List of natural glitches in Generation I: Difference between revisions
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==Pokémon Red, Green, Blue, Yellow== |
==Pokémon Red, Green, Blue, Yellow== |
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! Glitch name !! Games !! Exploit/nature |
! Glitch name !! Games !! Exploit/nature |
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| [[2x2 block encounter glitches]] || Pokémon Red and Blue (English, French, German) || [[Viridian Forest no encounter grass tiles glitch]]: Disable encounters.<br>[[Left-facing shore tile glitch]]: Encounter unintended Pokémon and Trainers; [[old man trick]]; [[in-game trade shore encounter trick]], [[trade link up shore encounter glitch]], [[fight Safari Zone Pokémon trick]]. |
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| [[99 item stack glitch]] || Pokémon Red and Blue (English, Japanese),<br>Yellow (Japanese) || Data corruption: Change badges, break an exit mat, warp. |
| [[99 item stack glitch]] || Pokémon Red and Blue (English, Japanese),<br>Yellow (Japanese) || Data corruption: Change badges, break an exit mat, warp. |
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| [[Bicycle music hole glitch]] || Pokémon Red and Blue || Have the Bicycle music play while walking. |
| [[Bicycle music hole glitch]] || Pokémon Red and Blue || Have the Bicycle music play while walking. |
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| [[Bide glitch]] || Pokémon Red, Blue, Yellow || |
| [[Bide fainted Pokémon damage accumulation glitch]] || Pokémon Red, Blue, Yellow || A glitch involving faulty Bide damage programming (for accumulated Bide damage) for when a Pokémon faints. It can result in a desync in a link battle. |
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| [[Bide non-damaging move/action damage accumulation glitch]] || Pokémon Red, Blue, Yellow || A glitch in which Bide damage from the previous attacking move is accumulated even if a specific non-damaging move (such as Conversion) was used. |
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| [[Bide sprite glitch]] || Pokémon Red, Blue, Yellow || Reveal the sprite of a Pokémon that used Fly or Dig early; cause an animation error after attacking a Pokémon that used Dig with Bide damage. |
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| [[Bike Shop instant text glitch]] || Pokémon Red and Blue || Temporarily gain access to instant text until the next menu, Pokémon Center or Yes/No box. |
| [[Bike Shop instant text glitch]] || Pokémon Red and Blue || Temporarily gain access to instant text until the next menu, Pokémon Center or Yes/No box. |
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| [[Blaine Super Potion glitch]] || Pokémon Red and Blue || Blaine can use a Super Potion on his Pokémon even if it has full HP. |
| [[Blaine Super Potion glitch]] || Pokémon Red and Blue || Blaine can use a Super Potion on his Pokémon even if it has full HP. |
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| [[Boulder switch glitch]] || Pokémon Yellow (Japanese) v1.0, Rev A, Rev B || Having the walking Pikachu stand on any of the boulder switches in Victory Road except for the one on 1F can remove the relevant wall(s) as if the player pushed a boulder on to the switch. Fixed in "Rev 3" and the localizations. |
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| [[Broken hidden items glitch]] || Pokémon Red and Green (Japanese) || Hidden items become unobtainable by the Itemfinder, or the Itemfinder detects a hidden item at the wrong place (even if it does not exist); exploit: bring a select few hidden items back by passing over a fossil. |
| [[Broken hidden items glitch]] || Pokémon Red and Green (Japanese) || Hidden items become unobtainable by the Itemfinder, or the Itemfinder detects a hidden item at the wrong place (even if it does not exist); exploit: bring a select few hidden items back by passing over a fossil. |
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| [[Confusion and Substitute glitch]] || Pokémon Red, Blue, Yellow || Deal damage to another Pokémon's Substitute when a Pokémon under a Substitute hurts itself in confusion. |
| [[Confusion and Substitute glitch]] || Pokémon Red, Blue, Yellow || Deal damage to another Pokémon's Substitute when a Pokémon under a Substitute hurts itself in confusion. |
