AttackDex: Difference between revisions
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{{incomplete}} |
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The '''AttackDex''' is a database of [[glitch move]]s in the Pokémon games. |
The '''AttackDex''' is a database of [[glitch move]]s in the Pokémon games. |
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*'''SD''': halves foe's Defense and causes user to faint |
*'''SD''': halves foe's Defense and causes user to faint |
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*'''SFE''': halves foe's HP or deal 1 damage if already at 1 HP (Super Fang's effect) |
*'''SFE''': halves foe's HP or deal 1 damage if already at 1 HP (Super Fang's effect) |
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*'''PDE''': deals damage and gives user's level*2*number of PDE (Pay Day effect) move uses money after battle |
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Please note: This project was started before the site transitioned into a wiki but is not complete. |
Please note: This project was started before the site transitioned into a wiki but is not complete. |
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==In Pokémon Red and Blue== |
==In Pokémon Red and Blue== |
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{| class="wikitable sortable" |
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! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Yellow? |
! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Yellow? |
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| [[Struggle]] || No || A5 || 165 || Normal (0x00) || Struggle (0xA5) || 0x30 (D) || 50 || 255/256 || 10 || Yes |
| [[Struggle]] || No || A5 || 165 || Normal (0x00) || Struggle (0xA5) || 0x30 (D) || 50 || 255/256 || 10 || Yes |
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| [[AttackDex/ |
| [[AttackDex/RBY:166|Glitch Move 0xA6]] || Yes || A6 || 166 || [[TypeDex/RB:049|(Variable name) (0x31)]] || Pound (0x01) || 0x2D (D) || 49 || 45/256 || 8 || Yes |
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| [[AttackDex/RB:167|Glitch Move 0xA7]] || Yes || A7 || 167 || [[TypeDex/ |
| [[AttackDex/RB:167|Glitch Move 0xA7]] || Yes || A7 || 167 || [[TypeDex/RB:064|(Variable name) (0x40)]] || Vine Whip (0x16) || 0x03 (D) || 45 || 85/256 || 0 || No |
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| [[AttackDex/RB:168|Glitch Move 0xA8]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE5 (D, F) || 64 || 45/256 || 0 || No |
| [[AttackDex/RB:168|Glitch Move 0xA8]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE5 (D, F) || 64 || 45/256 || 0 || No |
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| [[AttackDex/RB:168 (Nintendo 3DS Virtual Console)|Glitch Move 0xA8 (Nintendo 3DS Virtual Console)]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE5 (D, PE) || 64 || 45/256 || 0 || No |
| [[AttackDex/RB:168 (Nintendo 3DS Virtual Console)|Glitch Move 0xA8 (Nintendo 3DS Virtual Console)]] || Yes || A8 || 168 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE5 (D, PE) || 64 || 45/256 || 0 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:169|Glitch Move 0xA9]] || Yes || A9 || 169 || Poison (0x03) || None (0x00) || 0x03 (D) || 164 || 56/256 || 21 || Yes |
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| [[AttackDex/ |
| [[AttackDex/RBY:170|Glitch Move 0xAA]] || Yes || AA || 170 || Normal (0x00) || DoubleSlap (0x03) || 0x08 (D, RS) || 6 || 2/256 || 60 || Yes |
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| [[AttackDex/ |
| [[AttackDex/RBY:171|Glitch Move 0xAB]] || Yes || AB || 171 || [[TypeDex/RB:080|(D031) (0x50)]] || Aurora Beam (0x3E) || 0x3F (S) || 60 || 22/256 || 3 || Yes |
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| [[AttackDex/RB:172|Glitch Move 0xAC]] || Yes || AC || 172 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Growl (0x2D) || 0x8D (D) || 102 || 80/256 || 30 || No |
| [[AttackDex/RB:172|Glitch Move 0xAC]] || Yes || AC || 172 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Growl (0x2D) || 0x8D (D) || 102 || 80/256 || 30 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:173|Glitch Move 0xAD]] || Yes || AD || 173 || [[TypeDex/RB:073|(Variable name) (0x49)]] || String Shot (0x51) || 0x21 (D) || 45 || 0/256 || 3 || Yes |
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| [[AttackDex/ |
| [[AttackDex/RBY:174|Glitch Move 0xAE]] || Yes || AE || 174 || [[TypeDex/RB:192|(Variable name) (0xC0)]] || Substitute (0xA4) || 0x03 (D) || 56 || 3/256 || 8 || Yes |
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| [[AttackDex/ |
| [[AttackDex/RBY:175|Glitch Move 0xAF]] || Yes || AF || 175 || [[TypeDex/RB:080|(D031) (0x50)]] || Pay Day (0x06) || 0x00 (D) || 3 || 82/256 || 26 || Yes |
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| [[AttackDex/ |
| [[AttackDex/RBY:176|Glitch Move 0xB0]] || Yes || B0 || 176 || Poison (0x03) || Petal Dance (0x50) || 0x64 (D) || 22 || 45/256 || 37 || Yes |
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| [[AttackDex/RB:177|Glitch Move 0xB1]] || Yes || B1 || 177 || [[False type|False]] Electric (0x77) || Mirror Move (0x77)/Pound || 0x62 (D, F) || 65 || 67/256 || 33 || No |
| [[AttackDex/RB:177|Glitch Move 0xB1]] || Yes || B1 || 177 || [[False type|False]] Electric (0x77) || Mirror Move (0x77)/Pound || 0x62 (D, F) || 65 || 67/256 || 33 || No |
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| [[AttackDex/RB:177 (Nintendo 3DS Virtual Console)|Glitch Move 0xB1 (Nintendo 3DS Virtual Console)]] || Yes || B1 || 177 || [[False type|False]] Electric (0x77) || Mirror Move (0x77)/Pound || 0x62 (D, F) || 65 || 67/256 || 33 || No |
