Fossil conversion glitch (Japanese)

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Revision as of 16:59, 9 April 2010 by >Torchickens
Major glitches of the Pokémon series


Arbitrary code execution

0x1500 control code arbitrary code execution (Crystal) | Cart-swap arbitrary code execution | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | ZZAZZ glitch Trainer FC


No further extensions

Cloning | Item duplication glitch (Generation I) | Pokémon merge glitch ("Q Glitch", Generation I) | Time Capsule exploit | Bug-Catching Contest data copy glitch (Generation II, Japan only) | Berry glitch | Battle Tower Lati@s glitch (Generation III) | (Mimic) Transform Rage glitch (Generation IV)

Transform held item glitch (Generation IV, Japan only) | Mimic glitch (Generation IV, Japan only)


Buffer overflow techniques

99 item stack glitch | LOL glitch | Rival LOL glitch | Instant LOL glitch | RAM LOL glitch | Out of bounds LOL glitch | blockoobLG | Instant encounter infinite chain glitch | LGFly | Super Glitch (Generation I) | Party remaining HP glitch | Super Glitch (Generation III) | Text pointer manipulation mart buffer overflow glitch | CoolTrainer♀-type move | Double distort CoolTrainer♀ corruption | Yami Shop glitch | Party Pokémon box data shift glitch | Unterminated name glitch item instant encounter (Japanese Red/Green)


Item stack duplication glitch (Generation I)

Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow) | Map script pointer manipulation (arbitrary code execution | Map script pointer item ball manipulation) | Text pointer manipulation (arbitrary code execution | Item ball manipulation | Mart buffer overflow) | Trainerless instant encounter glitch


Bad clone glitch (Generation II)

????? party overloading (Type 0xD0 move glitch | ????? map corruption | Celebi trick | Celebi Egg trick | Shiny Celebi trick | Glitch move map corruption | Overloaded party map corruption | Glitch Unown (Glitch Unown map corruption) | Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))


Closed menu Select glitches (Japanese Red/Green)

Dokokashira door glitch (International) | Fossil conversion glitch (international) | Second type glitch | Skip to Level 100 glitch | Trainer mutation glitch | Walk through walls (International) | Lift glitch | Badge describer glitch


Pomeg glitch (Generation III)

Pomeg data corruption glitch ("Glitzer Popping") | Charm glitch


Voiding (Generation IV)

Tweaking

Broken escalator glitch (Japan only) | Elite Four door glitch (Japan only)


2x2 block encounter glitches (Generation I)

Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick) | Viridian Forest no encounter grass tiles glitch


Glitch City

Safari Zone exit glitch | RAM manipulation | Out of bounds Glitch City (Generation II) | Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)


Large storage box byte shift glitch

Storage box remaining HP glitch | Generation I max stat trick


Pikachu off-screen glitch

Trainer corruption glitch


SRAM glitches

Generation I save corruption | 255 Pokémon glitch | Expanded party encounter table manipulation (Generation I) | Send party Pokémon to a new game (Generation I) | Generation II save corruption | Mailbox glitches | Mystery Gift item corruption | Trainer House glitches


Trainer escape glitch

Death-warp | Ditto trick | Experience underflow glitch | Mew trick | Text box ID matching | Meta-map script activation


Walk through walls

Ledge method | Museum guy method | Rival's effect | Select glitch method (International Select glitch method), Brock Through Walls


Surf down glitch

Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international)) | 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))

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The fossil conversion glitch is a variation of many Japanese exclusive glitches, known as select bugs on Pokémon Red and Green. It was presumably first documented on the Japanese Pokémon glitch website Pokemonbug.oh.land.to

Please note that this glitch only exists in the Japanese versions of the game, or is otherwise a glitch
from a Pokémon game which was only released in Japan.
File:Convertfossil.png
A player recieving a glitch Pokémon in the Japanese version of Pokémon Red, after performing the fossil conversion glitch.

This glitch allows the player to change the identifier of an original legitimate fossil Pokémon such as Kabuto or Omanyte and change it to another Pokémon. As a result, all legitimate Pokémon are obtainable through this glitch, as well as any glitch Pokémon on Pokémon Red and Green.

Explanation

This glitch involves the player using select to switch the 32nd item (13th in his or her PC) with the fifth Pokémon in the party. In the data structure of the Generation I Pokémon games any data for an interface outside of the normal range such as a 'seventh Pokémon' in the party will actually correspond to other data within the game. When the player is switching an item with a Pokémon he or she is essentially switching the information of other 'cHunks' of data in the game because the game will attempt to manage a Pokémon with the data of an item (i.e. one past how many Pokémon the player has).

This glitch is an example of one of these select bugs and switches the data of the fossil Pokémon with another value, based on what item was switched from the 32nd item slot. None of these glitches exist in the English versions of the games because the feature to switch Pokémon with the select button was removed.


Requirements

  1. The player requires either a Helix Fossil or a Dome Fossil in his or her bag.
  2. The player needs access to at least Cinnibar Island
  3. The player needs at least five Pokémon in his or her party.
  4. The player needs at least 13 items in his or her PC.
  5. The data of the fifth Pokémon will be corrupted, so to eliminate any side-effects of the glitch it is reccommended that it is not valuable.

Method

  1. Presuming that the player has at least five Pokémon in the party and a thirteenth item in the PC, he or she should go to the fossil scientist in Cinnibar Island and ressurect any fossil.
  2. Before returning to obtain the original fossil Pokémon, the player should to the Pokémon Center and access his or her PC.
  3. The player should use the select button on his or her 13th item in the PC and then exit using the Cancel option.
  4. The player should encounter a Pokémon in the Cinnibar Mansion (if he or she uses a Rod or the move Surf the select button will have been deselected).
  5. Within the battle, the player should go to the Pokémon screen and select the fifth Pokémon.
  6. After choosing the 'RUN' option, if the player returns to the scientist and recieves his or her Pokémon it will be recieved as another Pokémon (depending on the identifier of the 13th item in the PC.)


External links

  1. [1] - A step by step guide of the fossil conversion glitch for Pokémon Red and Green in Japanese.