AttackDex: Difference between revisions
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| [[AttackDex/RBY:220|TM20]] || No || DC || 220 || Normal (0x00) || None (0x00) || None (0x00) || 0 || 42/256 || 10 || Yes |
| [[AttackDex/RBY:220|TM20]] || No || DC || 220 || Normal (0x00) || None (0x00) || None (0x00) || 0 || 42/256 || 10 || Yes |
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| [[AttackDex/Y:221|TM21]] || No || DD || 221 || || || || || || || |
| [[AttackDex/Y:221|TM21]] || No || DD || 221 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Hydro Pump (0x38) || 0xF0 (D, F) || 67 || 66/256 || 0 || No |
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| [[AttackDex/RBY:222|TM22]] || No || DE || 222 || [[TypeDex/ |
| [[AttackDex/RBY:222|TM22]] || No || DE || 222 || [[TypeDex/Y:030|(Variable name) (0x1E)]] || Razor Wind (0x0D) || 0x28 (SFE) || 35 || 50/256 || 20 || Yes |
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| [[AttackDex/Y:223|TM23]] || No || DF || 223 || || || || || || || |
| [[AttackDex/Y:223|TM23]] || No || DF || 223 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 2 || No |
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| [[AttackDex/Y:224|TM24]] || No || E0 || 224 || || || || || || || |
| [[AttackDex/Y:224|TM24]] || No || E0 || 224 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Mirror Move (0x77)/Pound || 0xB4 (D) || 119 || 81/256 || 0 || No |
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| [[AttackDex/RBY:225|TM25]] || No || E1 || 225 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
| [[AttackDex/RBY:225|TM25]] || No || E1 || 225 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
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| [[AttackDex/RBY:227|TM27]] || No || E3 || 227 || Ice (0x19) || Mega Kick (0x19) || 0x32 (S) || 35 || 7/256 || 3 || Yes |
| [[AttackDex/RBY:227|TM27]] || No || E3 || 227 || Ice (0x19) || Mega Kick (0x19) || 0x32 (S) || 35 || 7/256 || 3 || Yes |
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| [[AttackDex/Y:228|TM28]] || No || E4 || 228 || || || || || || || |
| [[AttackDex/Y:228|TM28]] || No || E4 || 228 || Bug (0x07) || Selfdestruct (0x78) || 0x47 (D) || 85 || 120/256 || 30 || No |
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| [[AttackDex/Y:229|TM29]] || No || E5 || 229 || || || || || || || |
| [[AttackDex/Y:229|TM29]] || No || E5 || 229 || Normal (0x00) || None (internally Selfdestruct (0x78)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No |
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| [[AttackDex/RBY:230|TM30]] || No || E6 || 230 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
| [[AttackDex/RBY:230|TM30]] || No || E6 || 230 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
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| [[AttackDex/RBY:232|TM32]] || No || E8 || 232 || Poison (0x03) || Razor Leaf (0x4B) || 0x2D (D) || 7 || 45/256 || 45 || Yes |
| [[AttackDex/RBY:232|TM32]] || No || E8 || 232 || Poison (0x03) || Razor Leaf (0x4B) || 0x2D (D) || 7 || 45/256 || 45 || Yes |
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| [[AttackDex/Y:233|TM33]] || No || E9 || 233 || || || || || || || |
| [[AttackDex/Y:233|TM33]] || No || E9 || 233 || [[TypeDex/Y:042|(Variable name) (0x2A)]] || Thrash/Pound (internally Mirror Move 0x77) || 0x1B (D) || 121 || 123/256 || 31 || No |
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| [[AttackDex/RBY:234|TM34]] || No || EA || 234 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 36/256 || 10 || Yes |
