Grass glitch: Difference between revisions
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{{Misc D/P}} |
{{Misc D/P}} |
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'''Grass glitch''' is a minor glitch in [[bp:Pokémon Diamond and Pearl Versions|Diamond and Pearl]] and [[bp:Pokémon Platinum Version|Platinum]] versions, and possibly in [[bp:Pokémon HeartGold and SoulSilver Versions| |
'''Grass glitch''' is a minor glitch in [[bp:Pokémon Diamond and Pearl Versions|Diamond and Pearl]] and [[bp:Pokémon Platinum Version|Platinum]] versions, and possibly in [[bp:Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver]]. |
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In [[bp:Sinnoh Route 225|Route 225]], a fast direction and Z-Axis change in a grassy area makes the grass to appear in player's head for like half of a second. |
In [[bp:Sinnoh Route 225|Route 225]], a fast direction and Z-Axis change in a grassy area makes the grass to appear in player's head for like half of a second. |
Revision as of 09:44, 21 August 2011
Exclusive to Diamond and Pearl:
Battle Barry every day |
Broken escalator glitch (Japanese only) |
Choice Banded Pursuit glitch (Japanese only) |
Choice Banded U-Turn glitch (Japanese only) |
Dress up Hiker glitch |
Egg determination glitch |
Fake Tower Tycoon glitch |
Honey/Sweet Scent shop glitch |
Mute Route 214 glitch | Mute Sendoff Spring glitch |
Protect oversight
Exclusive to Platinum:
Ace Trainer battle loop (Japanese only) |
Giratina Origin Forme glitch |
Trapping Ability flee glitch
Exclusive to HeartGold and SoulSilver:
Boulder push glitch |
Water stream glitch |
Floating walking Pokémon glitch (poison variation, menu variation) |
Sequence breaking
In various or all entries:
Acid Rain glitch (Platinum/HeartGold/SoulSilver) |
Grass glitch (Diamond/Pearl/Platinum) |
Global Trade System glitches |
Incorrect sprite for the Defog HM (Diamond/Pearl/Platinum) |
Pal Park daily limit oversight |
Pal Park nickname glitch |
Route 224 tile oversight (Diamond/Pearl/Platinum) |
VS Recorder audio glitch
Grass glitch is a minor glitch in Diamond and Pearl and Platinum versions, and possibly in HeartGold and SoulSilver.
In Route 225, a fast direction and Z-Axis change in a grassy area makes the grass to appear in player's head for like half of a second.