| [[AttackDex/RB:177 (Nintendo 3DS Virtual Console)|Glitch Move 0xB1 (Nintendo 3DS Virtual Console)]] || Yes || B1 || 177 || [[False type|False]] Electric (0x77) || Mirror Move (0x77)/Pound || 0x62 (D, F) || 65 || 67/256 || 33 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:178|Glitch Move 0xB2]] || Yes || B2 || 178 || Poison (0x03) || Growl (0x2D) || 0x49 (D) || 22 || 164/256 || 10 || Yes |
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| [[AttackDex/ |
| [[AttackDex/RBY:179|Glitch Move 0xB3]] || Yes || B3 || 179 || Ghost (0x08) || Hydro Pump (0x38) || 0xC0 (D) || 3 || 6/256 || 0 || Yes |
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| [[AttackDex/ |
| [[AttackDex/RBY:180|Glitch Move 0xB4]] || Yes || B4 || 180 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Comet Punch (0x04) || 0x27 (D, CT) || 52 || 65/256 || 50 || Yes |
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| [[AttackDex/RB:181|Glitch Move 0xB5]] || Yes || B5 || 181 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Bind (0x14) || 0x14 (S) || 45 || 85/256 || 35 || No |
| [[AttackDex/RB:181|Glitch Move 0xB5]] || Yes || B5 || 181 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Bind (0x14) || 0x14 (S) || 45 || 85/256 || 35 || No |
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| [[AttackDex/RB:182|Glitch Move 0xB6]] || Yes || B6 || 182 || [[False type|False]] Normal (0x0A) || Toxic (0x5C) || 0x5C (D) || 93 || 45/256 || 0 || No |
| [[AttackDex/RB:182|Glitch Move 0xB6]] || Yes || B6 || 182 || [[False type|False]] Normal (0x0A) || Toxic (0x5C) || 0x5C (D) || 93 || 45/256 || 0 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:183|Glitch Move 0xB7]] || Yes || B7 || 183 || Poison (0x03) || None (0x00) || 0x03 (D) || 181 || 79/256 || 29 || Yes |
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| [[AttackDex/RB:184|Glitch Move 0xB8]] || Yes || B8 || 184 || Normal (0x00) || Glitch animation (0xE3) || 0x08 (D, RS) || 38 || 5/256 || 58 || No |
| [[AttackDex/RB:184|Glitch Move 0xB8]] || Yes || B8 || 184 || Normal (0x00) || Glitch animation (0xE3) || 0x08 (D, RS) || 38 || 5/256 || 58 || No |
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| [[AttackDex/RB:187|Glitch Move 0xBB]] || Yes || BB || 187 || [[TypeDex/RB:052|(Variable name) (0x34)]] || Meditate (0x60) || 0x0A (S) || 45 || 0/256 || 3 || No |
| [[AttackDex/RB:187|Glitch Move 0xBB]] || Yes || BB || 187 || [[TypeDex/RB:052|(Variable name) (0x34)]] || Meditate (0x60) || 0x0A (S) || 45 || 0/256 || 3 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:188|Glitch Move 0xBC]] || Yes || BC || 188 || [[TypeDex/RB:200|(Variable name (0xC8)]] || Animation (0xB5) || 0x03 (D) || 79 || 227/256 || 8 || Yes |
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| [[AttackDex/RB:189|Glitch Move 0xBD]] || Yes || BD || 189 || [[TypeDex/RB:078|h (PLAYER NAME) (0x4E)]] || Double-Edge (0x26) || 0x00 (D) || 6 || 84/256 || 21 || No |
| [[AttackDex/RB:189|Glitch Move 0xBD]] || Yes || BD || 189 || [[TypeDex/RB:078|h (PLAYER NAME) (0x4E)]] || Double-Edge (0x26) || 0x00 (D) || 6 || 84/256 || 21 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:190|Glitch Move 0xBE]] || Yes || BE || 190 || Flying (0x02) || Teleport (0x64) || 0x55 (NE) || 20 || 45/256 || 38 || Yes |
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| [[AttackDex/RB:191|Glitch Move 0xBF]] || Yes || BF || 191 || [[False type|False]] Water (0x95) || Mirror Move (0x77)/Pound || 0x86 (D) || 98 || 100/256 || 10 || No |
| [[AttackDex/RB:191|Glitch Move 0xBF]] || Yes || BF || 191 || [[False type|False]] Water (0x95) || Mirror Move (0x77)/Pound || 0x86 (D) || 98 || 100/256 || 10 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:192|Glitch Move 0xC0]] || Yes || C0 || 192 || Poison (0x03) || Growl (0x2D) || 0x34 (S) || 43 || 181/256 || 10 || Yes |
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| [[AttackDex/RB:193|Glitch Move 0xC1]] || Yes || C1 || 193 || Ghost (0x08) || Sleep Powder (0x4F) || 0xCE (D, F) || 227 || 38/256 || 0 || No |
| [[AttackDex/RB:193|Glitch Move 0xC1]] || Yes || C1 || 193 || Ghost (0x08) || Sleep Powder (0x4F) || 0xCE (D, F) || 227 || 38/256 || 0 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:194|Glitch Move 0xC2]] || Yes || C2 || 194 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Fire Punch (0x07) || 0x2C (D) || 48 || 43/256 || 50 || Yes |
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| [[AttackDex/RB:195|Glitch Move 0xC3]] || Yes || C3 || 195 || [[TypeDex/RB:066|(PLAYER NAME)? POKé BB(PKMN) dé (0x42)]] || Slam (0x15) || 0x15 (S) || 45 || 85/256 || 6 || No |
| [[AttackDex/RB:195|Glitch Move 0xC3]] || Yes || C3 || 195 || [[TypeDex/RB:066|(PLAYER NAME)? POKé BB(PKMN) dé (0x42)]] || Slam (0x15) || 0x15 (S) || 45 || 85/256 || 6 || No |
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| [[AttackDex/RB:196|HM01]] || No || C4 || 196 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Confusion (0x5D) || 0x8F (D) || 94 || 39/256 || 0 || No |
| [[AttackDex/RB:196|HM01]] || No || C4 || 196 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Confusion (0x5D) || 0x8F (D) || 94 || 39/256 || 0 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:197|HM02]] || No || C5 || 197 || [[TypeDex/RB:063|(Variable name) (0x3F)]] || None (0x00) || 0x03 (D) || 177 || 15/256 || 29 || Yes |
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| [[AttackDex/ |
| [[AttackDex/RBY:198|HM03]] || No || C6 || 198 || Normal (0x00) || Spike Cannon (0x83) || 0x08 (D, RS) || 50 || 8/256 || 59 || Yes |
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| [[AttackDex/ |
| [[AttackDex/RBY:199|HM04]] || No || C7 || 199 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Hyper Beam (0x3F) || 0x50 (D, RRC) || 58 || 21/256 || 21 || Yes |
