AttackDex: Difference between revisions
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! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Red/Blue? |
! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Red/Blue? |
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| [[AttackDex/Y:000|- (Generation I move)]] || Capable of a similar effect but not exactly (causes one buffer overflow rather than two) || 00 || 000 || [[TypeDex/Y:049|(Variable name) (0x31)]] || Fissure || 102 || 49/256 || 12 || |
| [[AttackDex/Y:000|- (Generation I move)]] || Capable of a similar effect but not exactly (causes one buffer overflow rather than two) || 00 || 000 || [[TypeDex/Y:049|(Variable name) (0x31)]] || Fissure (0x5A) || 0x74 (D), ([[arbitrary code execution|ACE]]) || 102 || 49/256 || 12 || No |
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| [[Struggle]] || No || A5 || 165 || Normal || Struggle || 0x30 (D) || 50 || 10 || Yes || Yes |
| [[Struggle]] || No || A5 || 165 || Normal || Struggle || 0x30 (D) || 50 || 10 || Yes || Yes |
Revision as of 16:38, 17 February 2018
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: {{{1}}}. |
The AttackDex is a database of glitch moves in the Pokémon games.
Effect bytes in this table are marked with either "D" or "S", to indicate whether they are damaging or status moves, respectively. The "ACE" tag also states the move is capable of causing arbitrary code execution, usually if it is used and it does not knock out the opponent.
Please note: This project was started before the site transitioned into a wiki but is not complete.
The wiki listing is incomplete for now, but the old listing can be found here (link).
In Pokémon Red and Blue
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In Pokémon Yellow
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