Glitch item: Difference between revisions
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| Name || Index number (hexadecimal) || Index number (decimal) || Game || Uses |
| Name || Index number (hexadecimal) || Index number (decimal) || Game || Uses |
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| j. || 00 || 0 || Pokémon Red and Blue || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars. |
| [[ItemDex/RB:000|j.]] || 00 || 0 || Pokémon Red and Blue || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars. |
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| #×## || 00 || 0 || Pokémon Yellow || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars. |
| [[ItemDex/Y:000|#×##]] || 00 || 0 || Pokémon Yellow || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars. |
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| CascadeBadge || 16 || 22 || Pokémon Red, Blue, Yellow || Throw a rock and double a wild Pokémon's catch rate. |
| [[CascadeBadge (glitch item)|CascadeBadge]] || 16 || 22 || Pokémon Red, Blue, Yellow || Throw a rock and double a wild Pokémon's catch rate. |
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| 4F || 59 || 89 || Pokémon Red, Blue, Yellow || Arbitrary code execution (initially runs FA65 in the Echo RAM region, equivalent to DA65 in Day Care data) |
| [[4F (disambiguation)|4F]] || 59 || 89 || Pokémon Red, Blue, Yellow || Arbitrary code execution (initially runs FA65 in the Echo RAM region, equivalent to DA65 in Day Care data) |
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| 8F || 5D || 93 || Pokémon Red and Blue || Arbitrary code execution (initially runs D163; Pokémon data) |
| [[ItemDex/RB:093|8F]] || 5D || 93 || Pokémon Red and Blue || Arbitrary code execution (initially runs D163; Pokémon data) |
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| 9F || 5E || 94 || Pokémon Yellow || Reload a map and bring graphics back to normal after a Super Glitch induced Glitch City. |
| [[ItemDex/Y:094|9F]] || 5E || 94 || Pokémon Yellow || Reload a map and bring graphics back to normal after a Super Glitch induced Glitch City. |
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| 9F || 5E || 94 || Pokémon Red and Blue || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Overflowing the stack. |
| [[ItemDex/RB:094|9F]] || 5E || 94 || Pokémon Red and Blue || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Overflowing the stack. |
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| かいがらバッヂ (Shell Badge) || 63 || 99 || Pokémon Yellow (Japanese) || Arbitrary code execution (initially runs D9B2; stored Pokémon data). |
| [[ItemDexJP/Y:099|かいがらバッヂ (Shell Badge)]] || 63 || 99 || Pokémon Yellow (Japanese) || Arbitrary code execution (initially runs D9B2; stored Pokémon data). |
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| ws m || 63 || 99 || Pokémon Yellow || Arbitrary code execution (initially runs DA7F; stored Pokémon data). |
| [[ItemDex/Y:099|ws m]] || 63 || 99 || Pokémon Yellow || Arbitrary code execution (initially runs DA7F; stored Pokémon data). |
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| [[ItemDexJP/Y:101 (v1.1+)|はやぶさバッヂ (FalconBadge)]] || 65 || 101 || Pokémon Yellow (Japanese, v1.1+) || Causes arbitrary code execution at 0xD4CA (ninth PC item). |
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⚫ | | なかよしバッヂ (FriendBadge) || 67 || 103 || Pokémon Red, Green, and Pokémon Blue (Japanese) || Arbitrary code execution (initially runs D983, number of Safari Balls and the Day Care data, stored Pokémon data which follows. A special Day Care Pokémon name can be used to redirect the code directly to a location of the player's choice, otherwise if there is no Safari Ball/Day Care data, stored Pokémon data can be used like English Yellow's ws m and English Red/Blue's -g m. |
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⚫ | | [[ItemDexJP/Y:103|なかよしバッヂ (FriendBadge)]] || 67 || 103 || Pokémon Red, Green, and Pokémon Blue (Japanese) || Arbitrary code execution (initially runs D983, number of Safari Balls and the Day Care data, stored Pokémon data which follows. A special Day Care Pokémon name can be used to redirect the code directly to a location of the player's choice, otherwise if there is no Safari Ball/Day Care data, stored Pokémon data can be used like English Yellow's ws m and English Red/Blue's -g m. |
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| [[ItemDexJP/RG:106 (v1.0)|ゴールドバッヂ (GoldBadge)]] || 6A || 106 || Pokémon Red and Green (Japanese, v1.0) || May act as a Poké Mart with 240 items. Can be used to buy Rare Candies (with specific data in RAM) and Master Balls. |
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| [[ItemDexJP/Y:106 (v1.1)|ゴールドバッヂ (GoldBadge)]] || 6A || 106 || Pokémon Yellow (Japanese, v1.1+) || Acts as a Pokémon Center nurse. |
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| Lg- || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Make walking Pikachu stay (useful for Pikachu off-screen glitch). |