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| [[AttackDex/RB:200|HM05]] || No || C8 || 200 || [[TypeDex/RB:177|(Variable name) (0xB1)]] || Growl (0x2D) || 0x8F (D) || 102 || 96/256 || 6 || No |
| [[AttackDex/RB:200|HM05]] || No || C8 || 200 || [[TypeDex/RB:177|(Variable name) (0xB1)]] || Growl (0x2D) || 0x8F (D) || 102 || 96/256 || 6 || No |
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| [[AttackDex/RB:201|TM01]] || No || C9 || 201 || [[False type|False]] Normal (0x91) || Agility (0x61) || 0x21 (D) || 39 || 0/256 || 3 || No |
| [[AttackDex/RB:201|TM01]] || No || C9 || 201 || [[False type|False]] Normal (0x91) || Agility (0x61) || 0x21 (D) || 39 || 0/256 || 3 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:202|TM02]] || No || CA || 202 || [[TypeDex/RB:200|(Variable name) (0xC8)]] || Animation (0xB1) || 0x3F (S) || 15 || 131/256 || 8 || Yes |
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| [[AttackDex/RB:203|TM03]] || No || CB || 203 || [[TypeDex/RB:079|(FA7E) (0x4F)]] || Disable (0x32) || 0x00 (D) || 9 || 83/256 || 43 || No |
| [[AttackDex/RB:203|TM03]] || No || CB || 203 || [[TypeDex/RB:079|(FA7E) (0x4F)]] || Disable (0x32) || 0x00 (D) || 9 || 83/256 || 43 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:204|TM04]] || No || CC || 204 || Water (0x15) || Stun Spore (0x4E) || 0x55 (NE) || 21 || 45/256 || 39 || Yes |
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| [[AttackDex/RB:205|TM05]] || No || CD || 205 || [[TypeDex/RB:081|,KPkMn(PLAYER NAME) x X (0x51)]] || Mirror Move (0x77)/Pound || 0x37 (S) || 118 || 120/256 || 33 || No |
| [[AttackDex/RB:205|TM05]] || No || CD || 205 || [[TypeDex/RB:081|,KPkMn(PLAYER NAME) x X (0x51)]] || Mirror Move (0x77)/Pound || 0x37 (S) || 118 || 120/256 || 33 || No |
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| [[AttackDex/RB:206|TM06]] || No || CE || 206 || Poison (0x03) || Tail Whip (0x27) || 0x91 (D, F) || 55 || 177/256 || 6 || No |
| [[AttackDex/RB:206|TM06]] || No || CE || 206 || Poison (0x03) || Tail Whip (0x27) || 0x91 (D, F) || 55 || 177/256 || 6 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:207|TM07]] || No || CF || 207 || Ghost (0x08) || Cut (0x0F) || 0xCE (D, F) || 131 || 50/256 || 0 || Yes |
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| [[AttackDex/ |
| [[AttackDex/RBY:208|TM08]] || No || D0 || 208 || [[TypeDex/RB:035|(Variable name) (0x23)]] || Scratch (0x0A) || 0x2D (D) || 30 || 45/256 || 20 || Yes |
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| [[AttackDex/RB:209|TM09]] || No || D1 || 209 || [[TypeDex/RB:053|(Variable name) (0x35)]] || Fire Punch (0x07) || 0x07 (D, SD) || 255 || 85/256 || 16 || No |
| [[AttackDex/RB:209|TM09]] || No || D1 || 209 || [[TypeDex/RB:053|(Variable name) (0x35)]] || Fire Punch (0x07) || 0x07 (D, SD) || 255 || 85/256 || 16 || No |
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| [[AttackDex/RB:210|TM10]] || No || D2 || 210 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Growth (0x4A) || 0xE1 (D, [[arbitrary code execution|ACE]]) || 74 || 81/256 || 0 || No |
| [[AttackDex/RB:210|TM10]] || No || D2 || 210 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Growth (0x4A) || 0xE1 (D, [[arbitrary code execution|ACE]]) || 74 || 81/256 || 0 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:211|TM11]] || No || D3 || 211 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
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| [[AttackDex/RB:212|TM12]] || No || D4 || 212 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 12/256 || 50 || No |
| [[AttackDex/RB:212|TM12]] || No || D4 || 212 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 12/256 || 50 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:213|TM13]] || No || D5 || 213 || Ice (0x19) || Bind (0x14) || 0x37 (S) || 30 || 7/256 || 7 || Yes |
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| [[AttackDex/RB:214|TM14]] || No || D6 || 214 || [[TypeDex/RB:058|Qi JT (PLAYER NAME)? POKé BB(PKMN) dé W……N (0x3A)]] || Selfdestruct (0x78) || 0x48 (D) || 85 || 75/256 || 29 || No |
| [[AttackDex/RB:214|TM14]] || No || D6 || 214 || [[TypeDex/RB:058|Qi JT (PLAYER NAME)? POKé BB(PKMN) dé W……N (0x3A)]] || Selfdestruct (0x78) || 0x48 (D) || 85 || 75/256 || 29 || No |
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| [[AttackDex/RB:215|TM15]] || No || D7 || 215 || Normal (0x00) || None (internally (Razor Leaf 0x4B)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No |
| [[AttackDex/RB:215|TM15]] || No || D7 || 215 || Normal (0x00) || None (internally (Razor Leaf 0x4B)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:216|TM16]] || No || D8 || 216 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
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| [[AttackDex/RB:217|TM17]] || No || D9 || 217 || [[TypeDex/RB:060|i JT (PLAYER)? POKé BB(PKMN) dé W……N ( |
| [[AttackDex/RB:217|TM17]] || No || D9 || 217 || [[TypeDex/RB:060|i JT (PLAYER)? POKé BB(PKMN) dé W……N (0x3C)]] || None (0x00) || 0x00 (D) || 12 || 45/256 || 50 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:218|TM18]] || No || DA || 218 || Flying (0x02) || Strength (0x46) || 0x50 (RRC) || 7 || 45/256 || 46 || Yes |
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| [[AttackDex/RB:219|TM19]] || No || DB || 219 || [[False type|False]] Normal (0x0E) || Mirror Move (0x77)/Pound || 0x37 (S) || 76 || 78/256 || 36 || No |
| [[AttackDex/RB:219|TM19]] || No || DB || 219 || [[False type|False]] Normal (0x0E) || Mirror Move (0x77)/Pound || 0x37 (S) || 76 || 78/256 || 36 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:220|TM20]] || No || DC || 220 || Normal (0x00) || None (0x00) || None (0x00) || 0 || 42/256 || 10 || Yes |
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| [[AttackDex/RB:221|TM21]] || No || DD || 221 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Hydro Pump (0x38) || 0xF0 (D, PE) || 67 || 2/256 || 0 || No |
