AttackDex: Difference between revisions
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The '''AttackDex''' is a database of [[glitch move]]s in the Pokémon games. |
The '''AttackDex''' is a database of [[glitch move]]s in the Pokémon games. |
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==In Pokémon Red and Blue== |
==In Pokémon Red and Blue== |
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! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Yellow? |
! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Yellow? |
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| [[AttackDex/RBY:216|TM16]] || No || D8 || 216 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
| [[AttackDex/RBY:216|TM16]] || No || D8 || 216 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
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| [[AttackDex/RB:217|TM17]] || No || D9 || 217 || [[TypeDex/RB:060|i JT (PLAYER)? POKé BB(PKMN) dé W……N ( |
| [[AttackDex/RB:217|TM17]] || No || D9 || 217 || [[TypeDex/RB:060|i JT (PLAYER)? POKé BB(PKMN) dé W……N (0x3C)]] || None (0x00) || 0x00 (D) || 12 || 45/256 || 50 || No |
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| [[AttackDex/RBY:218|TM18]] || No || DA || 218 || Flying (0x02) || Strength (0x46) || 0x50 (RRC) || 7 || 45/256 || 46 || Yes |
| [[AttackDex/RBY:218|TM18]] || No || DA || 218 || Flying (0x02) || Strength (0x46) || 0x50 (RRC) || 7 || 45/256 || 46 || Yes |
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==In Pokémon Yellow== |
==In Pokémon Yellow== |
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{| align=top style="background: grey; -moz-border-radius: 0.5em; border: 5px solid #000000; color: grey" |
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{| class="wikitable sortable" |
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{| border=1 width="100%" align=left class="sortable" style="background:#f0f0f0; border:1px solid #000000; border-collapse:collapse;" |
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|-style="background: silver;" |
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! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Red/Blue? |
! Move name !! May cause Super Glitch? !! Hex ID !! Dec ID !! Type !! Animation !! Effect byte !! Power !! Accuracy !! PP (no PP Ups) !! Identical in Red/Blue? |
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| [[Struggle]] || No || A5 || 165 || Normal || Struggle || 0x30 (D) || 50 || 10 || Yes || Yes |
| [[Struggle]] || No || A5 || 165 || Normal || Struggle || 0x30 (D) || 50 || 10 || Yes || Yes |
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| [[AttackDex/RBY:166|(blank)]] || Yes || A6 || 166 || [[TypeDex/ |
| [[AttackDex/RBY:166|(blank)]] || Yes || A6 || 166 || [[TypeDex/Y:049|(Variable name) (0x31)]] || Pound (0x01) || 0x2D (D) || 49 || 45/256 || 8 || Yes |
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| [[AttackDex/Y:167|(blank)]] || No? || A7 || 167 || || || || || || || |
| [[AttackDex/Y:167|(blank)]] || No? || A7 || 167 || [[TypeDex/Y:064|(Variable name) (0x40)]] || Vine Whip (0x16) || 0x03 (D) || 45 || 85/256 || 0 || No |
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| [[AttackDex/Y:168|(PLAYER)aPOKé₽…… (0x59 control character)QPC'TRAINER q]] || Yes || A8 || 168 || || || || || || || |
| [[AttackDex/Y:168|(PLAYER)aPOKé₽…… (0x59 control character)QPC'TRAINER q]] || Yes || A8 || 168 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Peck (0x40) || 0xE4 (D) || 64 || 45/256 || 0 || No |
