Pokémon merge glitch

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Revision as of 18:58, 26 November 2009 by >Glisp (→‎For Pokémon Unable to Evolve)
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Major glitches of the Pokémon series


Arbitrary code execution

0x1500 control code arbitrary code execution (Crystal) | Cart-swap arbitrary code execution | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | ZZAZZ glitch Trainer FC


No further extensions

Cloning | Item duplication glitch (Generation I) | Pokémon merge glitch ("Q Glitch", Generation I) | Time Capsule exploit | Bug-Catching Contest data copy glitch (Generation II, Japan only) | Berry glitch | Battle Tower Lati@s glitch (Generation III) | (Mimic) Transform Rage glitch (Generation IV)

Transform held item glitch (Generation IV, Japan only) | Mimic glitch (Generation IV, Japan only)


Buffer overflow techniques

99 item stack glitch | LOL glitch | Rival LOL glitch | Instant LOL glitch | RAM LOL glitch | Out of bounds LOL glitch | blockoobLG | Instant encounter infinite chain glitch | LGFly | Super Glitch (Generation I) | Party remaining HP glitch | Super Glitch (Generation III) | Text pointer manipulation mart buffer overflow glitch | CoolTrainer♀-type move | Double distort CoolTrainer♀ corruption | Yami Shop glitch | Party Pokémon box data shift glitch | Unterminated name glitch item instant encounter (Japanese Red/Green)


Item stack duplication glitch (Generation I)

Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow) | Map script pointer manipulation (arbitrary code execution | Map script pointer item ball manipulation) | Text pointer manipulation (arbitrary code execution | Item ball manipulation | Mart buffer overflow) | Trainerless instant encounter glitch


Bad clone glitch (Generation II)

????? party overloading (Type 0xD0 move glitch | ????? map corruption | Celebi trick | Celebi Egg trick | Shiny Celebi trick | Glitch move map corruption | Overloaded party map corruption | Glitch Unown (Glitch Unown map corruption) | Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))


Closed menu Select glitches (Japanese Red/Green)

Dokokashira door glitch (International) | Fossil conversion glitch (international) | Second type glitch | Skip to Level 100 glitch | Trainer mutation glitch | Walk through walls (International) | Lift glitch | Badge describer glitch


Pomeg glitch (Generation III)

Pomeg data corruption glitch ("Glitzer Popping") | Charm glitch


Voiding (Generation IV)

Tweaking

Broken escalator glitch (Japan only) | Elite Four door glitch (Japan only)


2x2 block encounter glitches (Generation I)

Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick) | Viridian Forest no encounter grass tiles glitch


Glitch City

Safari Zone exit glitch | RAM manipulation | Out of bounds Glitch City (Generation II) | Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)


Large storage box byte shift glitch

Storage box remaining HP glitch | Generation I max stat trick


Pikachu off-screen glitch

Trainer corruption glitch


SRAM glitches

Generation I save corruption | 255 Pokémon glitch | Expanded party encounter table manipulation (Generation I) | Send party Pokémon to a new game (Generation I) | Generation II save corruption | Mailbox glitches | Mystery Gift item corruption | Trainer House glitches


Trainer escape glitch

Death-warp | Ditto trick | Experience underflow glitch | Mew trick | Text box ID matching | Meta-map script activation


Walk through walls

Ledge method | Museum guy method | Rival's effect | Select glitch method (International Select glitch method), Brock Through Walls


Surf down glitch

Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international)) | 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))

(view, talk, edit)

What if you could give nearly any attack to any Pokémon without cheating devices? What if you could make one Pokémon have the stats and type of another? What if you could essentially combine two Pokémon into one, with the species of one Pokémon and the characteristics of another? The Q Glitch - the newest big discovery in the field of RBY Pokémon glitches - allows you to do all that and more.