| [[AttackDex/RB:221|TM21]] || No || DD || 221 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Hydro Pump (0x38) || 0xF0 (D, PE) || 67 || 2/256 || 0 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:222|TM22]] || No || DE || 222 || [[TypeDex/RB:030|(Variable name) (0x1E)]] || Razor Wind (0x0D) || 0x28 (SFE) || 35 || 50/256 || 20 || Yes |
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| [[AttackDex/RB:223|TM23]] || No || DF || 223 || [[TypeDex/RB:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 4/Varies || No |
| [[AttackDex/RB:223|TM23]] || No || DF || 223 || [[TypeDex/RB:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 4/Varies || No |
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| [[AttackDex/RB:224|TM24]] || No || E0 || 224 || [[TypeDex/RB:040|(Variable name) (0x24)]] || Bide (0x75) || 0x24 (D) || 118 || 81/256 || 0 || No |
| [[AttackDex/RB:224|TM24]] || No || E0 || 224 || [[TypeDex/RB:040|(Variable name) (0x24)]] || Bide (0x75) || 0x24 (D) || 118 || 81/256 || 0 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:225|TM25]] || No || E1 || 225 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
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||
| [[AttackDex/ |
| [[AttackDex/RBY:226|TM26]] || No || E2 || 226 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 14/256 || 45 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:227|TM27]] || No || E3 || 227 || Ice (0x19) || Mega Kick (0x19) || 0x32 (S) || 35 || 7/256 || 3 || Yes |
||
|- |
|- |
||
| [[AttackDex/RB:228|TM28]] || No || E4 || 228 || [[TypeDex/RB:119|(D04A) (0x77)]] || Selfdestruct (0x78) || 0x47 (D) || 85 || 118/256 || 54 || No |
| [[AttackDex/RB:228|TM28]] || No || E4 || 228 || [[TypeDex/RB:119|(D04A) (0x77)]] || Selfdestruct (0x78) || 0x47 (D) || 85 || 118/256 || 54 || No |
||
Line 167: | Line 164: | ||
| [[AttackDex/RB:229|TM29]] || No || E5 || 229 || Normal (0x00) || Mirror Move (0x77)/Pound || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No |
| [[AttackDex/RB:229|TM29]] || No || E5 || 229 || Normal (0x00) || Mirror Move (0x77)/Pound || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:230|TM30]] || No || E6 || 230 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:231|TM31]] || No || E7 || 231 || [[TypeDex/RB:065|(Variable name) (0x41)]] || None (0x00) || 0x00 (NE) || 15 || 80/256 || 40 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:232|TM32]] || No || E8 || 232 || Poison (0x03) || Razor Leaf (0x4B) || 0x2D (D) || 7 || 45/256 || 45 || Yes |
||
|- |
|- |
||
| [[AttackDex/RB:233|TM33]] || No || E9 || 233 || [[False type|False]] Normal (0x80) || Mirror Move (0x77)/Pound || 0x88 (D) || 119 || 121/256 || 31 || No |
| [[AttackDex/RB:233|TM33]] || No || E9 || 233 || [[False type|False]] Normal (0x80) || Mirror Move (0x77)/Pound || 0x88 (D) || 119 || 121/256 || 31 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:234|TM34]] || No || EA || 234 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 36/256 || 10 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:235|TM35]] || No || EB || 235 || Ghost (0x08) || Double Kick (0x18) || 0xC0 (D) || 195 || 6/256 || 0 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:236|TM36]] || No || EC || 236 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Gust (0x10) || 0x28 (D, SFE) || 45 || 56/256 || 35 || Yes |
||
|- |
|- |
||
| [[AttackDex/RB:237|TM37]] || No || ED || 237 || || || || || || || |
| [[AttackDex/RB:237|TM37]] || No || ED || 237 || [[TypeDex/RB:055|(Variable name) (0x37)]] || None (0x00) || 0x02 (D) || 255 || 85/256 || 35 || No |
||
|- |
|- |
||
| [[AttackDex/RB:238|TM38]] || No || EE || 238 || || || || || || || |
| [[AttackDex/RB:238|TM38]] || No || EE || 238 || [[False type|False]] Normal-type (0x10) || Seismic Toss (0x45) || 0xE6 ([[arbitrary code execution|ACE]]) || 70 || 0/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:239|TM39]] || No || EF || 239 || Poison (0x03) || None (0x00) || 0x03 (D) || 42 || 8/256 || 21 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:240|TM40]] || No || F0 || 240 || Normal (0x00) || Low Kick (0x43) || 0x0C (S) || 10 || 17/256 || 63 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:241|TM41]] || No || F1 || 241 || [[TypeDex/RB:050|(Variable name) (0x32)]] || Psybeam (0x3C) || 0x37 (S) || 71 || 0/256 || 2 || Yes |
||
|- |
|- |
||
| [[AttackDex/RB:242|TM42]] || No || F2 || 242 || || || || || || || |
| [[AttackDex/RB:242|TM42]] || No || F2 || 242 || [[False type|False]] Normal (0x0A) || Selfdestruct (0x78) || 0x71 (D, [[arbitrary code execution|ACE]]) || 102 || 120/256 || 34 || No |
||
|- |
|- |
||
| [[AttackDex/RB:243|TM43]] || No || F3 || 243 || || || || || || || |
| [[AttackDex/RB:243|TM43]] || No || F3 || 243 || Normal (0x00) || Egg Bomb (0x79) || 0x10 (PDE) || 28 || 0/256 || 3 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:244|TM44]] || No || F4 || 244 || [[TypeDex/RB:192|(Variable name) (0xC0)]] || Pin Missile (0x2A) || 0x03 (D) || 8 || 67/256 || 12 || Yes |
||
|- |
|- |
||
| [[AttackDex/RB:245|TM45]] || No || F5 || 245 || || || || || || || |
| [[AttackDex/RB:245|TM45]] || No || F5 || 245 || [[TypeDex/RB:083|8 8 9 (0x53)]] || Scratch (0x0A) || 0x00 (D) || 18 || 80/256 || 18 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:246|TM46]] || No || F6 || 246 || Flying (0x02) || None (internally Dig (0x5B)) || 0x46 (S, chance~9.8%) || 0 || 45/256 || 58 || Yes |
||
|- |
|- |
||
| [[AttackDex/RB:247|TM47]] || No || F7 || 247 || || || || || || || |
| [[AttackDex/RB:247|TM47]] || No || F7 || 247 || [[TypeDex/RB:121|CoolTrainer♂ (0x79)]] || Mirror Move (0x77)/Pound || 0xC2 (D) || 121 || 123/256 || 16 || No |