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| [[AttackDex/RBY:169|Glitch Move 0xA9]] || Yes || A9 || 169 || Poison (0x03) || None (0x00) || 0x03 (D) || 164 || 56/256 || 21 || Yes |
| [[AttackDex/RBY:169|Glitch Move 0xA9]] || Yes || A9 || 169 || Poison (0x03) || None (0x00) || 0x03 (D) || 164 || 56/256 || 21 || Yes |
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| [[AttackDex/RBY:171|Glitch Move 0xAB]] || Yes || AB || 171 || [[TypeDex/RB:080|(D031) (0x50)]] || Aurora Beam (0x3E) || 0x3F (S) || 60 || 22/256 || 3 || Yes |
| [[AttackDex/RBY:171|Glitch Move 0xAB]] || Yes || AB || 171 || [[TypeDex/RB:080|(D031) (0x50)]] || Aurora Beam (0x3E) || 0x3F (S) || 60 || 22/256 || 3 || Yes |
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| [[AttackDex/Y:172|Glitch Move 0xAC]] || Yes || AC || 172 || || || || || || || |
| [[AttackDex/Y:172|Glitch Move 0xAC]] || Yes || AC || 172 || [[TypeDex/Y:233|Swimmer (0xE9)]] || Growl (0x2D) || 0x8D (D, [[StatDex/Y:092|GS:5C]]) || 102 || 79/256 || 58 || No |
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| [[AttackDex/RBY:173|Glitch Move 0xAD]] || Yes || AD || 173 || [[TypeDex/RB:073|(Variable name) (0x49)]] || String Shot (0x51) || 0x21 (D) || 45 || 0/256 || 3 || Yes |
| [[AttackDex/RBY:173|Glitch Move 0xAD]] || Yes || AD || 173 || [[TypeDex/RB:073|(Variable name) (0x49)]] || String Shot (0x51) || 0x21 (D) || 45 || 0/256 || 3 || Yes |
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| [[AttackDex/RBY:176|Glitch Move 0xB0]] || Yes || B0 || 176 || Poison (0x03) || Petal Dance (0x50) || 0x64 (D) || 22 || 45/256 || 37 || Yes |
| [[AttackDex/RBY:176|Glitch Move 0xB0]] || Yes || B0 || 176 || Poison (0x03) || Petal Dance (0x50) || 0x64 (D) || 22 || 45/256 || 37 || Yes |
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| [[AttackDex/Y:177|Glitch Move 0xB1]] || Yes || B1 || 177 || || || || || || || |
| [[AttackDex/Y:177|Glitch Move 0xB1]] || Yes || B1 || 177 || [[False type|False]] Fighting (0x81) || Mirror Move (0x77)/Pound || 0x61 (D, [[arbitrary code execution|ACE]] || 65 || 67/256 || 33 || No |
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| [[AttackDex/RBY:178|Glitch Move 0xB2]] || Yes || B2 || 178 || Poison (0x03) || Growl (0x2D) || 0x49 (D) || 22 || 164/256 || 10 || Yes |
| [[AttackDex/RBY:178|Glitch Move 0xB2]] || Yes || B2 || 178 || Poison (0x03) || Growl (0x2D) || 0x49 (D) || 22 || 164/256 || 10 || Yes |
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| [[AttackDex/RBY:180|Glitch Move 0xB4]] || Yes || B4 || 180 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Comet Punch (0x04) || 0x27 (D, CT) || 52 || 65/256 || 50 || Yes |
| [[AttackDex/RBY:180|Glitch Move 0xB4]] || Yes || B4 || 180 || [[TypeDex/RB:043|(Variable name) (0x2B)]] || Comet Punch (0x04) || 0x27 (D, CT) || 52 || 65/256 || 50 || Yes |
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| [[AttackDex/Y:181|Glitch Move 0xB5]] || Yes || B5 || 181 || || || || || || || |
| [[AttackDex/Y:181|Glitch Move 0xB5]] || Yes || B5 || 181 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Bind (0x14) || 0x14 (S) || 45 || 85/256 || 5 || No |
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| [[AttackDex/Y:182|Glitch Move 0xB6]] || Yes || B6 || 182 || || || || || || || |
| [[AttackDex/Y:182|Glitch Move 0xB6]] || Yes || B6 || 182 || [[False type|False]] Normal (0x0A) || Confusion (0x5D) || 0xFC (D, [[arbitrary code execution|FC]]) || 94 || 45/256 || 0 || No |