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| [[Counter glitches]] || Pokémon Red, Blue, Yellow || “Counter a healing item” (both the user and foe), the opponent “counter your switch”, counter a selected move which wasn't used |
| [[Counter glitches]] || Pokémon Red, Blue, Yellow || “Counter a healing item” (both the user and foe), the opponent “counter your switch”, counter a selected move which wasn't used on one side and desync a Link Battle. |
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| [[Cycling Road sign glitch]] || Pokémon Red, Blue, Yellow || Cannot read a sign due to being on the wrong map. |
| [[Cycling Road sign glitch]] || Pokémon Red, Blue, Yellow || Cannot read a sign due to being on the wrong map. |
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| [[Dual-type damage misinformation]] || Pokémon Red, Blue, Yellow || Have the game give the wrong effectiveness message for a dual-typed Pokémon. |
| [[Dual-type damage misinformation]] || Pokémon Red, Blue, Yellow || Have the game give the wrong effectiveness message for a dual-typed Pokémon. |
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| [[Empty |
| [[Empty party glitch]] || Pokémon Red, Green, Blue (Japanese) || Open the Pokémon menu with no Pokémon. |
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| [[Escape sprite handling glitch]] || Pokémon Red, Green, Blue, Yellow || See the player's sprite temporarily replaced with a flipped "ABCD" square (or flipped "アイウエ" square in Japanese versions) if not playing in Super Game Boy mode after Teleport, Dig or using an Escape Rope. |
| [[Escape sprite handling glitch]] || Pokémon Red, Green, Blue, Yellow || See the player's sprite temporarily replaced with a flipped "ABCD" square (or flipped "アイウエ" square in Japanese versions) if not playing in Super Game Boy mode after Teleport, Dig or using an Escape Rope. |
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| [[Exp. All glitch]] || Pokémon Red, Blue, Yellow || An apparent discrepancy in experience gained by Pokémon with an Exp. All due to the experience being based on one Pokémon rather than all Pokémon. |
| [[Exp. All glitch]] || Pokémon Red, Blue, Yellow || An apparent discrepancy in experience gained by Pokémon with an Exp. All due to the experience being based on one Pokémon rather than all Pokémon. |
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| [[Experience underflow glitch]] || Pokémon Red, Green, Blue, Yellow || Allow level 0 or level 1 Pokémon to immediately shoot up to level 100 |
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| [[Freeze top move selection glitch]] || Pokémon Red, Blue, Yellow || Use the first move automatically even if it has 0 PP, obtain 63 PP on the move with full PP Ups applied, possibly remove a PP Up. (link battle glitch) |
| [[Freeze top move selection glitch]] || Pokémon Red, Blue, Yellow || Use the first move automatically even if it has 0 PP, obtain 63 PP on the move with full PP Ups applied, possibly remove a PP Up. (link battle glitch) |
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| [[Leech Seed and Toxic stacking]] || Pokémon Red, Blue, Yellow || Have Leech Seed's damage increase every turn like Toxic. |
| [[Leech Seed and Toxic stacking]] || Pokémon Red, Blue, Yellow || Have Leech Seed's damage increase every turn like Toxic. |
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| [[Level up Transform glitch]] || Pokémon Red, Blue, Yellow || Temporarily gain back the original moves of a transformed Pokémon that leveled up. |
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| [[Level up Transform glitch]] || Pokémon Red, Blue, Yellow || Temporarily gain back the original moves of a transformed Pokémon that levelled up. |
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| [[Lift Key above ball glitch]] || Pokémon Red and Blue || Stand on top of the Lift Key item ball in Rocket HQ. |
| [[Lift Key above ball glitch]] || Pokémon Red and Blue || Stand on top of the Lift Key item ball in Rocket HQ. |
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| [[Mr. Fuji's house door glitch]] || Pokémon Red, Blue, Yellow || Be blocked when trying to leave Mr. Fuji's house door. |
| [[Mr. Fuji's house door glitch]] || Pokémon Red, Blue, Yellow || Be blocked when trying to leave Mr. Fuji's house door. |