||
|- |
|- |
||
| [[AttackDex/RB:248|TM48]] || No || F8 || 248 || || || || || || || |
| [[AttackDex/RB:248|TM48]] || No || F8 || 248 || Poison (0x03) || None (internally Sand-Attack (0x1C) || 0x62 (F) || 0 || 42/256 || 10 || No |
||
|- |
|- |
||
| [[AttackDex/RB:248 (Nintendo 3DS Virtual Console)|TM48 (Nintendo 3DS Virtual Console)]] || No || F8 || 248 || || || || || || || |
| [[AttackDex/RB:248 (Nintendo 3DS Virtual Console)|TM48 (Nintendo 3DS Virtual Console)]] || No || F8 || 248 || Poison (0x03) || None (internally Sand-Attack (0x1C) || 0x62 (F) || 0 || 42/256 || 10 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:249|TM49]] || No || F9 || 249 || Normal (0x0C) || Ice Punch (0x08) || 0xC0 (D) || 67 || 10/256 || 0 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:250|TM50]] || No || FA || 250 || [[TypeDex/RB:035|(Variable name) (0x23)]] || Fly (0x13) || 0x1E (D) || 56 || 72/256 || 25 || Yes |
||
|- |
|- |
||
| [[AttackDex/RB:251|TM51]] || No || FB || 251 || || || || || || || |
| [[AttackDex/RB:251|TM51]] || No || FB || 251 || [[TypeDex/RB:057|(Variable name) (0x39)]] || None (0x00) || 0x00 (D) || 255 || 85/256 || 49 || No |
||
|- |
|- |
||
| [[AttackDex/RB:252|TM52]] || No || FC || 252 || || || || || || || |
| [[AttackDex/RB:252|TM52]] || No || FC || 252 || [[TypeDex/RB:033|(Variable name) (0x21)]] || Sleep Powder (0x4F) || 0x41 (S) || 80 || 39/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:253|TM53]] || No || FD || 253 || [[TypeDex/RB:047|(Variable name) (0x2F)]] || None (0x00) || 0x00 (S) || 160 || 136/256 || 30 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:254|TM54]] || No || FE || 254 || Normal (0x00) || Animation 0xC2 || 0x08 (D, RS) || 2 || 20/256 || 55 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:255|TM55]] || No || FF || 255 || Normal (0x00) || None (internally String Shot (0x51)) || 0x00 (ND) || 0 || 0/256 || 0 || Yes |
||
|} |
|} |
||
|} |
|} |
||
Line 225: | Line 222: | ||
==In Pokémon Yellow== |
==In Pokémon Yellow== |
||
{| |
{| |
||
{| align=top style="background: grey; -moz-border-radius: 0.5em; border: 5px solid #000000; color: grey" |
|||
|- |
|- |
||
| |
| |
||
{| class="wikitable sortable" |
|||
{| border=1 width="100%" align=left class="sortable" style="background:#f0f0f0; border:1px solid #000000; border-collapse:collapse;" |
|||
|-style="background: silver;" |
|||
! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Red/Blue? |
! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Red/Blue? |
||
|- |
|- |
||
Line 236: | Line 231: | ||
| [[Struggle]] || No || A5 || 165 || Normal || Struggle || 0x30 (D) || 50 || 10 || Yes || Yes |
| [[Struggle]] || No || A5 || 165 || Normal || Struggle || 0x30 (D) || 50 || 10 || Yes || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:166|(blank)]] || Yes || A6 || 166 || [[TypeDex/Y:049|(Variable name) (0x31)]] || Pound (0x01) || 0x2D (D) || 49 || 45/256 || 8 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:167|(blank)]] || No? || A7 || 167 || || || || || || || |
| [[AttackDex/Y:167|(blank)]] || No? || A7 || 167 || [[TypeDex/Y:064|(Variable name) (0x40)]] || Vine Whip (0x16) || 0x03 (D) || 45 || 85/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/Y:168|(PLAYER)aPOKé₽…… (0x59 control character)QPC'TRAINER q]] || Yes || A8 || 168 || || || || || || || |
| [[AttackDex/Y:168|(PLAYER)aPOKé₽…… (0x59 control character)QPC'TRAINER q]] || Yes || A8 || 168 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE4 (D) || 64 || 45/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:169|Glitch Move 0xA9]] || Yes || A9 || 169 || Poison (0x03) || None (0x00) || 0x03 (D) || 164 || 56/256 || 21 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:170|Glitch Move 0xAA]] || Yes || AA || 170 || Normal (0x00) || DoubleSlap (0x03) || 0x08 (D, RS) || 6 || 2/256 || 60 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:171|Glitch Move 0xAB]] || Yes || AB || 171 || [[TypeDex/RB:080|(D031) (0x50)]] || Aurora Beam (0x3E) || 0x3F (S) || 60 || 22/256 || 3 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:172|Glitch Move 0xAC]] || Yes || AC || 172 || || || || || || || |
| [[AttackDex/Y:172|Glitch Move 0xAC]] || Yes || AC || 172 || [[TypeDex/Y:233|Swimmer (0xE9)]] || Growl (0x2D) || 0x8D (D, [[StatDex/Y:092|GS:5C]]) || 102 || 79/256 || 58 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:173|Glitch Move 0xAD]] || Yes || AD || 173 || [[TypeDex/RB:073|(Variable name) (0x49)]] || String Shot (0x51) || 0x21 (D) || 45 || 0/256 || 3 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:174|Glitch Move 0xAE]] || Yes || AE || 174 || [[TypeDex/RB:192|(Variable name) (0xC0)]] || Substitute (0xA4) || 0x03 (D) || 56 || 3/256 || 8 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:175|Glitch Move 0xAF]] || Yes || AF || 175 || [[TypeDex/RB:080|(D031) (0x50)]] || Pay Day (0x06) || 0x00 (D) || 3 || 82/256 || 26 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:176|Glitch Move 0xB0]] || Yes || B0 || 176 || Poison (0x03) || Petal Dance (0x50) || 0x64 (D) || 22 || 45/256 || 37 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:177|Glitch Move 0xB1]] || Yes || B1 || 177 || || || || || || || |
| [[AttackDex/Y:177|Glitch Move 0xB1]] || Yes || B1 || 177 || [[False type|False]] Fighting (0x81) || Mirror Move (0x77)/Pound || 0x61 (D, [[arbitrary code execution|ACE]] || 65 || 67/256 || 33 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:178|Glitch Move 0xB2]] || Yes || B2 || 178 || Poison (0x03) || Growl (0x2D) || 0x49 (D) || 22 || 164/256 || 10 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:179|Glitch Move 0xB3]] || Yes || B3 || 179 || Ghost (0x08) || Hydro Pump (0x38) || 0xC0 (D) || 3 || 6/256 || 0 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:180|Glitch Move 0xB4]] || Yes || B4 || 180 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Comet Punch (0x04) || 0x27 (D, CT) || 52 || 65/256 || 50 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:181|Glitch Move 0xB5]] || Yes || B5 || 181 || || || || || || || |