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| [[AttackDex/RBY:183|Glitch Move 0xB7]] || Yes || B7 || 183 || Poison (0x03) || None (0x00) || 0x03 (D) || 181 || 79/256 || 29 || Yes |
| [[AttackDex/RBY:183|Glitch Move 0xB7]] || Yes || B7 || 183 || Poison (0x03) || None (0x00) || 0x03 (D) || 181 || 79/256 || 29 || Yes |
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| [[AttackDex/Y:184|Glitch Move 0xB8]] || Yes || B8 || 184 || || || || || || || |
| [[AttackDex/Y:184|Glitch Move 0xB8]] || Yes || B8 || 184 || Normal (0x00) || Glitch animation 0xE3 || 0x08 (D, RS) || 38 || 5/256 || 58 || No |
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| [[AttackDex/Y:185|Glitch Move 0xB9]] || Yes || B9 || 185 || || || || || || || |
| [[AttackDex/Y:185|Glitch Move 0xB9]] || Yes || B9 || 185 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Peck (0x40) || 0x3A (S) || 80 || 20/256 || 20 || No |
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| [[AttackDex/Y:186|Glitch Move 0xBA]] || Yes || BA || 186 || || || || || || || |
| [[AttackDex/Y:186|Glitch Move 0xBA]] || Yes || BA || 186 || [[TypeDex/Y:200|(Variable name) (0xC8)]] || Growl (0x2D) || 0x8E (D, [[StatDex/Y:093|CS:5D]] || 102 || 96/256 || 37 || No |
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| [[AttackDex/Y:187|Glitch Move 0xBB]] || Yes || BB || 187 || || || || || || || |
| [[AttackDex/Y:187|Glitch Move 0xBB]] || Yes || BB || 187 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Quick Attack (0x62) || 0x0A (S) || 45 || 0/256 || 3 || No |
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| [[AttackDex/RBY:188|Glitch Move 0xBC]] || Yes || BC || 188 || [[TypeDex/RB:200|(Variable name (0xC8)]] || Animation (0xB5) || 0x03 (D) || 79 || 227/256 || 8 || Yes |
| [[AttackDex/RBY:188|Glitch Move 0xBC]] || Yes || BC || 188 || [[TypeDex/RB:200|(Variable name (0xC8)]] || Animation (0xB5) || 0x03 (D) || 79 || 227/256 || 8 || Yes |
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| [[AttackDex/Y:189|Glitch Move 0xBD]] || Yes || BD || 189 || || || || || || || |
| [[AttackDex/Y:189|Glitch Move 0xBD]] || Yes || BD || 189 || [[TypeDex/Y:078|3lゥ (0x4E)]] || Double-Edge (0x26) || 0x00 (D) || 6 || 84/256 || 21 || No |
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| [[AttackDex/ |
| [[AttackDex/RBY:190|Glitch Move 0xBE]] || Yes || BE || 190 || Flying (0x02) || Teleport (0x64) || 0x55 (NE) || 20 || 45/256 || 38 || Yes |
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| [[AttackDex/Y:191|Glitch Move 0xBF]] || Yes || BF || 191 || || || || || || || |
| [[AttackDex/Y:191|Glitch Move 0xBF]] || Yes || BF || 191 || Normal (0x00) || Mirror Move (0x77)/Pound || 0xA9 (D, F) || 100 || 103/256 || 10 || No |
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| [[AttackDex/RBY:192|Glitch Move 0xC0]] || Yes || C0 || 192 || Poison (0x03) || Growl (0x2D) || 0x34 (S) || 43 || 181/256 || 10 || Yes |
| [[AttackDex/RBY:192|Glitch Move 0xC0]] || Yes || C0 || 192 || Poison (0x03) || Growl (0x2D) || 0x34 (S) || 43 || 181/256 || 10 || Yes |
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| [[AttackDex/Y:193|Glitch Move 0xC1]] || Yes || C1 || 193 || || || || || || || |
| [[AttackDex/Y:193|Glitch Move 0xC1]] || Yes || C1 || 193 || Ghost (0x08) || Sleep Powder (0x4F) || 0xCE (D, F) || 227 || 46/256 || 0 || No |
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| [[AttackDex/RBY:194|Glitch Move 0xC2]] || Yes || C2 || 194 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Fire Punch (0x07) || 0x2C (D) || 48 || 43/256 || 50 || Yes |
