunsparce]] floating above the ground after the walking Pokémon glitch]]
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The '''Floating walking Pokémon glitch''' is a glitch in [[bp:Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold and SoulSilver]], where a [[bp:walking Pokémon|walking Pokémon]] will temporarily 'float' above the ground, until either the player uses either [[bp:Surf (move)|Surf]], [[bp:Fly (move)|Fly]], [[bp:Dig (move)|Dig]] or [[bp:Teleport (move)|Teleport]] as a field move, jumps over a ledge again and moves away without exploiting the glitch, or allows the Pokémon to [[bp:faint|faint]].
The '''poison variation of the floating walking Pokémon glitch''' is a glitch in {{HGSS}}, where a [[bp:walking Pokémon|walking Pokémon]] will temporarily 'float' above the ground.

Unlike the [[Floating walking Pokémon glitch (menu variation)|menu variation]]; the player is actually able to walk around with it, though only one shift can occur, so the walking Pokémon cannot be made to float too high.

It can be fixed by:

*Using the field move [[bp:Surf (move)|Surf]], [[bp:Fly (move)|Fly]], or [[bp:Teleport (move)|Teleport]]
*Having the Pokémon jump over a ledge without repeating the glitch.
*Going on the Bicycle and back off of it.
*Entering a building.
*Having the Pokémon faint.


==Requirements==
==Requirements==


#A poisoned walking Pokémon.
1. A poisoned Pokémon that has to be out of its Pokéball as a walking Pokémon
- The player must not be on a Bicycle, but they can be on it before step 2 (see below) and go off it afterwards.
#Access to a ledge; preferably one which is close to an area with enemy Pokémon which can poison the walking Pokémon.
#If there are no enemy Pokémon with a move which can poison the user nearby closeby; one can attach a Toxic Orb to their Pokémon, providing that it is not a Poison, Steel or Ground type Pokémon.
- If there are no wild Pokémon that can poison the player, they can make the walking Pokémon hold a Toxic Orb and have the battle last at least one turn without the enemy fainting. Poison type and Steel type Pokémon are not affected by the Toxic Orb though.
#A reasonable amount of HP left for the Walking Pokémon; depending on the distance away from the nearest ledge. It maybe possible to use Potions regularly otherwise.
- A low max HP for the poisoned Pokémon is recommended if a ledge is nearby.

#The walking Pokémon has to be out with the player, so if the player uses a Bicycle they must dismount it later at step four (see below).
2. Access to a ledge, preferably one that is nearby.

==Steps==
#Walk around until the poisoned Pokémon has 2 HP, and be within two steps walking distance to the ledge.
#On the step that the poisoned Pokémon gets 2 HP, do not heal the poison, walk two extra steps, then jump off the ledge for the third step.
#Take any step so that the Pokémon jumps off the ledge. Do not go on the Bicycle, as this will put the walking Pokémon back in its Pokéball and it will be behind you after you take another step, without jumping off the ledge.


While the walking Pokémon is in the process of jumping off of the ledge, the "(Pokémon) survived the poisoning." message will appear, but the walking Pokémon will not return to the ground as it normally would.
==Method==


==See also==
#Decide on the walking Pokémon. If it is not poisoned, poison it in battle via the Toxic Orb or a move by an enemy Pokémon. The chosen walking Pokémon will be the one which will 'float' above the ground at the end.
*[[Floating walking Pokémon glitch (menu variation)]]
#If the walking Pokémon is poisoned, travel to a nearby ledge while keeping track of the walking Pokémon's HP.
#If the remaining HP is not 2 points, continue travelling with the Walking Pokémon until its HP just reaches 2 points.
#As soon as the HP depletes to just 2 points, travel ''four'' steps and land the ''third'' step after jumping off a ledge.
#Land the ''fourth'' step anywhere, as long as it allows the partner Pokémon to jump off of the ledge after the player character.
#While the walking Pokémon is in the process of 'jumping' off of the ledge, the "(Pokémon) survived the poisoning." message will appear, but the walking Pokémon will not return to the ground as it normally would.


==External links==
==External links==

Revision as of 18:20, 13 July 2014

Miscellaneous glitches of Pokémon Diamond and Pearl, Pokémon Platinum, and Pokémon HeartGold and SoulSilver


A Dunsparce floating above the ground after the walking Pokémon glitch
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The poison variation of the floating walking Pokémon glitch is a glitch in Pokémon HeartGold and SoulSilver, where a walking Pokémon will temporarily 'float' above the ground.

Unlike the menu variation; the player is actually able to walk around with it, though only one shift can occur, so the walking Pokémon cannot be made to float too high.

It can be fixed by:

  • Using the field move Surf, Fly, or Teleport
  • Having the Pokémon jump over a ledge without repeating the glitch.
  • Going on the Bicycle and back off of it.
  • Entering a building.
  • Having the Pokémon faint.

Requirements

1. A poisoned Pokémon that has to be out of its Pokéball as a walking Pokémon - The player must not be on a Bicycle, but they can be on it before step 2 (see below) and go off it afterwards. - If there are no wild Pokémon that can poison the player, they can make the walking Pokémon hold a Toxic Orb and have the battle last at least one turn without the enemy fainting. Poison type and Steel type Pokémon are not affected by the Toxic Orb though. - A low max HP for the poisoned Pokémon is recommended if a ledge is nearby.

2. Access to a ledge, preferably one that is nearby.

Steps

  1. Walk around until the poisoned Pokémon has 2 HP, and be within two steps walking distance to the ledge.
  2. On the step that the poisoned Pokémon gets 2 HP, do not heal the poison, walk two extra steps, then jump off the ledge for the third step.
  3. Take any step so that the Pokémon jumps off the ledge. Do not go on the Bicycle, as this will put the walking Pokémon back in its Pokéball and it will be behind you after you take another step, without jumping off the ledge.

While the walking Pokémon is in the process of jumping off of the ledge, the "(Pokémon) survived the poisoning." message will appear, but the walking Pokémon will not return to the ground as it normally would.

See also

External links

  1. Youtube video by GlitchyGarchomp.