| [[AttackDex/Y:181|Glitch Move 0xB5]] || Yes || B5 || 181 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Bind (0x14) || 0x14 (S) || 45 || 85/256 || 5 || No |
||
|- |
|- |
||
| [[AttackDex/Y:182|Glitch Move 0xB6]] || Yes || B6 || 182 || || || || || || || |
| [[AttackDex/Y:182|Glitch Move 0xB6]] || Yes || B6 || 182 || [[False type|False]] Normal (0x0A) || Confusion (0x5D) || 0xFC (D, [[arbitrary code execution|FC]]) || 94 || 45/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:183|Glitch Move 0xB7]] || Yes || B7 || 183 || Poison (0x03) || None (0x00) || 0x03 (D) || 181 || 79/256 || 29 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:184|Glitch Move 0xB8]] || Yes || B8 || 184 || || || || || || || |
| [[AttackDex/Y:184|Glitch Move 0xB8]] || Yes || B8 || 184 || Normal (0x00) || Glitch animation 0xE3 || 0x08 (D, RS) || 38 || 5/256 || 58 || No |
||
|- |
|- |
||
| [[AttackDex/Y:185|Glitch Move 0xB9]] || Yes || B9 || 185 || || || || || || || |
| [[AttackDex/Y:185|Glitch Move 0xB9]] || Yes || B9 || 185 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Peck (0x40) || 0x3A (S) || 80 || 20/256 || 20 || No |
||
|- |
|- |
||
| [[AttackDex/Y:186|Glitch Move 0xBA]] || Yes || BA || 186 || || || || || || || |
| [[AttackDex/Y:186|Glitch Move 0xBA]] || Yes || BA || 186 || [[TypeDex/Y:200|(Variable name) (0xC8)]] || Growl (0x2D) || 0x8E (D, [[StatDex/Y:093|CS:5D]] || 102 || 96/256 || 37 || No |
||
|- |
|- |
||
| [[AttackDex/Y:187|Glitch Move 0xBB]] || Yes || BB || 187 || || || || || || || |
| [[AttackDex/Y:187|Glitch Move 0xBB]] || Yes || BB || 187 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Quick Attack (0x62) || 0x0A (S) || 45 || 0/256 || 3 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:188|Glitch Move 0xBC]] || Yes || BC || 188 || [[TypeDex/RB:200|(Variable name (0xC8)]] || Animation (0xB5) || 0x03 (D) || 79 || 227/256 || 8 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:189|Glitch Move 0xBD]] || Yes || BD || 189 || || || || || || || |
| [[AttackDex/Y:189|Glitch Move 0xBD]] || Yes || BD || 189 || [[TypeDex/Y:078|3lゥ (0x4E)]] || Double-Edge (0x26) || 0x00 (D) || 6 || 84/256 || 21 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:190|Glitch Move 0xBE]] || Yes || BE || 190 || Flying (0x02) || Teleport (0x64) || 0x55 (NE) || 20 || 45/256 || 38 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:191|Glitch Move 0xBF]] || Yes || BF || 191 || || || || || || || |
| [[AttackDex/Y:191|Glitch Move 0xBF]] || Yes || BF || 191 || Normal (0x00) || Mirror Move (0x77)/Pound || 0xA9 (D, F) || 100 || 103/256 || 10 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:192|Glitch Move 0xC0]] || Yes || C0 || 192 || Poison (0x03) || Growl (0x2D) || 0x34 (S) || 43 || 181/256 || 10 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:193|Glitch Move 0xC1]] || Yes || C1 || 193 || || || || || || || |
| [[AttackDex/Y:193|Glitch Move 0xC1]] || Yes || C1 || 193 || Ghost (0x08) || Sleep Powder (0x4F) || 0xCE (D, F) || 227 || 46/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:194|Glitch Move 0xC2]] || Yes || C2 || 194 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Fire Punch (0x07) || 0x2C (D) || 48 || 43/256 || 50 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:195|Glitch Move 0xC3]] || Yes || C3 || 195 || || || || || || || |
| [[AttackDex/Y:195|Glitch Move 0xC3]] || Yes || C3 || 195 || [[TypeDex/Y:066|B Enemy (PKMN)W n L:C O (RIVAL)C (0x42)]] || Slam (0x15) || 0x15 (S) || 45 || 85/256 || 31 || No |
||
|- |
|- |
||
| [[AttackDex/Y:196|HM01]] || No || C4 || 196 || || || || || || || |
| [[AttackDex/Y:196|HM01]] || No || C4 || 196 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Hypnosis (0x5F) || 0x4B (D) || 96 || 39/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:197|HM02]] || No || C5 || 197 || [[TypeDex/Y:063|(Variable name) (0x3F)]] || None (0x00) || 0x03 (D) || 177 || 15/256 || 29 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:198|HM03]] || No || C6 || 198 || Normal (0x00) || Spike Cannon (0x83) || 0x08 (D, RS) || 50 || 8/256 || 59 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:199|HM04]] || No || C7 || 199 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Hyper Beam (0x3F) || 0x50 (D, RRC) || 58 || 21/256 || 21 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:200|HM05]] || No || C8 || 200 || || || || || || || |
| [[AttackDex/Y:200|HM05]] || No || C8 || 200 || [[False type|False]] Normal (0x8E) || Growl (0x2D) || 0x8F (D) || 102 || 98/256 || 20 || No |
||
|- |
|- |
||
| [[AttackDex/Y:201|TM01]] || No || C9 || 201 || || || || || || || |
| [[AttackDex/Y:201|TM01]] || No || C9 || 201 || [[False type|False]] Normal (0x91) || Teleport (0x64) || 0x21 (D) || 39 || 0/256 || 3 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:202|TM02]] || No || CA || 202 || [[TypeDex/Y:200|(Variable name) (0xC8)]] || Animation (0xB1) || 0x3F (S) || 15 || 131/256 || 8 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:203|TM03]] || No || CB || 203 || || || || || || || |
| [[AttackDex/Y:203|TM03]] || No || CB || 203 || [[TypeDex/Y:079|(FA7E) (0x4F)]] || Disable (0x32) || 0x00 (D) || 9 || 83/256 || 43 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:204|TM04]] || No || CC || 204 || Water (0x15) || Stun Spore (0x4E) || 0x55 (NE) || 21 || 45/256 || 39 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:205|TM05]] || No || CD || 205 || || || || || || || |
| [[AttackDex/Y:205|TM05]] || No || CD || 205 || [[False type|False]] Normal (0x0B) || Mirror Move (0x77)/Pound || 0xFA (D, [[arbitrary code execution|ACE]] || 117 || 120/256 || 33 || No |