| [[AttackDex/RBY:194|Glitch Move 0xC2]] || Yes || C2 || 194 || [[TypeDex/RB:065|(Variable name) (0x41)]] || Fire Punch (0x07) || 0x2C (D) || 48 || 43/256 || 50 || Yes |
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| [[AttackDex/Y:195|Glitch Move 0xC3]] || Yes || C3 || 195 || || || || || || || |
| [[AttackDex/Y:195|Glitch Move 0xC3]] || Yes || C3 || 195 || [[TypeDex/Y:066|B Enemy (PKMN)W n L:C O (RIVAL)C (0x42)]] || Slam (0x15) || 0x15 (S) || 45 || 85/256 || 31 || No |
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| [[AttackDex/Y:196|HM01]] || No || C4 || 196 || || || || || || || |
| [[AttackDex/Y:196|HM01]] || No || C4 || 196 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Hypnosis (0x5F) || 0x4B (D) || 96 || 39/256 || 0 || No |
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| [[AttackDex/RBY:197|HM02]] || No || C5 || 197 || [[TypeDex/ |
| [[AttackDex/RBY:197|HM02]] || No || C5 || 197 || [[TypeDex/Y:063|(Variable name) (0x3F)]] || None (0x00) || 0x03 (D) || 177 || 15/256 || 29 || Yes |
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| [[AttackDex/RBY:198|HM03]] || No || C6 || 198 || Normal (0x00) || Spike Cannon (0x83) || 0x08 (D, RS) || 50 || 8/256 || 59 || Yes |
| [[AttackDex/RBY:198|HM03]] || No || C6 || 198 || Normal (0x00) || Spike Cannon (0x83) || 0x08 (D, RS) || 50 || 8/256 || 59 || Yes |
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| [[AttackDex/RBY:199|HM04]] || No || C7 || 199 || [[TypeDex/ |
| [[AttackDex/RBY:199|HM04]] || No || C7 || 199 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Hyper Beam (0x3F) || 0x50 (D, RRC) || 58 || 21/256 || 21 || Yes |
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| [[AttackDex/Y:200|HM05]] || No || C8 || 200 || || || || || || || |
| [[AttackDex/Y:200|HM05]] || No || C8 || 200 || [[False type|False]] Normal (0x8E) || Growl (0x2D) || 0x8F (D) || 102 || 98/256 || 20 || No |
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| [[AttackDex/Y:201|TM01]] || No || C9 || 201 || || || || || || || |
| [[AttackDex/Y:201|TM01]] || No || C9 || 201 || [[False type|False]] Normal (0x91) || Teleport (0x64) || 0x21 (D) || 39 || 0/256 || 3 || No |
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| [[AttackDex/RBY:202|TM02]] || No || CA || 202 || [[TypeDex/ |
| [[AttackDex/RBY:202|TM02]] || No || CA || 202 || [[TypeDex/Y:200|(Variable name) (0xC8)]] || Animation (0xB1) || 0x3F (S) || 15 || 131/256 || 8 || Yes |
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| [[AttackDex/Y:203|TM03]] || No || CB || 203 || || || || || || || |
| [[AttackDex/Y:203|TM03]] || No || CB || 203 || [[TypeDex/Y:079|(FA7E) (0x4F)]] || Disable (0x32) || 0x00 (D) || 9 || 83/256 || 43 || No |
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| [[AttackDex/RBY:204|TM04]] || No || CC || 204 || Water (0x15) || Stun Spore (0x4E) || 0x55 (NE) || 21 || 45/256 || 39 || Yes |
| [[AttackDex/RBY:204|TM04]] || No || CC || 204 || Water (0x15) || Stun Spore (0x4E) || 0x55 (NE) || 21 || 45/256 || 39 || Yes |
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| [[AttackDex/Y:205|TM05]] || No || CD || 205 || || || || || || || |
| [[AttackDex/Y:205|TM05]] || No || CD || 205 || [[False type|False]] Normal (0x0B) || Mirror Move (0x77)/Pound || 0xFA (D, [[arbitrary code execution|ACE]] || 117 || 120/256 || 33 || No |
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| [[AttackDex/Y:206|TM06]] || No || CE || 206 || || || || || || || |