| [[AttackDex/RBY:234|TM34]] || No || EA || 234 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 36/256 || 10 || Yes |
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| [[AttackDex/RBY:236|TM36]] || No || EC || 236 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Gust (0x10) || 0x28 (D, SFE) || 45 || 56/256 || 35 || Yes |
| [[AttackDex/RBY:236|TM36]] || No || EC || 236 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Gust (0x10) || 0x28 (D, SFE) || 45 || 56/256 || 35 || Yes |
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| [[AttackDex/Y:237|TM37]] || No || ED || 237 || || || || || || || |
| [[AttackDex/Y:237|TM37]] || No || ED || 237 || [[TypeDex/Y:055|(Variable name) (0x37)]] || None (0x00) || 0x02 (D) || 255 || 85/256 || 10 || No |
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| [[AttackDex/Y:238|TM38]] || No || EE || 238 || || || || || || || |
| [[AttackDex/Y:238|TM38]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, F) || 70 || 0/256 || 0 || No |
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| [[AttackDex/Y:238 (Nintendo 3DS Virtual Console)|TM38 (Nintendo 3DS Virtual Console)]] || No || EE || 238 || || || || || || || |
| [[AttackDex/Y:238 (Nintendo 3DS Virtual Console)|TM38 (Nintendo 3DS Virtual Console)]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, PE) || 70 || 0/256 || 0 || No |
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| [[AttackDex/RBY:239|TM39]] || No || EF || 239 || Poison (0x03) || None (0x00) || 0x03 (D) || 42 || 8/256 || 21 || Yes |
| [[AttackDex/RBY:239|TM39]] || No || EF || 239 || Poison (0x03) || None (0x00) || 0x03 (D) || 42 || 8/256 || 21 || Yes |
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| [[AttackDex/RBY:240|TM40]] || No || F0 || 240 || Normal (0x00) || Low Kick (0x43) || 0x0C (S) || 10 || 17/256 || 63 || Yes |
| [[AttackDex/RBY:240|TM40]] || No || F0 || 240 || Normal (0x00) || Low Kick (0x43) || 0x0C (S) || 10 || 17/256 || 63 || Yes |
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| [[AttackDex/RBY:241|TM41]] || No || F1 || 241 || [[TypeDex/ |
| [[AttackDex/RBY:241|TM41]] || No || F1 || 241 || [[TypeDex/Y:050|(Variable name) (0x32)]] || Psybeam (0x3C) || 0x37 (S) || 71 || 0/256 || 2 || Yes |
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| [[AttackDex/Y:242|TM42]] || No || F2 || 242 || || || || || || || |
| [[AttackDex/Y:242|TM42]] || No || F2 || 242 || [[TypeDex/Y:198|(Variable name) (0xC6)]] || Selfdestruct (0x78) || 0x71 (D, [[arbitrary code execution|ACE]]) || 102 || 118/256 || 43 || No |
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| [[AttackDex/Y:243|TM43]] || No || F3 || 243 || || || || || || || |
| [[AttackDex/Y:243|TM43]] || No || F3 || 243 || Normal (0x00) || Selfdestruct (0x78) || 0x10 (D, PDE) || 28 || 0/256 || 3 || No |
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| [[AttackDex/RBY:244|TM44]] || No || F4 || 244 || [[TypeDex/ |
| [[AttackDex/RBY:244|TM44]] || No || F4 || 244 || [[TypeDex/Y:192|(Variable name) (0xC0)]] || Pin Missile (0x2A) || 0x03 (D) || 8 || 67/256 || 12 || Yes |
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| [[AttackDex/Y:245|TM45]] || No || F5 || 245 || || || || || || || |
| [[AttackDex/Y:245|TM45]] || No || F5 || 245 || [[TypeDex/Y:083|V (0x53)]] || Scratch (0x0A) || 0x00 (D) || 18 || 80/256 || 18 || No |
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| [[AttackDex/RBY:246|TM46]] || No || F6 || 246 || Flying (0x02) || None (internally Dig (0x5B)) || 0x46 (S, chance~9.8%) || 0 || 45/256 || 58 || Yes |