To perform the Q Glitch, you first need to have a certain Glitch Pokémon - Q on Yellow Version, Charizard 'M on Red/Blue Version. For example purposes, we have a Magikarp and a Rhyhorn. Their stats can be seen below:

File:QTrick1.gif
File:QTrick2.gif

Let's say you wanted to give the move Horn Attack to a Magikarp. First, you would select an empty box on the PC, and deposit a Pokémon in the box. (Any Pokémon will do; I'll use Rattata for this example.) Next, deposit your Q or Charizard 'M in the box. After that deposit the Pokémon that you want to gain the new moves, in this case Magikarp. Finally, deposit the Pokémon with the moves you want the other Pokémon to have, in this case Rhyhorn. After depositing these Pokémon, the contents of your box would be this:

  • Rattata
  • Q/Charizard 'M
  • Magikarp
  • Rhyhorn
  • CANCEL

However, because a Q or Charizard 'M causes all Pokémon below it to become invisible, the box would look like this:

  • Rattata
  • CANCEL



Keep in mind that the CANCEL button is really your Q/Charizard 'M, and the three blank spaces are Magikarp, Rhyhorn, and the CANCEL button, respectively. Now, withdraw the Rattata (or any other Pokémon above Q/Charizard 'M.) You have just combined the two Pokémon. The contents of the box should now be this:

  • Q/Charizard 'M (Q/Charizard 'M)
  • Q/Charizard 'M (Magikarp)
  • Magikarp (Rhyhorn)
  • CANCEL

The names in parentheses show which Pokémon each of these really is. Your Rhyhorn has now become a Magikarp, and your Magikarp has now become a Q or Charizard 'M. However, these Pokémon have retained their own stats. Their stats should look like this:

File:QTrick3.gif
File:QTrick4.gif

What's this? You have a Magikarp with the stats and name of a Rhyhorn! What kind of a freakish hybrid is this? Actually, this is what glitchologists call an unstable hybrid. It is unstable because it its identification data has been mixed up, and it is no longer a normal Pokémon. Hybrid Glitches could also be considered unstable hybrids because they have some of the data of another Pokémon. This unstable hybrid wasn't exactly what you were wanting, right? You wanted a normal Magikarp with Horn Attack, right? Well, there is one way to stabilize these hybrids - evolution. When this Magikarp becomes a Gyarados, its stats will become those of a normal Gyarados, but it will retain its altered moves. This Gyarados is now a perfectly stable, normal Pokémon. Stabilizing hybrids by evolving them is important if you want to trade them to Gold/Silver/Crystal Version because unstable hybrids will be blocked by GSC's error trap just as if you had tried to trade a Glitch Pokémon.

If you want to do this glitch for yourself, just replace the Magikarp and Rhyhorn in this demonstration with any other two Pokémon(If the pokemon that has the moves you want on a diferent pokemon was a shiny pokemon in G/S/C, the resulting pokemon, once stabilzed, wil be shiny if traded to G/S/C!). The possibilities with this glitch are virtually endless, so just play around with this glitch and get a feel for how it works.

For Pokémon Unable to Evolve

What if you wanted to get a Pokémon that doesn't evolve to learn a move it can't learn normally? Well first off for this method you'd need a copy of Pokémon Stadium 2 US. (Stadium 1 will not have permanent changes to your hybrid.)The reason why is because of its error trap that permanently changes pokemon that are abnormal. (I.E. Glitch Pokémon become Dittos permanently.)With the case of unstable hybrids, it changes them back to whatever Pokémon they once were before you used the Q Trick.

This might seem like a bad thing but its possible to take advantage of this by tricking Pokémon Stadium 2 into doing what you want it to. This method will not allow your Pokémon to have the other Pokémon's stats but it will allow it to have attacks it wouldn't learn otherwise still.

To do this method, simply do the Q Trick as normal on your GB game. However this time turn the Pokémon into the opposite of what you want it to be. For example, say I wanted a flying Mewtwo. I'd take a Pidgey and turn the Mewtwo into it as opposed to turning the Pidgey into the Mewtwo. Now teach the Hybrid Pidgey created Fly and possibly Sky Attack.

Now upload it onto Pokémon Stadium 2's lab via transfer pak and you'll notice that the Hybrid Pidgey will be a Mewtwo. Looking at the Mewtwo's stats will show that it seems to be just a normal Mewtwo. However while its stats will be normal, its attack roster will not. You'll notice that the Sky Attack and Fly you taught to the hybrid Pidgey will still be there! Also If you save your game after moving around the Mewtwo in the storage system on Stadium 2 it will permanently become a Flying Mewtwo!

This error trap that Pokémon Stadium 2 has will also turn any Pokémon turned into a Charizard 'M/Q's by the Q trick back to the way they were. Any moves you taught them as a Q/Charizard 'M will be kept. Its possible to make Ditto or some other Pokémon know attacks they wouldn't normally know with either of these two methods.

External Links

Pokemon Stadium 2 Method Video