AttackDex: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
>Torchickens No edit summary |
>Torchickens No edit summary |
||
Line 38: | Line 38: | ||
| [[AttackDex/RB:168 (Nintendo 3DS Virtual Console)|Glitch Move 0xA8 (Nintendo 3DS Virtual Console)]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE5 (D, PE) || 64 || 45/256 || 0 || No |
| [[AttackDex/RB:168 (Nintendo 3DS Virtual Console)|Glitch Move 0xA8 (Nintendo 3DS Virtual Console)]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE5 (D, PE) || 64 || 45/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/RB:169|Glitch Move 0xA9]] || Yes || A9 || 169 || || || || || || || |
| [[AttackDex/RB:169|Glitch Move 0xA9]] || Yes || A9 || 169 || Poison (0x03) || None (0x00) || 0x03 (D) || 164 || 56/256 || 21 || Yes |
||
|- |
|- |
||
| [[AttackDex/RB:170|Glitch Move 0xAA]] || Yes || AA || 170 || || || || || || || |
| [[AttackDex/RB:170|Glitch Move 0xAA]] || Yes || AA || 170 || || || || || || || |
Revision as of 11:48, 18 February 2018
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: {{{1}}}. |
The AttackDex is a database of glitch moves in the Pokémon games.
Effect bytes in this table are marked with special tags. The meanings are as such:
- D: damaging move
- S: status move
- NE: no effect
- ACE: capable of arbitrary code execution
- F: always freezes the game (if move does not knock out the opponent)
- PE: partial escape glitch move
- CS:XX: Changes a glitch stat
Please note: This project was started before the site transitioned into a wiki but is not complete.
While all articles for Pokémon Red, Blue, and Yellow are complete, the table is yet to be completed. The older (now obsolete) listing can be found here (link).
In Pokémon Red and Blue
|
In Pokémon Yellow
|