Trapping Ability flee glitch: Difference between revisions

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{{Bulbapedia2|List of glitches in Generation IV#Trapping Ability flee glitch}}
{{Misc D/P}}
[[File:Arena Trap Bad Egg.png|thumb|right|256px|Here Arena Trap's message is erroneously for the wild Pokémon on the right instead of the wild Pokémon on the left. This Pokémon was fainted and is no longer on the field, so the game regards it as a Bad Egg instead.]]
{{Bulbapedia2|List of glitches in Generation IV#Arena Trap glitch}}
[[File:Arena Trap Bad Egg.png|thumb|right|256px|Here Arena Trap's message is erroneously for the Pokémon on the right instead of the Pokémon on the left. This Pokémon was fainted and is no longer on the field, so the game regards it as a Bad Egg instead.]]


The '''Arena Trap/Magnet Pull/Shadow Tag flee glitch''' is a [[glitch]] in {{Platinum}}, which occurs during Double Battles (then only possible via a [[bp:Stat Trainer|Stat Trainer]]) when attempting to flee from a non-fainted wild Pokémon on the left side with Arena Trap, Magnet Pull (when the user's Pokémon is a Steel-type Pokémon) or Shadow Tag.
The '''trapping Ability flee glitch''' is a [[glitch]] in {{Platinum}}, which occurs during Double Battles (then only possible via a [[bp:Stat Trainer|Stat Trainer]]) when attempting to flee from a non-fainted wild Pokémon on the left side with Arena Trap, Magnet Pull (when the user's Pokémon is a Steel-type Pokémon) or Shadow Tag.


If the right-most Pokémon has not fainted, the game will state that the player cannot escape due to that Pokémon's ability rather than the Pokémon on the left side.
If the right-most Pokémon has not fainted, the game will state that the player cannot escape due to that Pokémon's ability rather than the Pokémon on the left side.
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*ChickasaurusGL (further research, video (2018))
*ChickasaurusGL (further research, video (2018))
{{clr}}
{{clr}}
{{Misc D/P}}
[[Category:Pokémon Platinum glitches]]
[[Category:Generation IV glitches]]

Latest revision as of 15:28, 23 November 2019

Bulbapedia also has an article about Trapping Ability flee glitch.
Here Arena Trap's message is erroneously for the wild Pokémon on the right instead of the wild Pokémon on the left. This Pokémon was fainted and is no longer on the field, so the game regards it as a Bad Egg instead.

The trapping Ability flee glitch is a glitch in Pokémon Platinum, which occurs during Double Battles (then only possible via a Stat Trainer) when attempting to flee from a non-fainted wild Pokémon on the left side with Arena Trap, Magnet Pull (when the user's Pokémon is a Steel-type Pokémon) or Shadow Tag.

If the right-most Pokémon has not fainted, the game will state that the player cannot escape due to that Pokémon's ability rather than the Pokémon on the left side.

If the right-most Pokémon has fainted, the game will state that a wild Bad Egg prevents escape instead.

Activation

This glitch may not be a natural glitch due to a lack of a means of encountering or giving the wild Pokémon available in Stat Trainer Multi Battles Arena Trap, Magnet Pull or Shadow Tag.

However, the glitch is possible with Arena Trap (and likely Magnet Pull, unconfirmed but confirmed with Dugtrio hacked to have the ability) if a Dugtrio (and likely Diglett, Trapinch) with Skill Swap is created using the Mimic Transform Rage glitch.

Credits

  • Schiffty (documentation via a randomizer ROM (2014))
  • ChickasaurusGL (further research, video (2018))


Miscellaneous glitches of Pokémon Diamond and Pearl, Pokémon Platinum, and Pokémon HeartGold and SoulSilver