||
|- |
|- |
||
| [[AttackDex/Y:206|TM06]] || No || CE || 206 || || || || || || || |
| [[AttackDex/Y:206|TM06]] || No || CE || 206 || Poison (0x03) || Tail Whip (0x27) || 0x91 (D, F) || 55 || 177/256 || 6 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:207|TM07]] || No || CF || 207 || Ghost (0x08) || Cut (0x0F) || 0xCE (D, F) || 131 || 50/256 || 0 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:208|TM08]] || No || D0 || 208 || [[TypeDex/Y:035|(Variable name) (0x23)]] || Scratch (0x0A) || 0x2D (D) || 30 || 45/256 || 20 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:209|TM09]] || No || D1 || 209 || || || || || || || |
| [[AttackDex/Y:209|TM09]] || No || D1 || 209 || [[TypeDex/Y:053|(Variable name) (0x35)]] || Fire Punch (0x07) || 0x07 (D, SD) || 255 || 85/256 || 5 || No |
||
|- |
|- |
||
| [[AttackDex/Y:210|TM10]] || No || D2 || 210 || || || || || || || |
| [[AttackDex/Y:210|TM10]] || No || D2 || 210 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Razor Leaf (0x4B) || 0xE8 (D, F) || 75 || 81/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:211|TM11]] || No || D3 || 211 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:212|TM12]] || No || D4 || 212 || || || || || || || |
| [[AttackDex/Y:212|TM12]] || No || D4 || 212 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 11/256 || 50 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:213|TM13]] || No || D5 || 213 || Ice (0x19) || Bind (0x14) || 0x37 (S) || 30 || 7/256 || 7 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:214|TM14]] || No || D6 || 214 || || || || || || || |
| [[AttackDex/Y:214|TM14]] || No || D6 || 214 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Selfdestruct (0x78) || 0x48 (D) || 85 || 76/256 || 3 || No |
||
|- |
|- |
||
| [[AttackDex/Y:215|TM15]] || No || D7 || 215 || || || || || || || |
| [[AttackDex/Y:215|TM15]] || No || D7 || 215 || Normal (0x00) || None (internally SolarBeam (0x4C)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:216|TM16]] || No || D8 || 216 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:217|TM17]] || No || D9 || 217 || || || || || || || |
| [[AttackDex/Y:217|TM17]] || No || D9 || 217 || [[TypeDex/Y:060|. .s.a Enemy (PKMN)W n L:C O (RIVAL)C (0x3C)]] || None (0x00) || 0x00 (D) || 12 || 45/256 || 50 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:218|TM18]] || No || DA || 218 || Flying (0x02) || Strength (0x46) || 0x50 (RRC) || 7 || 45/256 || 46 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:219|TM19]] || No || DB || 219 || || || || || || || |
| [[AttackDex/Y:219|TM19]] || No || DB || 219 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Mirror Move (0x77)/Pound || 0x5D (D, F) || 77 || 79/256 || 36 || No |
||
|- |
|- |
||
| [[AttackDex/Y:219 (Nintendo 3DS Virtual Console)|TM19 (Nintendo 3DS Virtual Console)]] || No || DB || 219 || || || || || || || |
| [[AttackDex/Y:219 (Nintendo 3DS Virtual Console)|TM19 (Nintendo 3DS Virtual Console)]] || No || DB || 219 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Mirror Move (0x77)/Pound || 0x5D (D) || 77 || 79/256 || 36 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:220|TM20]] || No || DC || 220 || Normal (0x00) || None (0x00) || None (0x00) || 0 || 42/256 || 10 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:221|TM21]] || No || DD || 221 || || || || || || || |
| [[AttackDex/Y:221|TM21]] || No || DD || 221 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Hydro Pump (0x38) || 0xF0 (D, F) || 67 || 66/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:222|TM22]] || No || DE || 222 || [[TypeDex/Y:030|(Variable name) (0x1E)]] || Razor Wind (0x0D) || 0x28 (SFE) || 35 || 50/256 || 20 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:223|TM23]] || No || DF || 223 || || || || || || || |
| [[AttackDex/Y:223|TM23]] || No || DF || 223 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 2 || No |
||
|- |
|- |
||
| [[AttackDex/Y:224|TM24]] || No || E0 || 224 || || || || || || || |
| [[AttackDex/Y:224|TM24]] || No || E0 || 224 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Mirror Move (0x77)/Pound || 0xB4 (D) || 119 || 81/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:225|TM25]] || No || E1 || 225 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:226|TM26]] || No || E2 || 226 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 14/256 || 45 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:227|TM27]] || No || E3 || 227 || Ice (0x19) || Mega Kick (0x19) || 0x32 (S) || 35 || 7/256 || 3 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:228|TM28]] || No || E4 || 228 || || || || || || || |
| [[AttackDex/Y:228|TM28]] || No || E4 || 228 || Bug (0x07) || Selfdestruct (0x78) || 0x47 (D) || 85 || 120/256 || 30 || No |
||
|- |
|- |
||
| [[AttackDex/Y:229|TM29]] || No || E5 || 229 || || || || || || || |
| [[AttackDex/Y:229|TM29]] || No || E5 || 229 || Normal (0x00) || None (internally Selfdestruct (0x78)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:230|TM30]] || No || E6 || 230 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:231|TM31]] || No || E7 || 231 || [[TypeDex/RB:065|(Variable name) (0x41)]] || None (0x00) || 0x00 (NE) || 15 || 80/256 || 40 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:232|TM32]] || No || E8 || 232 || Poison (0x03) || Razor Leaf (0x4B) || 0x2D (D) || 7 || 45/256 || 45 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:233|TM33]] || No || E9 || 233 || || || || || || || |
