Pokémon cloning (GTS method, Generation IV)

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Major glitches of the Pokémon series


Arbitrary code execution

0x1500 control code arbitrary code execution (Crystal) | Cart-swap arbitrary code execution | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | ZZAZZ glitch Trainer FC


No further extensions

Cloning | Item duplication glitch (Generation I) | Pokémon merge glitch ("Q Glitch", Generation I) | Time Capsule exploit | Bug-Catching Contest data copy glitch (Generation II, Japan only) | Berry glitch | Battle Tower Lati@s glitch (Generation III) | (Mimic) Transform Rage glitch (Generation IV)

Transform held item glitch (Generation IV, Japan only) | Mimic glitch (Generation IV, Japan only)


Buffer overflow techniques

99 item stack glitch | LOL glitch | Rival LOL glitch | Instant LOL glitch | RAM LOL glitch | Out of bounds LOL glitch | blockoobLG | Instant encounter infinite chain glitch | LGFly | Super Glitch (Generation I) | Party remaining HP glitch | Super Glitch (Generation III) | Text pointer manipulation mart buffer overflow glitch | CoolTrainer♀-type move | Double distort CoolTrainer♀ corruption | Yami Shop glitch | Party Pokémon box data shift glitch | Unterminated name glitch item instant encounter (Japanese Red/Green)


Item stack duplication glitch (Generation I)

Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow) | Map script pointer manipulation (arbitrary code execution | Map script pointer item ball manipulation) | Text pointer manipulation (arbitrary code execution | Item ball manipulation | Mart buffer overflow) | Trainerless instant encounter glitch


Bad clone glitch (Generation II)

????? party overloading (Type 0xD0 move glitch | ????? map corruption | Celebi trick | Celebi Egg trick | Shiny Celebi trick | Glitch move map corruption | Overloaded party map corruption | Glitch Unown (Glitch Unown map corruption) | Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))


Closed menu Select glitches (Japanese Red/Green)

Dokokashira door glitch (International) | Fossil conversion glitch (international) | Second type glitch | Skip to Level 100 glitch | Trainer mutation glitch | Walk through walls (International) | Lift glitch | Badge describer glitch


Pomeg glitch (Generation III)

Pomeg data corruption glitch ("Glitzer Popping") | Charm glitch


Voiding (Generation IV)

Tweaking

Broken escalator glitch (Japan only) | Elite Four door glitch (Japan only)


2x2 block encounter glitches (Generation I)

Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick) | Viridian Forest no encounter grass tiles glitch


Glitch City

Safari Zone exit glitch | RAM manipulation | Out of bounds Glitch City (Generation II) | Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)


Large storage box byte shift glitch

Storage box remaining HP glitch | Generation I max stat trick


Pikachu off-screen glitch

Trainer corruption glitch


SRAM glitches

Generation I save corruption | 255 Pokémon glitch | Expanded party encounter table manipulation (Generation I) | Send party Pokémon to a new game (Generation I) | Generation II save corruption | Mailbox glitches | Mystery Gift item corruption | Trainer House glitches


Trainer escape glitch

Death-warp | Ditto trick | Experience underflow glitch | Mew trick | Text box ID matching | Meta-map script activation


Walk through walls

Ledge method | Museum guy method | Rival's effect | Select glitch method (International Select glitch method), Brock Through Walls


Surf down glitch

Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international)) | 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))

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Bulbapedia also has an article about Pokémon cloning (GTS method, Generation IV).
PRAMA Initiative a également une page sur Pokémon cloning (GTS method, Generation IV).

This glitch allowed the player to clone Pokémon in Pokémon Diamond and Pearl using the Global Trading System (GTS). As of May 20th, 2014 (when the Nintendo Wi-Fi Connection service was discontinued), it is no longer possible to perform this glitch with the official server.

It could not be performed for Pokémon with the Classic Ribbon because those Pokémon could not be deposited on to the GTS.

Requirements

  • Access to the Global Trade System

Procedure 1

  1. The user logs into the Global Trade System.
  2. The user deposits a Pokémon into a box.
  3. As the wireless communications start (the WLAN/Wireless light starts blinking), the user shuts off power.

The procedure is not always successful, however.

Procedure 2

A similar, equally accurate method follows:

  1. Turn off all programs that use the internet. This means no internet, no MSN, no AIM, etc. Shut them all down.
  2. Start->control panel->network connections
  3. In it, there should be something along the lines of "Local Area Connection". Double click it.
  4. There should be a zone labeled Activity with a picture of two computers. The computers should have grey screens but might light up occasionally. If either computer is lighting up more than once every few seconds, check to make sure all internet programs are shut down.
  5. Connect to Nintendo Wi-Fi Connection. The computers will light up but should go back to grey screens in a few seconds.
  6. Offer the Pokémon. Count until almost 7 revolutions of the clock have taken place. Then look up at the computer monitor screen. There will be a point where BOTH the sending and receiving computers light up at the same time. This is the cue to turn the game off. There is less than even a half of a second to do this, so the screens must be anticipated.

If done correctly, the Pokemon will be cloned.

Procedure 3

A less accurate way is as follows:

  1. Log into Global Trade System.
  2. Deposit the Pokémon the player wants to clone.
  3. Shut the DS off when the wheel [in the right-hand corner] goes around about 6 times.

This is not always successful but it works if one turns the Nintendo DS off at around the right time.

Video Demonstration

YouTube video by Reuben Bosch