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| [[Mute Fuchsia City or Cerulean City]] || Pokémon Red, Blue, Yellow || Mute Fucshia City or Cerulean City. |
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| [[Mute the music in the Pokémon League]] || Pokémon Red, Blue, Yellow || Mute Blue's room in the Hall of Fame. |
| [[Mute the music in the Pokémon League]] || Pokémon Red, Blue, Yellow || Mute Blue's room in the Hall of Fame. |
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| [[NPC and Cable Club lady glitch]] || Pokémon Red and Blue || Have an NPC walk through the Cable Club lady and into the space behind her. |
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| [[NPC binoculars glitch]] || Pokémon Red, Blue, Yellow || Prevent NPCs from moving by holding down A. |
| [[NPC binoculars glitch]] || Pokémon Red, Blue, Yellow || Prevent NPCs from moving by holding down A. |
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| [[NPC collision bypassing glitches]] || Pokémon Red and Blue || Have an NPC ignore collisions with other objects in their movement. |
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| [[NPC moonwalk glitch]] || Pokémon Red and Blue || Have an NPC walk backwards. |
| [[NPC moonwalk glitch]] || Pokémon Red and Blue || Have an NPC walk backwards. |
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| [[NPC walking behavior glitches]] || Pokémon Red and Blue || Limit an NPC's movement when it moves too far, and eventually make it completely stuck; (in Japanese versions only) trap the player against an NPC; limit an NPC's movement when it is on the right or bottom border of the screen. |
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| [[Oak's Parcel prevented progress glitch]] || Pokémon Red and Green (Japanese), Pokémon Yellow (not a natural glitch) || Prevent game progress past Viridian City. |
| [[Oak's Parcel prevented progress glitch]] || Pokémon Red and Green (Japanese), Pokémon Yellow (not a natural glitch) || Prevent game progress past Viridian City. |
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| [[Old man full box glitch]] || Pokémon Red, Green, Blue (Japanese) || Have the old man fail to catch Weedle due to the full box message. |
| [[Old man full box glitch]] || Pokémon Red, Green, Blue (Japanese) || Have the old man fail to catch Weedle due to the full box message. |
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| [[Partial trapping move link battle glitch]] || Pokémon Red and Blue || Cause Link Battle desyncronization. |
| [[Partial trapping move Mirror Move link battle glitch]] || Pokémon Red and Blue || Cause Link Battle desyncronization. |
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| [[Partial trapping move wrong side fainting glitch]] || Pokémon Red and Green v1.1 || Faint the user with more than 0 HP but be able to send it out again with the HP it previously had. Cause Link Battle desyncronization. |
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| [[Pikachu desync glitch]] || Pokémon Yellow || Force Pikachu more than one step away from the player, and not directly following the player. |
| [[Pikachu desync glitch]] || Pokémon Yellow || Force Pikachu more than one step away from the player, and not directly following the player. |
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| [[Pikachu off-screen glitch]] || Pokémon Yellow || Pikachu happiness corruption; Pokémon emotion forcing; map corruption; freezing the game; NPC movement manipulation; corruption of a Trainer class and roster from the overworld; sign corruption; arbitrary code execution. |
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| [[Poké Mart no items sell map corruption glitch]] || Pokémon Red, Green, Blue, Yellow (Japanese) || Temporarily corrupt the tilemap of a Poké Mart. |
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| [[Pokémon cloning (Generation I)]] || Pokémon Red, Green, Blue, Yellow || Obtain a copy of an existing Pokémon. |
| [[Pokémon cloning (Generation I)]] || Pokémon Red, Green, Blue, Yellow || Obtain a copy of an existing Pokémon. |
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| [[Pokémon switch message glitch]] || || Have the incorrect switch message appear, provided the foe gains more HP than it lost before the user switches Pokémon. |