| [[AttackDex/Y:206|TM06]] || No || CE || 206 || Poison (0x03) || Tail Whip (0x27) || 0x91 (D, F) || 55 || 177/256 || 6 || No |
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| [[AttackDex/RBY:207|TM07]] || No || CF || 207 || Ghost (0x08) || Cut (0x0F) || 0xCE (D, F) || 131 || 50/256 || 0 || Yes |
| [[AttackDex/RBY:207|TM07]] || No || CF || 207 || Ghost (0x08) || Cut (0x0F) || 0xCE (D, F) || 131 || 50/256 || 0 || Yes |
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| [[AttackDex/RBY:208|TM08]] || No || D0 || 208 || [[TypeDex/ |
| [[AttackDex/RBY:208|TM08]] || No || D0 || 208 || [[TypeDex/Y:035|(Variable name) (0x23)]] || Scratch (0x0A) || 0x2D (D) || 30 || 45/256 || 20 || Yes |
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| [[AttackDex/Y:209|TM09]] || No || D1 || 209 || || || || || || || |
| [[AttackDex/Y:209|TM09]] || No || D1 || 209 || [[TypeDex/Y:053|(Variable name) (0x35)]] || Fire Punch (0x07) || 0x07 (D, SD) || 255 || 85/256 || 5 || No |
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| [[AttackDex/Y:210|TM10]] || No || D2 || 210 || || || || || || || |
| [[AttackDex/Y:210|TM10]] || No || D2 || 210 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Razor Leaf (0x4B) || 0xE8 (D, F) || 75 || 81/256 || 0 || No |
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| [[AttackDex/RBY:211|TM11]] || No || D3 || 211 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
| [[AttackDex/RBY:211|TM11]] || No || D3 || 211 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
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| [[AttackDex/Y:212|TM12]] || No || D4 || 212 || || || || || || || |
| [[AttackDex/Y:212|TM12]] || No || D4 || 212 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 11/256 || 50 || No |
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| [[AttackDex/RBY:213|TM13]] || No || D5 || 213 || Ice (0x19) || Bind (0x14) || 0x37 (S) || 30 || 7/256 || 7 || Yes |
| [[AttackDex/RBY:213|TM13]] || No || D5 || 213 || Ice (0x19) || Bind (0x14) || 0x37 (S) || 30 || 7/256 || 7 || Yes |
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| [[AttackDex/Y:214|TM14]] || No || D6 || 214 || || || || || || || |
| [[AttackDex/Y:214|TM14]] || No || D6 || 214 || [[TypeDex/Y:065|(Variable name) (0x41)]] || Selfdestruct (0x78) || 0x48 (D) || 85 || 76/256 || 3 || No |
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| [[AttackDex/Y:215|TM15]] || No || D7 || 215 || || || || || || || |
| [[AttackDex/Y:215|TM15]] || No || D7 || 215 || Normal (0x00) || None (internally SolarBeam (0x4C)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No |
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| [[AttackDex/RBY:216|TM16]] || No || D8 || 216 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
| [[AttackDex/RBY:216|TM16]] || No || D8 || 216 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
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| [[AttackDex/Y:217|TM17]] || No || D9 || 217 || || || || || || || |
| [[AttackDex/Y:217|TM17]] || No || D9 || 217 || [[TypeDex/Y:060|. .s.a Enemy (PKMN)W n L:C O (RIVAL)C (0x3C)]] || None (0x00) || 0x00 (D) || 12 || 45/256 || 50 || No |
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| [[AttackDex/RBY:218|TM18]] || No || DA || 218 || Flying (0x02) || Strength (0x46) || 0x50 (RRC) || 7 || 45/256 || 46 || Yes |
| [[AttackDex/RBY:218|TM18]] || No || DA || 218 || Flying (0x02) || Strength (0x46) || 0x50 (RRC) || 7 || 45/256 || 46 || Yes |
