Old man glitch: Difference between revisions

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(This is a little known fact, but interesting nonetheless.)
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The '''Old Man Trick''' allows one to capture high-level or glitch Pokémon on the eastern Cinnabar Island strait. It is sometimes called the MissingNo. Glitch.
The '''Old Man Trick''' allows one to capture high-level or glitch Pokémon on the eastern Cinnabar Island strait. It is sometimes called the MissingNo. Glitch.

This glitch was fixed in some foreign versions of Red and Blue, such as the Spanish versions, making MissingNo. only possible to find through the Mew Glitch instead.


== Requirements ==
== Requirements ==

Revision as of 07:30, 14 August 2010

Major glitches of the Pokémon series


Arbitrary code execution

0x1500 control code arbitrary code execution (Crystal) | Cart-swap arbitrary code execution | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | ZZAZZ glitch Trainer FC


No further extensions

Cloning | Item duplication glitch (Generation I) | Pokémon merge glitch ("Q Glitch", Generation I) | Time Capsule exploit | Bug-Catching Contest data copy glitch (Generation II, Japan only) | Berry glitch | Battle Tower Lati@s glitch (Generation III) | (Mimic) Transform Rage glitch (Generation IV)

Transform held item glitch (Generation IV, Japan only) | Mimic glitch (Generation IV, Japan only)


Buffer overflow techniques

99 item stack glitch | LOL glitch | Rival LOL glitch | Instant LOL glitch | RAM LOL glitch | Out of bounds LOL glitch | blockoobLG | Instant encounter infinite chain glitch | LGFly | Super Glitch (Generation I) | Party remaining HP glitch | Super Glitch (Generation III) | Text pointer manipulation mart buffer overflow glitch | CoolTrainer♀-type move | Double distort CoolTrainer♀ corruption | Yami Shop glitch | Party Pokémon box data shift glitch | Unterminated name glitch item instant encounter (Japanese Red/Green)


Item stack duplication glitch (Generation I)

Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow) | Map script pointer manipulation (arbitrary code execution | Map script pointer item ball manipulation) | Text pointer manipulation (arbitrary code execution | Item ball manipulation | Mart buffer overflow) | Trainerless instant encounter glitch


Bad clone glitch (Generation II)

????? party overloading (Type 0xD0 move glitch | ????? map corruption | Celebi trick | Celebi Egg trick | Shiny Celebi trick | Glitch move map corruption | Overloaded party map corruption | Glitch Unown (Glitch Unown map corruption) | Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))


Closed menu Select glitches (Japanese Red/Green)

Dokokashira door glitch (International) | Fossil conversion glitch (international) | Second type glitch | Skip to Level 100 glitch | Trainer mutation glitch | Walk through walls (International) | Lift glitch | Badge describer glitch


Pomeg glitch (Generation III)

Pomeg data corruption glitch ("Glitzer Popping") | Charm glitch


Voiding (Generation IV)

Tweaking

Broken escalator glitch (Japan only) | Elite Four door glitch (Japan only)


2x2 block encounter glitches (Generation I)

Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick) | Viridian Forest no encounter grass tiles glitch


Glitch City

Safari Zone exit glitch | RAM manipulation | Out of bounds Glitch City (Generation II) | Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)


Large storage box byte shift glitch

Storage box remaining HP glitch | Generation I max stat trick


Pikachu off-screen glitch

Trainer corruption glitch


SRAM glitches

Generation I save corruption | 255 Pokémon glitch | Expanded party encounter table manipulation (Generation I) | Send party Pokémon to a new game (Generation I) | Generation II save corruption | Mailbox glitches | Mystery Gift item corruption | Trainer House glitches


Trainer escape glitch

Death-warp | Ditto trick | Experience underflow glitch | Mew trick | Text box ID matching | Meta-map script activation


Walk through walls

Ledge method | Museum guy method | Rival's effect | Select glitch method (International Select glitch method), Brock Through Walls


Surf down glitch

Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international)) | 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))

(view, talk, edit)
Bulbapedia also has an article about Old man glitch.
File:Oldmanmissingno1.jpg
Wild MISSINGNO. appeared!

'Missingno. glitch' redirects here, for articles on the actual glitch Pokémon named "MISSINGNO." themselves, please see the disambiguation page - MISSINGNO.

The Old Man Trick allows one to capture high-level or glitch Pokémon on the eastern Cinnabar Island strait. It is sometimes called the MissingNo. Glitch.

This glitch was fixed in some foreign versions of Red and Blue, such as the Spanish versions, making MissingNo. only possible to find through the Mew Glitch instead.

Requirements

  1. A Red or Blue Version Pokémon game that has been played up to Cinnabar Island.
  2. A Pokémon that knows Fly.
  3. A Pokémon that knows Surf.

Directions

1. Talk to the Old Man at Viridian City who shows you how to catch Pokémon. Say no to his question and watch his demonstration.

File:Oldman1.jpg

2. Fly to Cinnabar Island. Do not leave Viridian City before doing this.

3. Surf along the eastern coast of Cinnabar Island until you encounter a wild Pokémon.

File:Oldman2.jpg

Additional Information

One of the weird MissingNo. variations. It appears if you have a w in the right place in your name.

As the player is Surfing, he should encounter Pokémon that normally wouldn't be seen in the ocean, some of which are over Level 100. Eventually, the player will encounter a Glitch Pokémon called either 'M or MissingNo.

MissingNo. and 'M are prized mainly because encountering one gives the player 128 of the sixth item on your item list. This trick can therefore be used to give the player almost infinite Master Balls, Rare Candies, etcetera, by using it again whenever the supply runs low.

Which other Pokémon you encounter with this glitch is determined by your name. To find out what Pokémon will appear with your character's name, use our R/B Name Generator or the Big List.

How It Works

A technical description of this trick from PikaGlitchie's MissingNO. page (Zero_Six on the Forums (slightly edited)):

1. When creating the map of which Pokémon appears where, the programmers made a mistake. The strip of land making up the Cinnabar Island Strait was programmed to be a place where wild Pokémon could appear, but they forgot to specify WHICH Pokémon could appear there! Whenever you enter a new area, the data for "What Pokémon appear where" is overwritten with the specific data for that area. However, because no data is specified for the Cinnabar Island Strait, the previous data will remain, enabling you to evidentially catch Pokémon there from the last area you visited (this is what causes the Safari Zone trick to take place).


2. When you watch the Old Man's demonstration, the picture and text change from your name to "Old Man". For this to happen, the programmers changed the variables given to your name so the picture and text can show up as "Old Man". These are stored in the byte containing the data for "What Pokémon appear where" as this was the place the programmers would be a safe place to store them until the demonstration finishes, and they would be overwritten when you entered a new place anyway, but when you go directly from the Old Man's demonstration to the Cinnabar Island Strait, the data won't be overwritten as it should, leaving your name's variables in the "What Pokémon appear where" byte. None of these variable's HEX Values make sense, so it would fit that the Pokémon encountered there would not make sense. The game brings up an empty HEX Value so Missingno appears.