| [[Pokémon switch message glitch]] || Pokémon Red, Blue, Yellow, Gold, Silver, Crystal || Have the incorrect switch message appear, provided the foe gains more HP than it lost before the user switches Pokémon. |
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| [[Pokémon Tower Pokédex glitch]] || Pokémon Red, Blue, Yellow || Register a Pokémon in the Pokédex without it appearing fully. |
| [[Pokémon Tower Pokédex glitch]] || Pokémon Red, Blue, Yellow || Register a Pokémon in the Pokédex without it appearing fully. |
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| [[PP restore glitch]] || Pokémon Red, Blue, Yellow || Restore PP even when PP is at its maximum (for no effect). |
| [[PP restore glitch]] || Pokémon Red, Blue, Yellow || Restore PP even when PP is at its maximum (for no effect). |
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| [[Professor Oak's lab music glitch]] || Pokémon Red and Blue || Have a simplified, slower version of Professor Oak's lab music play instead of the intended music. |
| [[Professor Oak's lab music glitch]] || Pokémon Red and Blue || Have a simplified, slower version of Professor Oak's lab music play instead of the intended music. |
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| [[Psychic/Psywave/Night Shade animation glitch]] || Pokémon Red, Blue, Yellow || The row of the top three pixels on the screen do not shake. |
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| [[Psywave desync glitch]] || Pokémon Red, Blue, Yellow || Desynchronize a Link Battle. |
| [[Psywave desync glitch]] || Pokémon Red, Blue, Yellow || Desynchronize a Link Battle. |
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| [[Recovery move glitch]] || Pokémon Red, Blue, Yellow || Have Softboiled, Recover or Rest fail. |
| [[Recovery move glitch]] || Pokémon Red, Blue, Yellow || Have Softboiled, Recover or Rest fail. |
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| [[Reflect/Light Screen stat overflow glitch]] || Pokémon Red, Blue, Yellow || Have a move freeze the game due to a Pokémon having excessive defensive stat (1024 or 1026) or deal much less damage than it is supposed to for other stats greater than 1023. |
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| [[Reflect/Light Screen division by 0]] || Pokémon Red, Blue, Yellow || Have a move freeze the game due to a Pokémon having excessive defensive stat (1024 or 1026). |
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| [[Safari Zone exit glitch]] || Pokémon Red, Blue, Yellow || Access Glitch Cities |
| [[Safari Zone exit glitch]] || Pokémon Red, Blue, Yellow || Access Glitch Cities |
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| [[Selfdestruct and Substitute glitch]] || Pokémon Red, Blue, Yellow || Remove a Pokémon's sprite, use Selfdestruct or Explosion but not faint. |
| [[Selfdestruct and Substitute glitch]] || Pokémon Red, Blue, Yellow || Remove a Pokémon's sprite, use Selfdestruct or Explosion but not faint. |
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| [[Silph Co. 11F above lift door glitch]] || Pokémon Red and Blue || Be blocked when trying to leave the Silph Co.'s 11F. |
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| [[Silph Co. PC glitch]] || Pokémon Red and Blue || Create a Glitch City in Silph Co. |
| [[Silph Co. PC glitch]] || Pokémon Red and Blue || Create a Glitch City in Silph Co. |
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| [[Slot machine glitch]] || || A bug that prevents intended behavior for a slot machine wheel in the Celadon Game Corner to stop advancing when a 7 appears on the first wheel or a maximum of four re-rolls is reached. |
| [[Slot machine glitch]] || || A bug that prevents intended behavior for a slot machine wheel in the Celadon Game Corner to stop advancing when a 7 appears on the first wheel or a maximum of four re-rolls is reached. |
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| [[Statue behavior glitch]] || Pokémon Red and Blue || Surf and fish through statues. |
| [[Statue behavior glitch]] || Pokémon Red and Blue || Surf and fish through statues. |
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| [[Substitute |
| [[Substitute drain move not missing glitch]] || English Pokémon Red, Blue, Yellow || Drain moves on a Substitute were intended to miss and miss in Japanese versions and Gold/Silver/Crystal, but due to a glitch may not miss in the English versions. |