| [[AttackDex/Y:233|TM33]] || No || E9 || 233 || [[TypeDex/Y:042|(Variable name) (0x2A)]] || Thrash/Pound (internally Mirror Move 0x77) || 0x1B (D) || 121 || 123/256 || 31 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:234|TM34]] || No || EA || 234 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 36/256 || 10 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:235|TM35]] || No || EB || 235 || Ghost (0x08) || Double Kick (0x18) || 0xC0 (D) || 195 || 6/256 || 0 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:236|TM36]] || No || EC || 236 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Gust (0x10) || 0x28 (D, SFE) || 45 || 56/256 || 35 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:237|TM37]] || No || ED || 237 || || || || || || || |
| [[AttackDex/Y:237|TM37]] || No || ED || 237 || [[TypeDex/Y:055|(Variable name) (0x37)]] || None (0x00) || 0x02 (D) || 255 || 85/256 || 10 || No |
||
|- |
|- |
||
| [[AttackDex/Y:238|TM38]] || No || EE || 238 || || || || || || || |
| [[AttackDex/Y:238|TM38]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, F) || 70 || 0/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/Y:238 (Nintendo 3DS Virtual Console)|TM38 (Nintendo 3DS Virtual Console)]] || No || EE || 238 || || || || || || || |
| [[AttackDex/Y:238 (Nintendo 3DS Virtual Console)|TM38 (Nintendo 3DS Virtual Console)]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, PE) || 70 || 0/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:239|TM39]] || No || EF || 239 || Poison (0x03) || None (0x00) || 0x03 (D) || 42 || 8/256 || 21 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:240|TM40]] || No || F0 || 240 || Normal (0x00) || Low Kick (0x43) || 0x0C (S) || 10 || 17/256 || 63 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:241|TM41]] || No || F1 || 241 || [[TypeDex/Y:050|(Variable name) (0x32)]] || Psybeam (0x3C) || 0x37 (S) || 71 || 0/256 || 2 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:242|TM42]] || No || F2 || 242 || || || || || || || |
| [[AttackDex/Y:242|TM42]] || No || F2 || 242 || [[TypeDex/Y:198|(Variable name) (0xC6)]] || Selfdestruct (0x78) || 0x71 (D, [[arbitrary code execution|ACE]]) || 102 || 118/256 || 43 || No |
||
|- |
|- |
||
| [[AttackDex/Y:243|TM43]] || No || F3 || 243 || || || || || || || |
| [[AttackDex/Y:243|TM43]] || No || F3 || 243 || Normal (0x00) || Selfdestruct (0x78) || 0x10 (D, PDE) || 28 || 0/256 || 3 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:244|TM44]] || No || F4 || 244 || [[TypeDex/Y:192|(Variable name) (0xC0)]] || Pin Missile (0x2A) || 0x03 (D) || 8 || 67/256 || 12 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:245|TM45]] || No || F5 || 245 || || || || || || || |
| [[AttackDex/Y:245|TM45]] || No || F5 || 245 || [[TypeDex/Y:083|V (0x53)]] || Scratch (0x0A) || 0x00 (D) || 18 || 80/256 || 18 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:246|TM46]] || No || F6 || 246 || Flying (0x02) || None (internally Dig (0x5B)) || 0x46 (S, chance~9.8%) || 0 || 45/256 || 58 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:247|TM47]] || No || F7 || 247 || || || || || || || |
| [[AttackDex/Y:247|TM47]] || No || F7 || 247 || [[TypeDex/Y:209|TM. (0xD1)]] || Mirror Move (0x77)/Pound || 0x92 (D, [[StatDex/Y:079|CS:4F]] || 120 || 122/256 || 16 || No |
||
|- |
|- |
||
| [[AttackDex/Y:248|TM48]] || No || F8 || 248 || || || || || || || |
| [[AttackDex/Y:248|TM48]] || No || F8 || 248 || Poison (0x03) || Sand-Attack (0x1C) || 0x62 (PE) || 0 || 42/256 || 10 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:249|TM49]] || No || F9 || 249 || Normal (0x0C) || Ice Punch (0x08) || 0xC0 (D) || 67 || 10/256 || 0 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:250|TM50]] || No || FA || 250 || [[TypeDex/Y:035|(Variable name) (0x23)]] || Fly (0x13) || 0x1E (D) || 56 || 72/256 || 25 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:251|TM51]] || No || FB || 251 || || || || || || || |
| [[AttackDex/Y:251|TM51]] || No || FB || 251 || [[TypeDex/Y:057|(Variable name) (0x39)]] || None (0x00) || 0x00 (D) || 255 || 85/256 || 3 || No |
||
|- |
|- |
||
| [[AttackDex/Y:252|TM52]] || No || FC || 252 || || || || || || || |
| [[AttackDex/Y:252|TM52]] || No || FC || 252 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Petal Dance (0x50) || 0xF8 (D) || 80 || 39/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:253|TM53]] || No || FD || 253 || [[TypeDex/RB:047|(Variable name) (0x2F)]] || None (0x00) || 0x00 (S) || 160 || 136/256 || 30 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:254|TM54]] || No || FE || 254 || Normal (0x00) || Animation 0xC2 || 0x08 (D, RS) || 2 || 20/256 || 55 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:255|TM55]] || No || FF || 255 || Normal (0x00) || None (internally String Shot (0x51)) || 0x00 (ND) || 0 || 0/256 || 0 || Yes |
||
|} |
|} |
||
|} |
|} |
Latest revision as of 21:15, 31 December 2020
The AttackDex is a database of glitch moves in the Pokémon games.
Effect bytes in this table are marked with special tags. The meanings are as such:
- D: damaging move
- S: status move
- NE: no effect
- ACE: capable of arbitrary code execution
- F: always freezes the game (if move does not knock out the opponent)
- PE: partial escape glitch move
- CS:XX: changes a glitch stat, XX represents the hex ID of the glitch stat.
- RS: requires a sleeping foe to hit
- CT: has a charge turn
- RRC: requires recharge
- SD: halves foe's Defense and causes user to faint
- SFE: halves foe's HP or deal 1 damage if already at 1 HP (Super Fang's effect)
- PDE: deals damage and gives user's level*2*number of PDE (Pay Day effect) move uses money after battle
Please note: This project was started before the site transitioned into a wiki but is not complete.
While all articles for Pokémon Red, Blue, and Yellow are complete, the table is yet to be completed. The older (now obsolete) listing can be found here (link).
In Pokémon Red and Blue
|
In Pokémon Yellow
|