| [[AttackDex/RBY:246|TM46]] || No || F6 || 246 || Flying (0x02) || None (internally Dig (0x5B)) || 0x46 (S, chance~9.8%) || 0 || 45/256 || 58 || Yes |
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| [[AttackDex/Y:247|TM47]] || No || F7 || 247 || || || || || || || |
| [[AttackDex/Y:247|TM47]] || No || F7 || 247 || [[TypeDex/Y:209|TM. (0xD1)]] || Mirror Move (0x77)/Pound || 0x92 (D, [[StatDex/Y:079|CS:4F]] || 120 || 122/256 || 16 || No |
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| [[AttackDex/Y:248|TM48]] || No || F8 || 248 || || || || || || || |
| [[AttackDex/Y:248|TM48]] || No || F8 || 248 || Poison (0x03) || Sand-Attack (0x1C) || 0x62 (PE) || 0 || 42/256 || 10 || No |
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| [[AttackDex/RBY:249|TM49]] || No || F9 || 249 || Normal (0x0C) || Ice Punch (0x08) || 0xC0 (D) || 67 || 10/256 || 0 || Yes |
| [[AttackDex/RBY:249|TM49]] || No || F9 || 249 || Normal (0x0C) || Ice Punch (0x08) || 0xC0 (D) || 67 || 10/256 || 0 || Yes |
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| [[AttackDex/RBY:250|TM50]] || No || FA || 250 || [[TypeDex/ |
| [[AttackDex/RBY:250|TM50]] || No || FA || 250 || [[TypeDex/Y:035|(Variable name) (0x23)]] || Fly (0x13) || 0x1E (D) || 56 || 72/256 || 25 || Yes |
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| [[AttackDex/Y:251|TM51]] || No || FB || 251 || || || || || || || |
| [[AttackDex/Y:251|TM51]] || No || FB || 251 || [[TypeDex/Y:057|(Variable name) (0x39)]] || None (0x00) || 0x00 (D) || 255 || 85/256 || 3 || No |
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| [[AttackDex/Y:252|TM52]] || No || FC || 252 || || || || || || || |
| [[AttackDex/Y:252|TM52]] || No || FC || 252 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Petal Dance (0x50) || 0xF8 (D) || 80 || 39/256 || 0 || No |
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| [[AttackDex/RBY:253|TM53]] || No || FD || 253 || [[TypeDex/RB:047|(Variable name) (0x2F)]] || None (0x00) || 0x00 (S) || 160 || 136/256 || 30 || Yes |
| [[AttackDex/RBY:253|TM53]] || No || FD || 253 || [[TypeDex/RB:047|(Variable name) (0x2F)]] || None (0x00) || 0x00 (S) || 160 || 136/256 || 30 || Yes |
Revision as of 23:22, 19 February 2018
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: {{{1}}}. |
The AttackDex is a database of glitch moves in the Pokémon games.
Effect bytes in this table are marked with special tags. The meanings are as such:
- D: damaging move
- S: status move
- NE: no effect
- ACE: capable of arbitrary code execution
- F: always freezes the game (if move does not knock out the opponent)
- PE: partial escape glitch move
- CS:XX: changes a glitch stat, XX represents the hex ID of the glitch stat.
- RS: requires a sleeping foe to hit
- CT: has a charge turn
- RRC: requires recharge
- SD: halves foe's Defense and causes user to faint
- SFE: halves foe's HP or deal 1 damage if already at 1 HP (Super Fang's effect)
- PDE: deals damage and gives user's level*2*number of PDE (Pay Day effect) move uses money after battle
Please note: This project was started before the site transitioned into a wiki but is not complete.
While all articles for Pokémon Red, Blue, and Yellow are complete, the table is yet to be completed. The older (now obsolete) listing can be found here (link).
In Pokémon Red and Blue
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In Pokémon Yellow
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