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| [[Substitute Mirror Move glitch]] || || |
| [[Substitute Mirror Move glitch]] || || --> |
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| [[Substitute ¼ HP glitch]] || Pokémon Red, Blue, Yellow || Use Substitute to faint a Pokémon. |
| [[Substitute ¼ HP glitch]] || Pokémon Red, Blue, Yellow || Use Substitute to faint a Pokémon. |
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| [[Swapping Transform moves glitch]] || Pokémon Red and Blue || Obtain “-” as the first move for CoolTrainer corruption glitches. |
| [[Swapping Transform moves glitch]] || Pokémon Red and Blue || Obtain “-” as the first move for CoolTrainer corruption glitches. |
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| [[Swift miss glitch]] || Pokémon Red and Green (JP) || The move Swift doesn't always hit in Japanese versions. |
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| [[Switch PP underflow glitch]] || Pokémon Red, Blue, Yellow || Auto select a partial trapping move, obtain 63 PP Up on a partial trapping move with full PP Ups applied, remove a PP Up. |
| [[Switch PP underflow glitch]] || Pokémon Red, Blue, Yellow || Auto select a partial trapping move, obtain 63 PP Up on a partial trapping move with full PP Ups applied, remove a PP Up. |
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| [[List of text errors in the Pokémon games|Text errors]] || Pokémon Red, Blue, Yellow || See unintended typos, formatting errors or localization text errors e.g. an 'evolving Raichu'. |
| [[List of text errors in the Pokémon games|Text errors]] || Pokémon Red, Blue, Yellow || See unintended typos, formatting errors or localization text errors e.g. an 'evolving Raichu'. |
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| [[Trade evolution |
| [[Trade evolution Time Capsule glitch]] || Pokémon Red, Blue, Yellow (with a Generation II game) || Obtain glitch moves via moves a trade evolution Pokémon learns exclusive to Generation II. |
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| [[Trainer Card transition |
| [[Trainer Card transition screens]] || Pokémon Red and Blue || Have a glitchy screen show momentarily before opening the Trainer Card on a regular Game Boy (DMG mode). |
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| [[Trainer escape glitch]] || Pokémon Red, Green, Blue, Yellow || Disable Start and battles, encounter unintended Pokémon and Trainers, access unintended scripts. |
| [[Trainer escape glitch]] || Pokémon Red, Green, Blue, Yellow || Disable Start and battles, encounter unintended Pokémon and Trainers, access unintended scripts. |
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| [[Transform PP restore glitch]] || Pokémon Red and Blue || Have a PP restore item work as if it was restoring an original move's PP rather than the move under Transform. |
| [[Transform PP restore glitch]] || Pokémon Red and Blue || Have a PP restore item work as if it was restoring an original move's PP rather than the move under Transform. |
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| [[Trapped in Pokémon Mansion]] || Pokémon Red, Blue, Yellow || Become blocked in the Pokémon Mansion. |
| [[Trapped in Pokémon Mansion oversight]] || Pokémon Red, Blue, Yellow || Become blocked in the Pokémon Mansion. |
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| [[Trapping move and sleep glitch]] || Pokémon Red, Blue, Yellow || Make it never a Pokémon's turn while it is asleep. |
| [[Trapping move and sleep glitch]] || Pokémon Red, Blue, Yellow || Make it never a Pokémon's turn while it is asleep. |
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[[Category:Generation I glitches|*]] |
[[Category:Generation I glitches|*]] |
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[[Category:Generation I natural glitches|*]] |
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[[Category:Lists]] |
[[Category:Lists]] |
Latest revision as of 04:37, 19 August 2022
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: {{{1}}}. |
This article is an incomplete list of natural glitches in Generation I. Natural glitches are glitches that do not require the exploitation of another glitch to work.
Pokémon Red, Green, Blue, Yellow
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