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| [[AttackDex/Y:219|TM19]] || No || DB || 219 || || || || || || || |
| [[AttackDex/Y:219|TM19]] || No || DB || 219 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Mirror Move (0x77)/Pound || 0x5D (D, F) || 77 || 79/256 || 36 || No |
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| [[AttackDex/Y:219 (Nintendo 3DS Virtual Console)|TM19 (Nintendo 3DS Virtual Console)]] || No || DB || 219 || || || || || || || |
| [[AttackDex/Y:219 (Nintendo 3DS Virtual Console)|TM19 (Nintendo 3DS Virtual Console)]] || No || DB || 219 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Mirror Move (0x77)/Pound || 0x5D (D) || 77 || 79/256 || 36 || No |
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| [[AttackDex/RBY:220|TM20]] || No || DC || 220 || Normal (0x00) || None (0x00) || None (0x00) || 0 || 42/256 || 10 || Yes |
| [[AttackDex/RBY:220|TM20]] || No || DC || 220 || Normal (0x00) || None (0x00) || None (0x00) || 0 || 42/256 || 10 || Yes |
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| [[AttackDex/Y:221|TM21]] || No || DD || 221 || || || || || || || |
| [[AttackDex/Y:221|TM21]] || No || DD || 221 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Hydro Pump (0x38) || 0xF0 (D, F) || 67 || 66/256 || 0 || No |
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| [[AttackDex/RBY:222|TM22]] || No || DE || 222 || [[TypeDex/ |
| [[AttackDex/RBY:222|TM22]] || No || DE || 222 || [[TypeDex/Y:030|(Variable name) (0x1E)]] || Razor Wind (0x0D) || 0x28 (SFE) || 35 || 50/256 || 20 || Yes |
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| [[AttackDex/Y:223|TM23]] || No || DF || 223 || || || || || || || |
| [[AttackDex/Y:223|TM23]] || No || DF || 223 || [[TypeDex/Y:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 2 || No |
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| [[AttackDex/Y:224|TM24]] || No || E0 || 224 || || || || || || || |
| [[AttackDex/Y:224|TM24]] || No || E0 || 224 || [[TypeDex/Y:040|(Variable name) (0x28)]] || Mirror Move (0x77)/Pound || 0xB4 (D) || 119 || 81/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/RBY:225|TM25]] || No || E1 || 225 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
| [[AttackDex/RBY:225|TM25]] || No || E1 || 225 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
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Line 363: | Line 357: | ||
| [[AttackDex/RBY:227|TM27]] || No || E3 || 227 || Ice (0x19) || Mega Kick (0x19) || 0x32 (S) || 35 || 7/256 || 3 || Yes |
| [[AttackDex/RBY:227|TM27]] || No || E3 || 227 || Ice (0x19) || Mega Kick (0x19) || 0x32 (S) || 35 || 7/256 || 3 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:228|TM28]] || No || E4 || 228 || || || || || || || |
| [[AttackDex/Y:228|TM28]] || No || E4 || 228 || Bug (0x07) || Selfdestruct (0x78) || 0x47 (D) || 85 || 120/256 || 30 || No |
||
|- |
|- |
||
| [[AttackDex/Y:229|TM29]] || No || E5 || 229 || || || || || || || |
| [[AttackDex/Y:229|TM29]] || No || E5 || 229 || Normal (0x00) || None (internally Selfdestruct (0x78)) || 0x6A ([[arbitrary code execution|ACE]]) || 0 || 0/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/RBY:230|TM30]] || No || E6 || 230 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
| [[AttackDex/RBY:230|TM30]] || No || E6 || 230 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 0/256 || 0 || Yes |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:231|TM31]] || No || E7 || 231 || [[TypeDex/RB:065|(Variable name) (0x41)]] || None (0x00) || 0x00 (NE) || 15 || 80/256 || 40 || Yes |