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| [[ItemDex/Y:106|-gm]] || 6A || 106 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]) |
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| [[ItemDex/RB:106|-g m]] || 6A || 106 || Pokémon Red and Blue || Arbitrary code execution (initially runs DA47; in which Safari Zone data and Day Care data follows. If this is blank; code will 'fall through' to DA80; stored Pokémon data). |
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| てへ || 7B || 123 || Pokémon Red and Green || Arbitrary code execution (initially runs D806; wild Pokémon data or temporary player name storage for the old man battle). [[Unterminated name glitch item]] in Red/Green v1.1 |
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| [[????? (0x07 glitch item)|?????]] || 7 || 7 || Pokémon Red, Blue, Yellow || Acts outside of battle like using the field move Surf. Can also be used to change to the wrong music bank inside of a battle if used in a battle facing water. |
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| [[ItemDex/RB:120|(blank)]] || 78 || 120 || Pokémon Red and Blue || Restart the music. Change to an overworld (02, 1F) sound bank from the sound bank (08). Play the music with ID at D35B with bank at D35C (D35B, D35C can be manipulated with expanded items pack). |
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| [[ItemDexJP/RG:123|てへ]] || 7B || 123 || Pokémon Red and Green || Arbitrary code execution (initially runs D806; wild Pokémon data or temporary player name storage for the old man battle) and an [[unterminated name glitch item]]. |
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| [[ItemDexJP/B:123|え゙円にグぅ4えやけぼ]] || 7B || 123 || Pokémon Blue (Japanese) || [[Unterminated name glitch item]] in Red/Green v1.1. Arbitrary code execution (initially runs D806; wild Pokémon data or temporary player name storage for the old man battle). |
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| [[ItemDexJP/Y:124 (v1.0)|♀へん]] || 7C || 124 || Pokémon Yellow (Japanese, v1.0) || Steal other Trainer's Pokémon. |
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| [[ItemDex/RB:124|8 8]] || 7C || 124 || Pokémon Red and Blue || Create encounter chains from a Trainer escape glitch encounter by using it when the menu pops up in a specific map. Must be used indirectly via [[unterminated name glitch item]], or in combination with a unterminated name glitch item, to avoid a freeze when CFC4 is odd. |
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| [[ItemDex/RB:128|PC]] || 80 || 128 || Pokémon Red and Blue || [[Unterminated name glitch item|Unterminated name lagless glitch item]] (useful for [[LOL glitch]]). Hex:00 item effect freeze. |
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| [[ItemDex/Y:146|2pゥ]] || 92 || 146 || Pokémon Yellow || [[Unterminated name glitch item|Unterminated name lagless glitch item]] (useful for [[LOL glitch]]). Acts as an Ultra Ball. |
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| [[ItemDex/Y:148|o]] || 94 || 148 || Pokémon Yellow || Activate the Rival's effect. Otherwise if used on a Pokémon may act like a Lemonade. |
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Revision as of 00:31, 19 December 2017
0x1500 control code arbitrary code execution (Crystal) | Cart-swap arbitrary code execution | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Serial interrupt ACE | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | Type 0xFF mail arbitrary code execution (Japanese Crystal) | ZZAZZ glitch Trainer FC
List of arbitrary code execution programs
0x1500 control code arbitrary code execution (Crystal) | Cart-swap arbitrary code execution | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | ZZAZZ glitch Trainer FC
Cloning | Item duplication glitch (Generation I) | Pokémon merge glitch ("Q Glitch", Generation I) | Time Capsule exploit | Bug-Catching Contest data copy glitch (Generation II, Japan only) | Berry glitch | Battle Tower Lati@s glitch (Generation III) | (Mimic) Transform Rage glitch (Generation IV)
Transform held item glitch (Generation IV, Japan only) | Mimic glitch (Generation IV, Japan only)
99 item stack glitch | LOL glitch | Rival LOL glitch | Instant LOL glitch | RAM LOL glitch | Out of bounds LOL glitch | blockoobLG | Instant encounter infinite chain glitch | LGFly | Super Glitch (Generation I) | Party remaining HP glitch | Super Glitch (Generation III) | Text pointer manipulation mart buffer overflow glitch | CoolTrainer♀-type move | Double distort CoolTrainer♀ corruption | Yami Shop glitch | Party Pokémon box data shift glitch | Unterminated name glitch item instant encounter (Japanese Red/Green)
Item stack duplication glitch (Generation I)
Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow) | Map script pointer manipulation (arbitrary code execution | Map script pointer item ball manipulation) | Text pointer manipulation (arbitrary code execution | Item ball manipulation | Mart buffer overflow) | Trainerless instant encounter glitch