||
|- |
|- |
||
| [[AttackDex/RBY:232|TM32]] || No || E8 || 232 || Poison (0x03) || Razor Leaf (0x4B) || 0x2D (D) || 7 || 45/256 || 45 || Yes |
| [[AttackDex/RBY:232|TM32]] || No || E8 || 232 || Poison (0x03) || Razor Leaf (0x4B) || 0x2D (D) || 7 || 45/256 || 45 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:233|TM33]] || No || E9 || 233 || || || || || || || |
| [[AttackDex/Y:233|TM33]] || No || E9 || 233 || [[TypeDex/Y:042|(Variable name) (0x2A)]] || Thrash/Pound (internally Mirror Move 0x77) || 0x1B (D) || 121 || 123/256 || 31 || No |
||
|- |
|- |
||
| [[AttackDex/RBY:234|TM34]] || No || EA || 234 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 36/256 || 10 || Yes |
| [[AttackDex/RBY:234|TM34]] || No || EA || 234 || Normal (0x00) || None (0x00) || 0x00 (NE) || 0 || 36/256 || 10 || Yes |
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Line 381: | Line 375: | ||
| [[AttackDex/RBY:236|TM36]] || No || EC || 236 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Gust (0x10) || 0x28 (D, SFE) || 45 || 56/256 || 35 || Yes |
| [[AttackDex/RBY:236|TM36]] || No || EC || 236 || [[TypeDex/RB:040|(Variable name) (0x28)]] || Gust (0x10) || 0x28 (D, SFE) || 45 || 56/256 || 35 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:237|TM37]] || No || ED || 237 || || || || || || || |
| [[AttackDex/Y:237|TM37]] || No || ED || 237 || [[TypeDex/Y:055|(Variable name) (0x37)]] || None (0x00) || 0x02 (D) || 255 || 85/256 || 10 || No |
||
|- |
|- |
||
| [[AttackDex/Y:238|TM38]] || No || EE || 238 || || || || || || || |
| [[AttackDex/Y:238|TM38]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, F) || 70 || 0/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/Y:238 (Nintendo 3DS Virtual Console)|TM38 (Nintendo 3DS Virtual Console)]] || No || EE || 238 || || || || || || || |
| [[AttackDex/Y:238 (Nintendo 3DS Virtual Console)|TM38 (Nintendo 3DS Virtual Console)]] || No || EE || 238 || [[False type|False]] Normal (0x10) || Seismic Toss (0x45) || 0xE6 (D, PE) || 70 || 0/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/RBY:239|TM39]] || No || EF || 239 || Poison (0x03) || None (0x00) || 0x03 (D) || 42 || 8/256 || 21 || Yes |
| [[AttackDex/RBY:239|TM39]] || No || EF || 239 || Poison (0x03) || None (0x00) || 0x03 (D) || 42 || 8/256 || 21 || Yes |
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Line 391: | Line 385: | ||
| [[AttackDex/RBY:240|TM40]] || No || F0 || 240 || Normal (0x00) || Low Kick (0x43) || 0x0C (S) || 10 || 17/256 || 63 || Yes |
| [[AttackDex/RBY:240|TM40]] || No || F0 || 240 || Normal (0x00) || Low Kick (0x43) || 0x0C (S) || 10 || 17/256 || 63 || Yes |
||
|- |
|- |
||
| [[AttackDex/RBY:241|TM41]] || No || F1 || 241 || [[TypeDex/ |
| [[AttackDex/RBY:241|TM41]] || No || F1 || 241 || [[TypeDex/Y:050|(Variable name) (0x32)]] || Psybeam (0x3C) || 0x37 (S) || 71 || 0/256 || 2 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:242|TM42]] || No || F2 || 242 || || || || || || || |
| [[AttackDex/Y:242|TM42]] || No || F2 || 242 || [[TypeDex/Y:198|(Variable name) (0xC6)]] || Selfdestruct (0x78) || 0x71 (D, [[arbitrary code execution|ACE]]) || 102 || 118/256 || 43 || No |
||
|- |
|- |
||
| [[AttackDex/Y:243|TM43]] || No || F3 || 243 || || || || || || || |
| [[AttackDex/Y:243|TM43]] || No || F3 || 243 || Normal (0x00) || Selfdestruct (0x78) || 0x10 (D, PDE) || 28 || 0/256 || 3 || No |
||
|- |
|- |
||
| [[AttackDex/ |