Bad clone glitch (Generation II)
????? party overloading (Type 0xD0 move glitch | ????? map corruption | Celebi trick | Celebi Egg trick | Shiny Celebi trick | Glitch move map corruption | Overloaded party map corruption | Glitch Unown (Glitch Unown map corruption) | Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))
Closed menu Select glitches (Japanese Red/Green)
Dokokashira door glitch (International) | Fossil conversion glitch (international) | Second type glitch | Skip to Level 100 glitch | Trainer mutation glitch | Walk through walls (International) | Lift glitch | Badge describer glitch
Pomeg glitch (Generation III)
Pomeg data corruption glitch ("Glitzer Popping") | Charm glitch
Voiding (Generation IV)
Broken escalator glitch (Japan only) | Elite Four door glitch (Japan only)
2x2 block encounter glitches (Generation I)
Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick) | Viridian Forest no encounter grass tiles glitch
Safari Zone exit glitch | RAM manipulation | Out of bounds Glitch City (Generation II) | Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)
Large storage box byte shift glitch
Storage box remaining HP glitch | Generation I max stat trick
Generation I save corruption | 255 Pokémon glitch | Expanded party encounter table manipulation (Generation I) | Send party Pokémon to a new game (Generation I) | Generation II save corruption | Mailbox glitches | Mystery Gift item corruption | Trainer House glitches
Death-warp | Ditto trick | Experience underflow glitch | Mew trick | Text box ID matching | Meta-map script activation
Ledge method | Museum guy method | Rival's effect | Select glitch method (International Select glitch method), Brock Through Walls
Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international)) | 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))
Glitch items are invalid items in the Pokémon games. Unavailable items such as Pokémon FireRed and LeafGreen key items in Pokémon Emerald may also be considered to be glitch items, as well as unused/unavailable items such as ????? (hex:07) and BoulderBadge (hex:15) — see unused items.
Glitch items may have special uses (in Generations I and II), different names (in Generation I and to an extent Generation II) and Poké Mart buy and sell price data.
Some glitch items such as "9F" (hex:5E) in Pokémon Red and Blue or Pokémon Yellow, or "RIVAL'S" (hex: A2) in Red and Blue, or "o" (hex:94) in Yellow always have the same use(s).
Other glitch items execute data in writable memory, with a select few glitch items such as such as "8F" in Pokémon Red and Blue (hex:5D) and "ws m" in Pokémon Yellow (hex:63) being ideal for arbitrary code execution.
In Pokémon Red, Green, Blue, and Yellow
Glitch items occupy index numbers hex:00, hex:54 through to hex:C3 and hex:FB through to hex:FF.
Many glitch items are available with the Celadon looping map trick, Item creation glitch (a Select glitch in Red/Green/Blue), Yami Shop glitch and other Poké Mart vendor glitches.
Examples of particularly useful glitch items include:
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In Pokémon Gold, Silver and Crystal
Glitch items in Pokémon Gold, Silver and Crystal occupy a number of index numbers, as such:
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Note that Teru-Sama items which are not Teru-Sama in Crystal are the key items "Clear Bell" (hex:46), "GS Ball" (hex:73), "Blue Card" (hex:74) and "Egg Ticket" (hex:81) respectively.
TMs and HMs outside of the correct pocket
In addition to the regular glitch items in Gold, Silver, Crystal, all of the normal TMs and HMs will serve as glitch items when used outside of the TM/HM pack, due to having invalid execution pointers.
Below are a number of useful TMs and HMs to use outside of the relevant pocket.
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In Pokémon Ruby, Sapphire and Emerald, Pokémon FireRed and LeafGreen
There are many glitch items in these games named "????????" with no apparent use other than for arbitrary code execution setup. The hex:FFFF "????????" can be distinguished for having the 'return to menu' sprite as its sprite.
These items are available through a double corruption with the Pomeg corruption glitch to force a Pokémon holding one. It is also possible to obtain a ???????? with the Mail and Trick glitches in Japanese Pokémon Ruby and Sapphire.
One way of obtaining them with the Pomeg corruption glitch is through corrupting the in-game trade Pokémon DOTS the Seedot with Defense and Speed EVs spelling out the index number of the desired items with at least 1 HP EV (so it isn't corrupted into an empty space).
In Pokémon Diamond, Pearl and Platinum, Pokémon HeartGold and SoulSilver
These games feature a hex:0000 glitch item which is referred to as "None" when forced as a Poké Mart gift. There are also glitch items with index numbers between hex:0071 and hex:0086, and a large number of other glitch items which may be nameless.