| [[AttackDex/RBY:244|TM44]] || No || F4 || 244 || [[TypeDex/Y:192|(Variable name) (0xC0)]] || Pin Missile (0x2A) || 0x03 (D) || 8 || 67/256 || 12 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:245|TM45]] || No || F5 || 245 || || || || || || || |
| [[AttackDex/Y:245|TM45]] || No || F5 || 245 || [[TypeDex/Y:083|V (0x53)]] || Scratch (0x0A) || 0x00 (D) || 18 || 80/256 || 18 || No |
||
|- |
|- |
||
| [[AttackDex/RBY:246|TM46]] || No || F6 || 246 || Flying (0x02) || None (internally Dig (0x5B)) || 0x46 (S, chance~9.8%) || 0 || 45/256 || 58 || Yes |
| [[AttackDex/RBY:246|TM46]] || No || F6 || 246 || Flying (0x02) || None (internally Dig (0x5B)) || 0x46 (S, chance~9.8%) || 0 || 45/256 || 58 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:247|TM47]] || No || F7 || 247 || || || || || || || |
| [[AttackDex/Y:247|TM47]] || No || F7 || 247 || [[TypeDex/Y:209|TM. (0xD1)]] || Mirror Move (0x77)/Pound || 0x92 (D, [[StatDex/Y:079|CS:4F]] || 120 || 122/256 || 16 || No |
||
|- |
|- |
||
| [[AttackDex/Y:248|TM48]] || No || F8 || 248 || || || || || || || |
| [[AttackDex/Y:248|TM48]] || No || F8 || 248 || Poison (0x03) || Sand-Attack (0x1C) || 0x62 (PE) || 0 || 42/256 || 10 || No |
||
|- |
|- |
||
| [[AttackDex/RBY:249|TM49]] || No || F9 || 249 || Normal (0x0C) || Ice Punch (0x08) || 0xC0 (D) || 67 || 10/256 || 0 || Yes |
| [[AttackDex/RBY:249|TM49]] || No || F9 || 249 || Normal (0x0C) || Ice Punch (0x08) || 0xC0 (D) || 67 || 10/256 || 0 || Yes |
||
|- |
|- |
||
| [[AttackDex/RBY:250|TM50]] || No || FA || 250 || [[TypeDex/ |
| [[AttackDex/RBY:250|TM50]] || No || FA || 250 || [[TypeDex/Y:035|(Variable name) (0x23)]] || Fly (0x13) || 0x1E (D) || 56 || 72/256 || 25 || Yes |
||
|- |
|- |
||
| [[AttackDex/Y:251|TM51]] || No || FB || 251 || || || || || || || |
| [[AttackDex/Y:251|TM51]] || No || FB || 251 || [[TypeDex/Y:057|(Variable name) (0x39)]] || None (0x00) || 0x00 (D) || 255 || 85/256 || 3 || No |
||
|- |
|- |
||
| [[AttackDex/Y:252|TM52]] || No || FC || 252 || || || || || || || |
| [[AttackDex/Y:252|TM52]] || No || FC || 252 || [[TypeDex/Y:033|(Variable name) (0x21)]] || Petal Dance (0x50) || 0xF8 (D) || 80 || 39/256 || 0 || No |
||
|- |
|- |
||
| [[AttackDex/RBY:253|TM53]] || No || FD || 253 || [[TypeDex/RB:047|(Variable name) (0x2F)]] || None (0x00) || 0x00 (S) || 160 || 136/256 || 30 || Yes |
| [[AttackDex/RBY:253|TM53]] || No || FD || 253 || [[TypeDex/RB:047|(Variable name) (0x2F)]] || None (0x00) || 0x00 (S) || 160 || 136/256 || 30 || Yes |
Latest revision as of 21:15, 31 December 2020
The AttackDex is a database of glitch moves in the Pokémon games.
Effect bytes in this table are marked with special tags. The meanings are as such:
- D: damaging move
- S: status move
- NE: no effect
- ACE: capable of arbitrary code execution
- F: always freezes the game (if move does not knock out the opponent)
- PE: partial escape glitch move
- CS:XX: changes a glitch stat, XX represents the hex ID of the glitch stat.
- RS: requires a sleeping foe to hit
- CT: has a charge turn
- RRC: requires recharge
- SD: halves foe's Defense and causes user to faint
- SFE: halves foe's HP or deal 1 damage if already at 1 HP (Super Fang's effect)
- PDE: deals damage and gives user's level*2*number of PDE (Pay Day effect) move uses money after battle
Please note: This project was started before the site transitioned into a wiki but is not complete.
While all articles for Pokémon Red, Blue, and Yellow are complete, the table is yet to be completed. The older (now obsolete) listing can be found here (link).
In Pokémon Red and Blue
|
In Pokémon Yellow
|